Comments
-
Unfortunately that also reinforces bad behavior in survivors who then start taking this kind of playstyle for granted. Hence why ''survivor rulebook'' mindset exists in some players.
-
Of course! Trapper should have all his addons revised and recent buffs reverted. His traps should also emit a bright glow so survivors have easier time distinguishing them in the grass. Can you imagine how much effort it takes to look at the ground and run at the same time? It's unbelievably difficult!
-
Indeed. Devs, why the heck you even add new killers into the game? Can't you see people still haven't learn how to play against more than half of existing killer roster? Go back and keep nerfing every killer until survivors feel confident enough to play against them and only then do introduce something new!
-
There's no need for sudden ''escapes''. If you got all downed and nobody can't stand up, accept the loss. If anything, I'd suggest letting people disconnect for free without penalty if game detects that nobody is still standing ( such system existed during base-kit mori / base kit ub testing ) and let them move to the next…
-
Devs did offer the fair 4 man anti-slug mechanic - auto - end game mori. Survivor players didn't like that. Yet there still are complaints about being slugged and forced to bleed out. What can I say - sometimes you get what you've asked for, even if you don't like that. Basekit unbreakable should never exist in the game.…
-
Suggestions like this is why we have SM and few other killers in the state they currently are.
-
Most of these things did happen because developers wanted to continue handholding and sugar-coating the content for the people who didn't want to adapt at all. There's a good saying where if you try to please everyone you end up pleasing no one. BHVR decided it's best to focus on profit and move on and between…
-
Everything can be broken when you have clown opponents who are not organized and run with 0 perk loadout.
-
Not every. When killer decides to mori me when I play as survivor I don't cry and write -rep on their profile afterwards. I just follow my own advice.
-
Indeed. All those glorious finishers were so rare because people were busy using hands to dodge realms or protect their iridescent addons. Now they happen more often, just as should be. Some people are simply too upset that killers are now more inclined to killing them instead of letting them go. What can I say? Get over…
-
The killer is a walking M1 clown with a pet. The comment is quite relevant given what that killer is truly capable of so long as pet doesn't get bugged out somewhere.
-
It is very playable strat actually. Thing is some people get 8 potatoes on survivors instead of 8 decent players which often results into 6-8k at 5-6 gens. I and my buddy did that few times and let me tell you we aren't the ''best'' players in the world but survivors we matched against really slacked way too much and ran…
-
It's because the concept itself being unique - killers finally have someone they can rely upon. For survivors it's still the same - fix gens and escape. The fact that there are two killers doesn't matter since there are so many tools for survivors and even if they last in chase for 5 or 10 seconds that can be enough for…
-
When survivors are potatoes, nothing works. When survivors are decent, expect them getting healed to full in a group range and gens fly like crazy.
-
Unbreakable Basekit and 2+ Medics say hi to you.
-
I did play survivor and escaped like 8 times out 10. It's extremely easy experience as long as people do gens because medic and guide classes make the game very trivial for survivors.
-
Good luck doing combos when survivors repair gen in 20 seconds or less or can heal each other almost instantly the moment you decide to group up.
-
They threw the wrong bone. Instead of BP, they should offer shards and bonus XP & Rift gain for survivors. That way the queue times will be much better.
-
Except killers can't profit from this system at all. Mass slug is not working thanks to base kit UB and medic class but killers have to do that because hooking survivors for some smart ( not ) reason makes defending generators harder.
-
He is plain useless in this mode at it's current state unless survivors are potatoes or blind. Meanwhile survivors can slam gens by getting tokens thanks to certain classes. By the time trapper gets his trap set the generator nearby will get popped. Trapper physically doesn't have time to place his traps in places, defend…
-
Kinda tells what survivors you were matched with if you managed to win with team mate killers like trapper.
-
This one purely on survivors. If you spread around no killers can physically slug everyone with current base-kit UB. Also if your team mates, especially medics don't do their job and try to gen rush instead you may get something similar.
-
It's a bad balanced feature then. I'd rather have it entirely removed and base gen speed rebalanced than have this mechanic that mostly punishes killers who do spread hooks.
-
You know survivors can pick themselves up already? Billy doesn't need a nerf. In this current state, he would be unplayable if he didn't have his insta-down restored due to how fast things happen in the game.
-
Absolutely expected outcome.
-
Pretty much the same way I see this event. A way to get some extra rift fragments and unlock new content. In it's current state it is much less fun than the original 2v8.
-
What do you mean? The mode's core idea is that you hunt survivors with a partner, something you can't do in standard 1v4. Meanwhile, for survivors, it's still survive the match where instead of 3 team mates you have 7. From survivor point of view there isn't really anything new introduced.
-
Mobility killers are the only one that work. Billy who can now insta-down and Blight can combo quite well because they can spread and regroup very quickly if needed. Trapper and Deathslinger though are 90% chance loss as they can't really do much and are still extremely slow.
-
Sadly doesn't work since survivors get picked up extremely quickly. Tried that few times and slugging simply did nothing. Also I'm not sure but survivors do have a base-kit ub here as well so getting 8 man slug is no longer possible.
-
What's the point in this? Well, yes since the concept itself remains fun even with these changes. Unfortunately the the gameplay got much worse though.
-
If I wanted a gen rush fest I'd play a survivor with friends with stacked stuff in standard mode.
-
They sadly are. They offer 350 - 400% of BP for survivor role but people still prefer to play as killer mostly because the entire concept of this mode is to hunt survivors with a team mate. What devs had to do here is to replace the BP incentive with Shards, maybe an extra increased XP gain progression towards rift /…
-
Except they made gens fly even faster now thanks to their approach to gen speed balance with hooks and gen pops. On top of that they reduced the gen vision sight range for killers, gave survivors much better tools to last longer and gave killers 30 sec cooldown on their ''perks''. Any killer that has no mobility like…
-
The slugging tactic will only work on killers with mobility. Even then with the changes introduced it will be significantly harder to mass slug survivors so getting survivors caged would work better most of the time. The issue with gen speed buff / penalty is the gen has 2 states - not completed or completed. Survivors…
-
As it was suggested already, what if this video came from someone else, like Otz. Would it retain it's original value and point? Because some people are way too entitled and believe that the fun of majority is more important. Pretty much how games are unless someone intentionally wants to challenge self or plain lose. It…
-
There is no reason to punish killer for performing better than expected, right? If killer decided to tunnel someone out and managed to do that, disabling the perk that did nothing here makes no sense. It won't make the said killer change the playstyle because the ultimate goal of the killer is to sacrifice as many…
-
Would be fine if every hook was scourge hook in the match. The way it is now, you may get a survivor killed without having the perk activated at all if you are unlucky with scourge hook distribution.
-
If you look at the video in first post, you will notice that two out of 4 survivors intentionally progressed to stage 2, despite being organized and playing mostly efficiently. Granted 3 of them managed to escape, in reality all 4 could had done that if they patiently stayed on hook instead. What I mean here is MMR can't…
-
That is a good indicator of how important is the slowdown build and how much impact it has on killer's performance. When it comes to the average killers, they depend on slowdown build even more. The so-called chill game works well only for survivors. Killers who play chill tend to lose much more often because they have far…
-
They hate him because guy tends to speak the unpleasant truth. The fact that survivor-favored posts get 2 or 3 times more upvotes than killer-favored ones should be a good enough indicator how biased this forum is. It's also the reason why developers shouldn't rely on people feedback when opinions that benefit one certain…
-
Well, you kinda explained yourself why your killer games can feel free and survivor ones impossible to play. Hard to blame self when it's not your fault.
-
Nope, I stand behind my words. I used to be Killer Main for many years but then I started playing Solo Q Survivor too. Most of the time in my games there is always someone who either gives up on the first hook, trolls by running around and doing everything else but not repairing gens or clearly co-operating with killer.…
-
Thing is majority of playerbase consist of survivor mains and the funniest thing is they still refuse to admit that most of the time when they end up sacrificed is because a fellow survivor teammate who was not doing the job right, threw the game or their own misplay. Instead of asking for better report system where…
-
How about no?
-
You go to portals when your void bar is full for 2 haunts. There's little sense to ''follow'' survivors there as it can be quite disorienting when you go in and out of portal, not to mention survivors can use it as a ''pocket'' dimension'' for chase escapes.
-
The issue is with subtle cheaters. Those guys have a high chance of not getting banned while still do continue to plague the game. Blatant cheaters can always be reported and will eventually get banned.
-
How it's a killers not wanting a challenge when they are the ones who's gameplay gets less fun and much harder? As for the announced 2v8 changes - it's a wheel been invented backwards ( if you understand how this can happen to things then it's good news for you ) because now killers have to spend even more time dealing…
-
So we have the opinion that BL2 and BL3 should not exist because they for some reason are unfair to survivors who can keep looping / outrunning killer with BL1 ( which if and when happens means BL1 is not enough to catch up, thus by logic BL1 is useless ) and at the same time there's an opinion that BL2 and BL3 only reward…
-
If 4.59$ per chapter from me can keep such company alive, then I'd say it's a charity and a good deed to do.
-
Welcome to the non full SWF gaming of DBD. The 4% self-unhook mechanic and potentially a second stage hook struggle should be reworked. For players who want to play these mechanics do nothing but for griefers they serve as an easy way out. It's time this ''archaic'' thing gets replaced with something meaningful that…