Comments
-
Yes, it's especially discouraging to play against ranged proxy-campers. An added LOS effect that would work like Myers's stalk (super weak at a distance) would be great! However, as you see in your thread here, killer mains will whine and cry the loudest if bhvr takes away the easy-win mechs. They even complain about hatch…
-
Lots of reasons "babe," for instance, ping has a lot to do with how well you do in a chase, also, newer and casual players aren't spending 5k hours trying to learn every map in the game. It's all good tho, this change (and others requiring survivors know every perk/strat of the game) will either make the more casuals find…
-
Idc about medkits, keep them the same, but give me back self-healing CoH so it's actually useful again.
-
Not all feedback is usable feedback. They are working on a huge list of perk changes and some changes they're making now may be to account for future changes to other things. That would be my guess at least. They've been saying for months that they're making a lot of perk changes, people are going to be complaining every…
-
I just want the game to be fun again. 🥲
-
I hope the only nerf distortion gets is the removal of scratch marks. What are you supposed to do against aura-reading nurse?
-
I think it needs adjustments for sure. Tho tbf I haven't played this mode much. Like personally with the survivor loadouts, half the effects were not great. I'd like to see less of a class setup and more basekit things (like the self care on last down, alert, windows, healing speed) and then a simple perk combo you can…
-
Well I don't know, are all the lengthy aura reading perks healthy for the game? The HIDE AND SEEK horror game. Especially when things like full aura-readiny comp nurse exists, with which walls, pallets, vaults are useless for survivors? Lol okay okay, Nurse example isnt fair, okay. But is getting sniped by hatchets across…
-
Am I suddenly colorblind tho or is Sable's deep rift just barely a different color? Like I couldn't really tell a difference until I squinted at the roses in her headpiece.
-
Also, where is the perk preview popup now? They weren't in Lara's bio in the store.
-
It just needs to add an aura to the dropped item I think. Soloq suffers the most from it, especially on maps like hawkins. If you're in the area of effect for it, the item should be visible so you can at least find the item to move it if your soloq teammate dropped something in a bad spot.
-
I have changed my playstyle. The forums taught me to be more selfish/stealthy because the survivor players make it clear they don't care about their soloq randoms and killers think everyone is a swf so they don't care if they tunnel you out at 5 gens. 🙃
-
Basically they can't do anything real about tunneling because when a 4 man swf all bring decisive strike/dead hard/otr, etc, tunneling isn't that effective and/or the killers that play comp will COMPlain (teehee) because that is a comp strategy against sweaty 4-man swf that could otherwise outplay the killer. Tunneling…
-
It's all about patience. Once they're in your red stain, their only option is to try to make you whiff. Predict the spin, wait for it, don't swing and just move your camera to find them, the spin isn't gaining them any distance from you if you don't swing so you can afford the patience. Also when they're that close, make…
-
K
-
Use Zenshin Tactics and you can use a perk slot for the same exact info, and learn how to mindgames survivors with it. There is literally a killer equivalent perk, making it a balanced info perk. Use it if you think survivors running WoO is what is really losing your games for you. I would absolutely love a survivor perk…
-
I would say for game health, slugging for the 4k is not great. Whether it's a sanctioned action doesn't change the fact that the majority of people are not being entertained while laying slugged while they watch the last teammate swapping lockers. Achievements and challenges aside, it's disrespectful of people's leisure…
-
I'm enjoying this discussion and agree with a lot of this but also I'm wondering if the recent changes within the company have a lot to do with it as well and I'm wondering if they're trying to find a way to balance the game overall. I mean at this point tho from what I gather about the coding, they should just make a DBD…
-
Yeah let's not overreact because it's still great for the people NOT on hook, yeah sucks for whoever had it on hook but killers that face 4 adrens in endgame get a bit of a reprieve now if they managed to hook someone before it popped. Think they should've left haste alone tho, plenty of ranged/teleporting killers in the…
-
I tried to make a post about stealth and people eviscerated me for it. I think stealth is the optimal playstyle honestly (killers are faster, some have ranged attacks, ping says I can't loop) but it doesn't work if the whole team isn't being stealthy. It is frustrating for a killer to go against a stealthy team, but it can…
-
As a Myers main, please don't change this map lol. But in all seriousness, as survivor this map feels balanced, it requires a certain amount of stealth on both sides. Even with a terror radius the killer could be coming from various directions with all the LOS blockers. As killer it is a map that definitely requires…
-
People are saying main/piers are strong but in my experience most killers arent going to chase for too long there, generally they patrol the very open 3-gens in the middle and don't bother chasing around structures. Dismantle some walls/windows in main if you want but do something to split up the middle some and maybe trim…
-
The Unknown is a silly little guy imo. When they showed that still of half his face in the camping teaser, I already knew I wasn't going to like it. I really dig the creepypasta vibes of the teasers so I see where they got the "big smile, no eyes" look from but idk with all the twisting and his head seeming so small, he…
-
This is why I'm not playing as much recently. Most games I end up playing for hatch or leaving via hook ASAP because teammates are literally doing nothing while I'm being chased/downed/hooked. Like if the killer already has 4 hooks and we haven't popped a gen bc survivors are insta-unhooking in front of the killer instead…
-
This is why I wanted bot killers in customs. People need an option to test out plays/loops/perks/FLASHLIGHTS (me, it's me I can't with flashlights) on some sort of practice mode.
-
Agreed. You can try playing at different times of day, as someone suggested, but also, do you run the same perks a lot? I would suggest trying to switch up perks completely and see what kind of team it might bring you. I've found that matchmaking seems to be influenced by similar survivor perks (I'll get into a lobby with…
-
Idk if anyone has already suggested this but honestly a basekit kindred would really help soloq, without giving too much of a buff to swf. Maybe not seeing the killer's aura (to keep kindred as a useful perk) but whenever someone is hooked, everyone being able to see everyone else, then you could at least find the Meg…
-
I see a lot of people complaining about "unable to burn thru stacks" of distortion (laughing in stealth killer). Scratched mirror Myers can burn thru them in 30 seconds and never give them back. Same for any stealth killer with aura reading who stays stealthy. Also, who says you need to burn thru them? Why can't a survivor…
-
Yeah I think all the killer mains need to calm down a bit here and think about that. The FOV slider is probably going to make gameplay a lot different for killers, so even if these "tweaks and updates" are mostly nerfs, it will likely be necessary if being sneaky becomes much harder for the survivors because the killer can…
-
It's really annoying when I 99 the gate, see NOED hit, try to go find the totem before a hook rescue and the others just open the gate and leave the person to die on hook. Especially when I'm running a totem build specifically to get rid of it quickly. Comms would help, but there are a lot of survivors that think the…
-
I just want them to add bot killers so all the killers can switch to survivor and stop complaining about how "stressful" it is. If the game is stressing you out, take a break from killer. And by that, I don't mean queue as a survivor just to be a hideous teammate. For real, if you guys played for fun instead of acting like…
-
I just want to point out the irony of complaining about someone "ruining" a match by leaving early, without a single mention of the fact that the person who exited early was probably not enjoying the match too much already, which is why they left. Are you forgetting the insta-save Megan in front of the proxy camp tunnel…
-
Maybe for a custom game mode, but I think they should keep things special for events. The killers complaining are funny. I'm sorry you guys weren't having fun with the void. I personally enjoyed hitting someone and then using the speed boost to get into the void, just for me to enter via a different portal and surprise…
-
Get rid of DC penalties, you can get a bot instead to play. Is it ideal? No. But neither is getting tunneled at 5 gens, which is usually why I've been giving up lately. Killers want to camp and tunnel, what's the point of staying? Teammates want to meme or try to bully killer instead of progressing the game? Sorry I gtg…
-
Basically if you don't like distortion, get better with T1 Mikey. Usually eats my tokens in the first 2 minutes and I never get them back. Other than that, nah so many killers run lethal for that easy first down, so distortion is needed at the start too. I think it's a great perk but yeah it really annoys me when my swf…
-
I think if they would fix matchmaking it would fix these issues with people getting frustrated going against the same perks repeatedly. Pretty sure the MMR is non-existent, matches seem based on perks and challenges tbh. Pick a challenge to be in the killers terror radius forever without being caught - here's 3 scratched…