Comments
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This is a problem since a few years and it affects this killer tremendously. The CTG add-on was a step in the right direction but also a missed opportunity to fix the duration bug once and for all. Let's hope BHVR will do something about it.
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So many Bubba bugs that haven't been fixed even after years. It's insane. Let's hope they'll listen to us one day and do something about it.
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I know. You already made so many posts about it but they don't seem to care
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yet they don't really seem to acknowledge that he is in a very bugged state. I never heard them saying that they will investigate his bugs which is a bit sad.
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Oh so if I use let's say Object of Obsession and Blood Pact to gain infinite wallhacks it's not my problem and should not get banned? The fact that Merciless Storm is bugged is well known by now so people cannot use excuses by abusing this perk. People got banned for combining OoO and BP because it was exploiting and the…
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One of the weakest killers power wise And to those who say 3 gen merchant - many killers are way better in doing that. The reason why people are thinking that she is somehow better in doing that than the rest is because she needs to do that in order to win consistently and she forces a stalemate where as Blight or Nurse…
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They got a point though. Most people running NOED are doing so because the survivors they face are much better so they decide to run NOED in order to secure a kill. The main cases where I see NOED the killer is doing extremely bad but it helps him to secure a kill. NOED is extremely rare in my matches these days but when I…
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Run terminus. Also NOED isn't really that much weaker since the nerf. It's a noob stomper perk anyways.
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Facing toxic survivors never feels nice but based on their builds they are far from a bully squad
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Honestly I would like the following change: You start with 4 tokens. For each unique survivor hooked the gen with the most amount of progression will regress by 15%. After all tokens are burnt it resets back to 4. Once a survivor dies this perk deactivates. This would make this perk not work with tunneling. If that's still…
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Base kit BT was meant to be an anti-tunneling feature but all it di was making the unhooked survivors abusing it by purposefully trying to tank a hit. This mainly leads to even harder tunneling since you as the unhooked person have only 1 healthstate while the unhooker has two. But if you only use BT to get away from the…
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I'm aware of that. But still. Even if I perform incredibly wee, even if my chases are short as hell I still get almost completely obliterated. Maybe that's because I play nice or because PGTW is my only gen regression perk. But it feels just absurd on how fast survivors are on gens these days. All I want are chases but…
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Everytime I play Billy I get bomb rushed in 4 minutes and people just pre-drop everything. If you don't play like a tryhard with the strongest loadout I have virtually no chance against them. Survivors are far from being weak. The most important thing is gen efficiency which has drastically increased since the meta shakeup…
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Yes you are totally right. The reason why I made the "comparison" is because the Engravings nerfs were the reason on why I made this post in the first place. Like how can it be that Billy loses everything while Blight is still allowed to keep the best stuff possible. I also think that double speed are fine, I actually…
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True. I agree.
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It was. Doesn't change the fact that Blight needs an add-on pass lol.
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We can argue about Adren Vial. I just think it has too many benefits as a green add-on.
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I know, right? Why are people pretending that my post is ridiculous? I feel like they need to see those add-ons in action when they play survivor against a good Blight. Maybe then they realize.
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Blight's basekit is already S-tier
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As if survivors won't get slaughtered after the next patch lmao
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Ok I messed up on the FOV part. It's only the horizontal angle that increases. But everything else should be correct
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Survivors should still have reasonable means to heal themselves. The nerf to healing in the PTB was too much, especially regarding altruistic healing speed. Now syringes will feel more like a necessity because they are the only strong way to heal yourself (Inner strength will be useless if everyone runs it). Of course the…
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What a terrible take. Healing should not be the least efficient thing in the game. Is it unreasonable to stay healthy against killers?. Do we now need to stay injured. The devs nerfed healing too hard that is not the survivors fault. Yes it's important to do gens. But guess what it's also important to stay healthy.…
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mf starting a crab rave
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Your opinion. I am being fine with it.
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The thing is I see your point. Making a satisfying meta change is frustrating, almost impossible. But we have things like the PTB for a reason. What we can do is to test a bunch of suggested changes to their extreme and see if they are too oppressive.
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I do not play meta either. I main Billy and play no gen perks. But if you want to win, you only have a few viable options. So rather than having just a few options we should focus on having more variety in meta. Maybe making opressive perks more fair and give weak perks meaningful changes
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If it isn't a power like Billys chainsaw where you cannot outplay DH then it absolutely is a skill issue. Even at pallets because survivors cannot throw them while being locked in an animation. Having to outplay DH is simply a part of the game and it has been like this for 6 years now. It's our own fault if we respect it…
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Well I never said anything about the medkit changes. They are good because they were too opressive. All I'm asking for is to make a big meta instead of stale ones. We are having a stale meta because we have few perks that are just opressive while the others are far too weak. You can nerf the meta a bit to remove it's…
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With my proposed change you could have also brought exposed addons to negate DH. So if DH would still be a problem for you just run exposed perks. Also DH is a pretty balanced perk (with the exception that it can tank through insta down powers. So if you are an M1 killer and not being able to outplay DH I'm sorry but…
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Well a big part of the community are just a bunch of entitled whiny toddlers not being able to a) be more patient with hitting the survivors b) not being able to leave the gen for a second before the survivor gets hooked c) not being able to coordinate to preemtively break a 3-gen d) not being able to bring an anti-healing…
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I'm asking for some huge buffs so that perks like DH are not seen as one of the only viable options. Right now only a handful of perks are meta because they are the only viable options in the meta. If we would have more meta perks all of a sudden the games wouldn't be so boring
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What I want is a bigger meta. A meta with more variety. Right now, we only have a handful of perks viable. If we just buff more perks to make them meta guess what? It's going to be more interesting
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They killed CoH IMO. I mean it doesn't work with out a medkit? Like what is that change?
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If we are just killling the current meta, we jump right into the next stale meta. Rather than killing the perk we should give the meta a bigger variety. Buff more perks to make the meta unique. If you have more strong perks you will se a bigger variety of loadouts. And a perk being in the meta for years is fine if you…
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I feel that. Whenever I'm active in the forum you see me very often in Billy and Nurse posts (Athough I don't play Nurse anymore). I can understand that hugtech is fun to play. Whenever I play Blight I use it as well.
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Yes. Sorry I just noticed that I didn't mention his name in this thread, a huge error on my part.
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I was expecting you to comment on this thread haha. Yeah I also think hugtech is fun, but it's not a must have for me. I just don't like the devs mentality and obsession to "fix" without actually adressing the core issues. It's the same as skybilly. Their obsession with fixing it led to maps like GoJ not having an…
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Basically you are touching the wall while looking at it. Then you look down and start using your rush (alternatively you bump at the wall with your first rush then while stillbeing in the rush chain window move towards the wall and then look down and start using your next rush). That allows you to slide off the wall rather…
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While I do agree that 3-gen matches are boring and painful you saying that your team really did do well up until 1 gen was left is an illusion. The killer's plan in your match siply was to defend the 3-gen from the start - and that needs to be your primary goal: breaking the 3-gen. If you don't then you are actually not…
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They need to buff a lot of the M1 killers and avoid making new stationary killers like Knight or SM. Then they can proceed making the maps bigger in order to create more space for a more balanced gen spawn
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What the SM needs is an entire rework. Right now her power incentivizes her to be stationary. And that's the main issue in the first place. Not the exposed.
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That makes a lot more sense then.
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That might be an interesting concept.
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They got the license from Fun World who owns the rights of the mask. That's why his name is "Ghost Face" instead of "Ghostface" and that's why they didn't choose a Ghostface from the movie. Ghost Face is an original character with a licensed mask. They would maybe be able to get the Scream license but trust me that is…
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The thing that annoys me about the Eruption change is how they essentially made that perk weak and for me that should not be the way to go. Yes the incapacitated needed to go. But why not give it another strong effect taht wouldn't be as oppressive as the incapacitated. Aura reading can be strong but keep in mind that it…
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I would actually be down for that. Survivor cannot bring the same perks and killers cannot bring 4 slowdowns. That sounds like a good deal for me tbh.
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I mean as someone who mains Billy I completely agree. If I manage to land a successful curve against a survivor and he presses E it clearly shows me that he is better than me and I got outplayed. So DH is fine. I should have just stopped right before the chainsaw would have hit him just in case he has this perk.
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That's way too strong. You can get rid of shack pallet immediately especially if you spawned in shack. There is a reason killers can only interact with dropped pallets (aside from blocking not dropped pallets with Blood Favor)
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Well I stopped playing her because of her new chase music it gives me a headache. Regarding the addon: It's not that hard to 99 a blink so it's almost the same as before if you don't want to use both blinks at once. And it still helps in mid range depending on the survivors position. Yes there are moments where that addon…