FinnishFox

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FinnishFox
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  • I have been accused of tunneling by a Dwight on two different occasions in the same game. 1) was when he tried to bodyblock for an injured Jake, I hit the Dwight and decided to chase him because he ran to an unsafe pallet rather than the Jake who went for an "infinite". Dwight stated I tunneled him. 2) was later in the…
  • Pretty well said it is nice that dodging won't reset timer to find a match and when everything works as intended games are smooth. But on the other hand there have been a lot of games where movement is kinda twitchy causing people to bump into walls etc. 360'ing seems to be harder to hit nowadays, espicially with contsole…
  • Thought about it but 3 man running OoO I decided to risk DS to atleast gain something from it towards endgame. The situation itself isn't anything special. I can eat the DS no problem I just wanted to question if it was a fair play move to hook Laurie again after I knew she wasted her DS. By survivor rule book it would be…
  • As I stated imo she abused her DS. By the tone of the message she sent after game I got the understanding that she would have been entitled to a 60 second immunity even after wasting DS for that save. So by my understanding she abused the perk earlier and wasted her perk when she could have used the advantage given by it…
  • I run it mainly to get info myself. For example who the killer is if someone is hooked quickly and does the killer have bbq/ where he goes. What comes to my teammates I have found out that it really doesn't matter. I have a lot of cases when 2 people compete to get a save and the one who doesn't get it won't even stay for…
  • Well imo it is stated to be as explained a antitunnel perk meaning it should counter soft tunneling after unhooking, but in my game I already hooked someone else after her and she rushed to save with the ultimate point of DS saving her. Now I don't mind the fact that I got DS'd, I just wondered if the general opinion is…
  • Well she dropped all the pallets in that area before going down, and after saving I even hit the unhooker who blocked for her. It is just weird how people get mad at such things when she pretty much wasted her DS earlier and stayed in the deadzone and even used her dead hard.
  • Well seems like this happens as a killer also and not only survivor. These kind of games seem pretty constant atm.
  • I have had that happen to me once around a month ago. Had to tap gens even after ruin was found and didn't know other peoples' status during the game
  • The 15 hooks in basement wasn't even that bad I got it in 3 games with huntress and ran a basement build. It really wasn't that hard or grindy. I rather enjoyed playing a different build and it was effective.
  • Yea I'm on the same page with you, it was a fun game in its own aspect. There was no pressure the whole game and I didn't feel bullied or anything was nice to see something different. Never encountered such a meme game so I do wonder how often they occur.
  • @Huntar I also don't want/mean this to be a easy/free escape for the survivors. With current RNG I've noticed gate spawns are fairly close to each other so killer has the upper hand in said case because both exits can be covered in short time. With this I'm just proposing a way to reward progress so getting near to main…
  • @NoShinyPony I see what you are saying and yes I know it is true. Min/max distance between gates is a great way to adjust EGC gameplay and would work better than my point with reducing base time to open. But devs stated a while ago that they are not going to implement a min/max distance between gates so what I am proposing…
  • @NoShinyPony As it stands now you're correct. Main flaw in EGC is min distance between gates but in this post I wasn't trying to point that out because it already has dozens of posts about it. My point with this post is to suggest a new feature in EGC to give a meaning to complete as many gens as possible to which this…
  • @PolarBear Ofcourse it could go that way also. I'd have no beef if this system would be implemented the way you're suggesting. My times versus gens were just a rough estimation which could be modified to suit the game properly. I'd just like to have a meaning to complete 4 gens rather than zero and still have the same odds…
  • Bumping the post for some visibility :p
  • Thanks for the positive feedback. Guess my idea might have something positive in it gamewise.
  • Will the killer still be able to grab survivors jumping in to the hatch? (I.E. last survivor running to the hatch but causing a scenario where the killer could perform a hatch grab or close the hatch, basically ensuring the last kill).
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