Comments
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I'm still in love with the mob mentality idea, I think that alone would make the Legion more appealing. Let's hope the devs can and do pull from this feed back of they go back and touch Legion.
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The tree evades are some of the most clutch ever. Sometimes she can pull off moving around the tree as required while the killer is near by or about to walk past. Im all like "oh you're so dead" and just like you'd expect in a cartoon or something like that, she manages to use then player sized tree as cover while moving…
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Ya'll hard bodied yo
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This is so true. I'll watch my gf play, and so many times you'd swear the killer saw her, but she just calmy crouch walks to the nearest nook or cover and stays still, more often then not the killer will waltz right on by. It actually opened my eyes to just how much I can be missing as a Killer.
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I agree with you. The people who want to use chat already do, the people who would like to could, the people that don't could mute everyone not worth listening to. Then, we, as killers, could start getting more accustomed to playing against coms.
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Only through the spring and summer months, fall around here is iffy because of random/horrible ice storms. and I don't have the gear to winter camp as of yet.
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This is some grade A logic, well said.
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This situation is very frustrating, people act like it can't happen l, but with some of the plays being made, it's sometimes just given to a killer.
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I've ran that combo, and even downing 3 by gates, you can usually only get two hooked at most. It seems way more powerful then it usually plays ou9t to be. I stopped running it because it let's ya down more often then it helps.
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Yes this is quite the burn when it happens
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I agree, balancing the game around having 2 escape means that it's by design that the gens will be completed and the gates open. So usually, survivors expecting to escape will want to do so asap knowing the more time spent on the map, the more likely you are to die, enter the "gen rush" This forces killers to play hard and…
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I just like data
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Well maybe they aren't being punished enough, because unsafe hooks still happen across the board in all situations. You must be a fairly good player, so you would have to know that not only have the devs said that camping is a legit strategy, they claim it should be counter productive to the killers game. So if camping…
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Absolutely. That is if we acknowledge that tunneling is a thing and DS is an anti tunnel. I'd be alright if no one complained about tunneling and DS was just a minute of "immunity" after being unhooked. Maybe a couple tweaks.
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There shouldn't be a punishment on either side, just ways to counter and let the chips fall where they may
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This is 100% true and usually leads to incidental tunneling. I'll head towards the hook but in a direction I think they may go to head then off. Sometimes it works great some times not so much. The first/closest/easiest to catch is the one getting chased
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This is my biggest thing. Finding people one of the most important aspects. Very rarely will I hang around a hook, as kicking gens needs to be done. If I only get a few seconds away and they get rescued,I'm pulling a U-turn and looking for survivors
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Maybe one day they will, camping will always be a thing, but tunneling can be avoided with smart plays.
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If there are better plays to be made, and they choose to throw the match to kill someone in particular, I can agree that would be annoying for the one being attacked. Although this gives the others ample time to complete objectives. Good point, as it can go both ways. Only thing is currently only one side gets punished. It…
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Not only have the devs already taken notice, with perks like borrowed time, decisive strike, BBQ, make your choice and so on. They have punished being in proximity of a hooked individual by hitting emblem points directly. There is no out right way to justify why tunneling should be actively punished, it's so hated because…
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Yes, but I'd rather the sacrifice. Just one of them things that really grinds my gears. If a downed survivor couldn't crawl through for 5 seconds after being downed, I'd be happy
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I'd rather some sort of counter to survivors waiting on that threshold of escape, that won't leave until you hit them and they fall through to saftey
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It sounds very cool and definitely wouldn't alter the game for anyone but the user and maybe the killer with easier chases, which I'm not against. As well, a blood point bonus wouldn't be game breaking. Could go as far as getting a tokens for: 2 max for safe rescue 2 max for complete generator progression 1 max for opening…
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In the eternal words of Justin timberlake, cry me a river. These threads are getting pretty old and very repetitive. Scrolled through one and you've scrolled through them all.
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Yes, the are original, but we're just normal folk without a horror back ground either. Maybe if he actually ate the world and literally didn't crumple when people belittled him. A pirate, maybe not necessarily Dave Jones, would be cooler then a second clown. Way more potential.
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You know what you've done ;)
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It wasn't well received to say the least, eventually came up with a pretty fair and cool hex perk version. It's over in feed back called "survivours ability to take a multitude of hits"
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This is plagiarism at its finest.
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Let's go there :p I had a thread not to long ago essentially about that being a limit to how many times a survivor could be healed to full health.
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I thought it was kinda lame at first to, but once you get a hang of planning portals, it can be quite rewarding. I found that 3 gen is a good use of good portals, in order to not have them wasted in what will become a dead part of the map. Also using one as bait, placing it in a spot of interest and activating it, while…
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Hahaha that was probably me... Huntress on ps4 ain't very easy
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If that is true then yes, I won't pretend to know though. However it was the first I'd seen a game like this.
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It was free and unique (to a degree)
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To make it a true and solely anti-tunnel perk (even though I don't think "tunneling" is a legit thing to be upset about) it should only activate when a rescue is preformed with the killer being a certian, constant, distance from the hook. It could then remain active indefinetly until.. - The survivor: Enters a locker,…
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Not realizing the red stain showed up through walls and such and always wondering how they knew which way I'd be going
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I think everyone could agree that monstrous shrine is in the running for most unused perk going. They could increase the existing values, or even make the rescue time longer
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I think that would make for a great perk of his. Blundered plunder- sometimes chasing booty can cost more then it's worth. After succeeding in searching a chest, survivor gains the exposed status Effect for 20/25/30 seconds Neither was the Wraith or Huntress until unfortunate life circumstances changed them forever. He…
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Sounds like there are way to many variables that would end up in play.
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Solid snake or forest gump
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Never
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I agree that gens will fly by without ruin, but just play towards that. Win that first chase and get that hook, this now takes two off gens assuming someone will rescue. And focus on the gens that are close together when applying pressure, don't let them have the last few gens all spread around or you hooped. Run builds…
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Right, I expect people to not agree, and realistically I don't expect to see this actually to become a part of the game, unless people everywhere started demanding it be implemented, which would be awesome but highly unlikely. I just enjoy this game and it's uniqueness with how it is 100% player driven and how to a degree…
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For real, like how lame.
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I've thought of this too. He could have a perk that traps chests, or a old time pistol that was only effective at close range and was wildy inaccurate at distance and would be one ######### with a decent reload time. Just thoughts I had once
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I wasn't a fan of the old healing and I like the nurfs it got. Sometimes the gen rush can get out of hand but I play towards it anyways, assuming most if not all the gens will get done, this doesn't bother me very much at all. What does bother me however is a survivor being able to heal indefinitely, regardless of the…
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A bit of a buff to regression would be welcome for sure. And I do run tracking perks, one of my default builds is sloppy, blood hound, and predator as I've found that being able to track and stay on survivors helps my game a lot. Also, I don't think that if a broken status was applied after 10 hits, it would allow the…
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Kind of being sarcastic but also some what serious. I know it'll never happen, but all these perks means that some will inevitably be useless compared to others. If there was no such thing as game changing perks, and the only ones that existed helped you play your style and just gave small advantages, it could go a long…
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Most people say that you can just use head phones and track survivors, ez no skill. A) doesn't that apply to all killers? B) some people, including myself have hearing impairment so audio-location is not a thing. Off topic I'd love a perk or killer that gave visual ques to sound direction. Being deaf in the left ear,…
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I for one love the idea. Let's take the perks that are over used and just throw them out the window...
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Yes indeed for giggles. I'd try lulaby, Devour, thrill, and haunted with my Boi the demo and portal my totems. Looks like the hag is getting some play time cause that build sounds fairly fun.