Comments
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Maybe now yeah, but I still think that OTR can be more consistent for the fact that it can be used twice, has less counterplay, stays active for more time and gives you stealth. I just feel like OTR is a really overturned perk, as it gives you basically everything. Yesterday I used OTR and it also washed my dishes and…
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I think it will depend on the map to be honest. Maybe it will be enough for maps like The Game, but if we are talking about something like Shattered Square it may not be enough. We will need to see in action though.
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Oh well, nevermind then. For some reason I just read the locker part. Still, I want to test this to feel how it plays.
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Well it is still a free health state once you get out of hook. Against killer who chews through health states like Bubba ou Trickster, it helps as long as you can get yourself to a strong position. But against M1 killer with no STBFL it really hurts as it forces then to take the endurance hit, which kinda defeats the…
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DS is still a great perk and can change the game in certain situations. Yes, if you get picked up by the killer and use DS while you are in a dead zone, it will give you just a few seconds, but if you can get you to a loop you can massively extend your longevity. The factor that makes DS be rarer is just that Off the…
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DS was never weak to begin with, it was just massively outclassed by Off the Record which did everything DS did but better. I don't expect to see more of DS because Off the Record is still the better anti tunnel perk.
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Yet, it is how the game is played because of their bad design. If you want to get a 4k, you have an incentive to slug to reduce the game to a lucky 50/50. However, the game doesn't give you a tool to finding a slugged survivors after, so if they want to waste your time and your points as killer, they totally can. This…
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Having the fourth survivor escape because of hatch isn't skill related, it is luck related.
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Additional info: I have seen some people also saying that they are not gaining end game massages recently, so I don't know if that is a bug that effects the adept, or it is an intended feature.
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1. The adept challenge incentives you to slug, since it is a required 4 kill. If you don't, then you're put into a coin flip, which is not efficient for the purpose of this challenge. 2. "Simply not slugging" does not contemplate end game situations where exit gates are already opened, which was what happened in my case.…
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Yes, it is very smart to make survivors who already lost the game and just want to be petty feel rewarded to sabotage the killer.
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I just want to know what are the current requirements for merciless, as it does change the strategy that I should use. I have every killer adept, with the exception of Xenomorph, and I got almost all of them before they supposedly changed the requirements for merciless, and I do tell you, on some killer, it does require…
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I am pretty sure they changed the merciless condition, not too long ago, to be based on the number of kills, instead of it being based on the emblem system.
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Please, I need this.
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I can see the cooldown being needed since now she applies condemnation to every survivor regardless of range. I think she needs other changes but a cooldown reduction would be nice.
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1. Nurse doesn't have as many bugs as Twins. At least, not as many bugs that make her unplayable in almost every patch. 2. Nurse is the strongest killer in the game, so she is gonna have a dedicated player base just because of that fact.
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How come? Even if they aren't that coordinated, they still have MUCH more information than a solo. Also, even if all SWFs aren't like that, the fact that some can go to that degree just shows how absurd it is.
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I disagree, at least personally. Out of the killers released in year 6, Wesker was the one I played the least, I just find him one of the most boring killers in the game. Regardless, my point isn't that if Twins had no bugs they would be played more than Wesker, but at least they wouldn't be the least-played killer.
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The problem isn't the perk having a high skill floor, Flashbang has a high skill floor and it is fine. The problem is that MFT is so absurd when you reach that skill floor that throws balance out of the window.
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You know where the killer is at all times, you know where the totems are as long as one teammate found it, you know where your teammates are (which counters blindness so it makes Knock Out, Third Seal and other similar perks useless), you can develop team strategies easily, you can keep yourself updated on team resources,…
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It clearly messes up the balance of the game and there is no way to get around it. Just add a voice chat or a ping system with text chat for solo players and then balance around it.
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I mean, we need a reminder every 3 months to be sure that they don't play their own game.
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When I saw this perk for the first time I thought "Oh, it is just 3% I bet it is barely noticeable" but hell it is a game changer. This perk on the hands of potatoes barely does a thing indeed, but on the hands of a decent survivor that knows how to loop it extends the chase so much for absolute no reason. I'm just not…
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"Tunneler" happens at least 5 times a week.
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But of course, each killer has their methods of getting survivors. The problem is that this extra 3% affects more killers who rely on M1 to get downs and they already struggle to begin with. 3% isn't gonna do much against a Nurse who teleports or a Blight who dashes around, but for a Pig who is a M1 killer is devastating.…
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Wesker has been a popular killer since release. I'm pretty sure they will fix him at least until Nicolas Cage drops. On the other hand, just imagine if Twins were the ones to get kill switched...
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I just wished for a Twins mask with a little mask for Victor as well.
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People seem to forget that killers are faster when running and slower when they have to deal with pallets and windows, while survivors are slower when running and faster when vaulting pallets and windows. So if you make a certain course with X amount of windows and make a race between killers and survivors, in theory they…
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It is weak in its current state, but I can see his main problems being solved with buffs that will likely happen. It is not like Trickster for example, who is a weak killer with 0 potential to become good, unless reworked.
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By itself? It is strong against any killer, but it really is problematic against the ranged trio. Stacking with Hope or other perks? Busted af. I feel like this is one of those cases where although it isn't that common, the fact that it exists makes the game so stupid on the cases where this perk is used. It kinda reminds…
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I think you should wait for Singularity buffs before ranking him. I imagine he is gonna get a patch hotfix soon. He has potential, it is just that the EMPs make him unplayable.
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I think this guy is just being sarcastic.
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I say this only regarding Off the Record. I think it is the only second chance perk that I find problematic.
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I don't think that this perk is overly busted, unless you're playing Huntress, Trickster and Deathslinger. However, these killers are already bad, so I guess this perk is just being overkill.
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I feel like the design has potential, but this killer just feels like they came nerfed right from the factory. First, the EMPs are way to useful and way too easy to get. Survivors have them almost all the time and they have a really big range which allows to deactivate the killer's power in a huge area without much…
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I believe in our lord and saviour Franklin's Demise 🙏🏻
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The first time I read Gabriel Soma, I immediately thought about that horror game, Soma. Ironically, it is also a sci-fi horror game with similar vibes with robot mixed with organic matter monsters.
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the main thing that concerns me is that this will basically screw indoor maps. They basically admitted that, as a killer, you may get punished for staying above the hooked survivor on another floor, even if you aren't camping. If a feature isn't ready to be implemented and you don't know the solution for such a problem,…
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Out of these? Trickster. Considering every killer? Definitely Myers.
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FNAF has a very specific fanbase that isn't necessarily interested in classical slashers and horror movies. For that reason, I think that a FNAF chapter could bring another completely different demographic.
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She is probably the best 3 genner. People really underrate her only because she has almost no chase power, but she compensates in her 4 gen capability.
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That is true. I will use a build of Pentimento, Plaything, Gift of Pain, and Franklin's Demise. If there are no items, I might consider something else, like Deadlock, Oppression, Surge, Nowhere to Hide, Eruption, Sloppy Butcher, Dying Light, Forced Penance, or Bamboozle. Boons will be less common since CoH got nerfed, so…
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Ruin. I already found it bad before the nerf, but now it is just detrimental to you. Ruin's regression is so laughable that there are survivors who won't even bother cleansing it if they have Soul Guard.
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I would make gen time escalate with the number of survivors left in the trial. The reason killers tunnel is because 4 survivors working on gens is faster than 3. If gen speed was slower when four people are alive, and then faster with 3 people and even faster with 2 people, killers would be so incentivized to get someone…
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You know what is funny about that Borrowed Time base kit? When talking about the possibility of making BT basekit, the devs also mentioned how difficult the early game is for killer. Then the community said that BT should be made basekit alongside Corrupt Intervention. BT got added as basekit and Corrupt got nerfed.
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I mean, yes. BHVR allowed the survivor player base become this spoiled. They created this monster, let them deal with it.
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Off the Record is better than the DS version which didn't deactivate when doing a conspicuous action. First, it can be used twice perk match, something DS never could, so if you wanted you could get rid of DS early and not have to deal with it for that survivor again. Second, you could slug survivors so counter DS, with…
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Off the Record is the most busted perk they ever released if you ignore og Mettle of Man. The perk has much less restrictions than old DS, which people already agreed it was busted af. People think that just because the killer didn't decide to tunnel you, you aren't getting value of OTR. That is not true, Off the Record…
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DS - Still good, just outclassed by Off the Record. Off the Record has 20 seconds of more usage, can be used twice per match and can't be countered by slugging. It is old DS on steroids. Iron Will - I don't know if this is a bug, but survivors still feel like they have 0 sound when they have this perk. I can't say for sure…