The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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To be honest, I have been basically only playing 2v8 since it launched, and the same thing happened with its first iteration. Imo, 2v8 is much more fun than the regular mode for a number of reasons.
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To be honest, there should be voice chat and it should be universal. The difference between SWF and solo is enormous and the main cause is the lack of voice chat. By implementing global voice chat, it would allow the devs to balance the game around it. Text chat would not make sense, at least for killer in 2v8, since…
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Pinhead is pretty much my second favorite license and I say, whoever had the brilliant idea of making his chains break with the environment should get fired.
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I mean, I just think that good game design is balancing it for both sides…
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True. Tunneling is way more effective. If you hook every survivor once, survivors will get 8% repair bonus. However, if you tunnel the same survivor aggressively, survivors only get 3% repair bonus and they are permanently crippled by 1/8 of their team's capacity. That's simply math.
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I will say: 2v8 > Lights Out > Chaos Shuffle. My little Oni was just an April fool's thing.
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Yeah, gen speeds are awful and everyone knows that. The system that they implemented makes going for fresh hook survivors a stupid decision. In this mode, as it is, the incentive structure is for you to aggressively tunnel survivors out for a better outcome.
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I was also experiencing the issue and wanted to go on the forums to see how I could avoid the bug. Thank you
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She is a 110% killer with no map pressure whatsoever and an okay chase. She is currently one of the weakest killers in the game and seriously needs beefy buffs.
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High level matches with Chucky are like: Get some downs > get absolute gen rushed because you are a potato and have no map pressure whatsoever > 4 man escape. Chase oriented killers with no way to pressure survivors are simply not viable anymore and haven't been for a long time.
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I would imagine that it would be on The Decimated Borgo realm since it is the one that has the middle age aesthetics, and I am all for it since I like the visuals of those maps.
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I think they need permission from the license holders to rework killers. If they are reworking Freddy, I think they got to an agreement with the people who own A Nightmare on Elm Street, which I hope means we are finally getting some Freddy cometics.
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This is a result of the terrible hatch mechanic that essentially puts the game in a coin flip. If you are a killer and going for a 4k (adept for example) it is better to maximize your chances by slugging and not relying on a random hatch to get the fourth kill.
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The only form that is weak and pointless is the wolf, the other two are pretty solid but not OP. Bat is mainly for mobility, it really isn't much stronger than a Dredge teleport for example.
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I find baffling how people think that Chucky deserves a nerf. He is still a 110% killer with absolutely no map pressure. I honestly think he deserves a buff. Actually, from these killers, the only actual strong one that could be justified a nerf is Vecna.
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Yeah, maps now aren't packed with jungle gyms stacked on top of each other and actually require survivors to have a brain to know how to loop on them. Except if they have WoO ofc.
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Off the Record. Whenever I hit a survivor and they turn white I just lose 1% of my soul.
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That's not true at all. Old Zanshin Tactics woudl never have the same value as WoO simply for the difference between the roles. As a survivor, you decide which loop you should go next in a chase and ultimately you are the most interested party in knowing where the closest loop with a pallet is. However, as a killer, it…
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The only killers that make sense being 110% are Hag and Spirit. Deathslinger, Huntress, Chucky, and Trickster should be 115%. It doesn't make sense these killers being 110% when there are 115% killer with much better chase powers and actual 4v1, like Artist, Blight, Plague, and Unknown.
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Yeah, to be honest, if I were to change it, I would just make it activate on every gen. It just makes sense, specially since it only applies to the obsession and the totem aura is revealed. In the current state of the perk, it is worthless.
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Bubba is a horror icon. He would be in the game eventually no matter what. Chainsaw Man isn't even horror to begin with. But again, we have Wesker, Dracula, and Trickster so I suppose this doesn't matter as much anymore.
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I didn't realize how dependant survivors were of WOO until these temporary game modes started. Sure, I would see 4 WOO per game, but that doesn't mean they are dependant on it. But taking this perk off makes such BIG difference. Every normal, survivors have the most optimal path and always know where to go. However, in a…
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I would say Portrait of a Murder. Artist is an excellent killer, her perks are excellent, Jonah is really cool, and his perks are also solid. Whenever someone asks me which chapter they should get first, I recommend this one. Now if we are talking about vibes and aesthetics, I like Spark of Madness, Roots of Dread, and All…
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No, I also thought it would activate everytime survivors completes a gen, but it is just the first. So once it is cleansed it is gone. When I discovered this I thought "oh, this perk is actually thrash".
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Just because we already have Sadako, which is a ghost Japanese girl, it doesn't mean we can't get another. We have Billy and Bubba and they are both rednecks with chainsaws. Also, Kayako is pretty cool.
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It doesn't hide scratch marks though. However, it is still too much. At this point, OTR may just do my college work, pay my bills, and wash my dishes.
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People don't realize that OTR is essentially the same as having Second Wind activate instantly or Resurgence giving an entire health state instead of just 50% healing progression. The difference is that you just have to not be stupid enough to self care instantly off the hook or work on a gen in front of the killer. Oh,…
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I wouldn't call body blocking and being chased useless, but you do you. The perk is busted no matter how you look at it.
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The only problematic endurance in the game, in my opinion, is Off the Record. That perk is so freaking overturned it baffles me how it hasn't been nerfed until now. Pop Goes the Weasel, Thanatophobia, Background Player, and Distortion were nerfed for much less.
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Just revert her to her original state.
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He is actually a very okay killer. His wolf form is useless. 99% of the time you are better off using vampire form rather than wolf form. The thing is that the vampire form isn't that crazy either, it is just slightly better Nemesis. The bats are solid though.
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BHVR's balancing team is just all over the place. They nerf Skull Merchant simply because people don't like to play against her, even though she is kinda of a weak killer, and then buff Dredge, which is already a really strong killer and don't even touch Artist since her release, even though she is one of the strongest…
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I don't really hate map offerings and to be honest they shouldn't get rid of them because it helps achievement hunt and people who just like to play on a certain map because of the aesthetic. Imo, they should just focus on making maps that aren't terrible to play on for a certain side. Looking at you Garden of Joy.
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Freddy used to have really good add-ons at one point, it is just that they pretty much deleted all of them lol. Dracula's and Pyramid's add-ons are also kinda bad, but they are not unusable. Skull Merchant add-ons also suck, but also more because of how much she has been nerfed.
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I actually don't hate breakable walls when they are done right. The ones in Midwich are a good example. If you don't break them, it creates a god loop, but if you do then the loop becomes very weak. The problem is on maps like Groaning Storehouse and Dead Dawg Saloon where if you don't break the wall it keeps as a god loop…
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Artist is better than Blight and therefore the second best killer in the game.
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To be honest, all of the nerfs would be acceptable if they didn't just remove one of her scan lines. Those are not catching even flies now.
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To be honest, they should just revert her to her release state. Gen kicking was already reworked to prevent 3 genning, and CoB, Overcharged, and Eruption have all been pretty much deleted from the game. She wouldn't be able to do half of what she used to do back then.
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This is not even a discussion lmao.
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Well, Trickster and Skull Merchant are everything but scary. On the licensed side, Wesker, Dracula, and Vecna are not exactly horror antagonists to be honest. I think that DbD is going through their Fortnite phase, in a sense that they may continue to bring stuff that can be stretched as "horror" so I wouldn't be surprised…
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It is not about the mechanic being balanced for killer. This is not the issue I wanted to discuss. The point is that this is a mechanic that makes it even more optimal to tunnel and punishes Mr. Nice Guy gameplay.
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Ironically, I also kinda had the impression that 2v8 was more balanced than normal mode.
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I also don't agree with their mentality. In my opinion, both sides can snowball pretty heavily and that is ok. However, when I did this post I tried to wear their shoes and adopt their way of thinking. In that way, they aim to make the survivor experience more "enjoyable", but such a feature it would do the total opposite…
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I will not rest until I see a Bloodborne chapter with Orphan of Kos as the killer. But since Elden Ring is still in the spotlight, I would be glad with an ER chapter having Midra as a killer.
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It is not that I hated Castlevania and D&D, it is just that I really loved All Things Wicked over a lot of stuff. I really like Unknown and Greenville.
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You need 4 survivors for every killer, and considering that killer is the flashiest role, I don't find surprising when there is a survivor bonus. What surprised me is when there is a killer bonus, because it means there is at least 5 survivors for each killer.
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To be honest, if you want to stop killers from trying to get the first kill ASAP, you should should add a slowdown to gen speed when all 4 survivors are alive and buff the speed progressively when there are 3, 2 and 1 survivor alive. It just makes sense
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Team Plague and Twins. Plague injures everyone and Victor goes around cleaning the mess.
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I know that everyone is sharing these, I just want to post mine as well.
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Maybe now yeah, but I still think that OTR can be more consistent for the fact that it can be used twice, has less counterplay, stays active for more time and gives you stealth. I just feel like OTR is a really overturned perk, as it gives you basically everything. Yesterday I used OTR and it also washed my dishes and…