Comments
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No, because bad ping favors killers. Good luck timing a DH against a killer that will randomly hit you from ten feet away, or just outright ignore that you were mid DH at all. Also, please explain how you think DH can't be countered 70% of the time at the same time it's not working 70% of the time.
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Honestly think I might just uninstall if this goes live. It's exhausting trying to squeeze fun out of this game when every time I turn around, BHVR is just bulldozing ahead through a wall of negative feedback to unload some awful new content or meta on us. Wish I could go back to 2020 DBD.
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Yes, the key words being "successful timing". Although even with successful timing, half the time it wouldn't work. If they just fixed that, it would be perfectly fine.
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It wasn't though.
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DH already doesn't work 70% of the time because of ping, so no. None of what I suggested even requires that strict of timing. Even if survivors start dropping the pallet, you can still get the hit.
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Time your lunge to hit at the end of the DH Or lunge while looking up, so they end up wasting the DH and you end up blocking the pallet prompt. Or follow them through the DH without lunging, and just m1 them and get the pallet out of the way at the same time.
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...what? Do you want gens to take 90 seconds with two people working on it, and 5 minutes if someone is doing it solo?
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Haven't seen any "anti-fun" arguments. Just people screeching about how they don't know how to deal with it at pallets, so that must mean it's impossible. I enjoy playing against survivors with DH. It's an extra layer of interaction in a chase, and it's satisfying to correctly read what they're going to do and outplay…
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If people are healing each other, they're both grouped up, and also not doing gens. There's no reason to make altruistic healing take longer, other than to buff camping. I don't know why you're quoting BHVR's reasoning as if they don't consistently make the dumbest decisions on Earth.
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No, sorry, it had high usage rates. That means it has to go. This is the most sane way to balance and design a game.
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Instant down killers shouldn't be able to camp with their power. The game needs to be accessible and fun to people of average/low skill levels. People shouldn't just be getting deleted from matches on first hook simply because they messed up once in chase, or got screwed by bad RNG. Also there's such things as Defaced…
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-Time your lunge to hit at the end of the DH, since they can't drop the pallet until DH is over. -Lunge while looking up, so that you don't hit the DH, and likely end up blocking the prompt for them. - Don't lunge, follow them through the DH and then M1 them to take advantage of the lingering hitbox. You'll probably hit…
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Or: Only nerf self healing while keeping altruistic healing the same. Also, why are you pretending that gen kicking regression is the only possible form of gen defense? As if we didn't have literally years of gen defense meta that encouraged actually chasing and downing people.
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That doesn't make any sense. Even if coordination wasn't an issue in solo Q (it is), how would it hit SWF more? It's going to hit SWF hard and annihilate solo Q.
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It's impressive that as much as I hate the current meta, this somehow seems worse.
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I mean in most matches against decent killers, it's difficult to get any value out of it in the first place. Any killer complaining about DH is just telling on themselves.
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Imagine posting this and not having enough self awareness to realize that the only reason you were hitting so many DH's was because you mindlessly swing into every single survivor that gets into range. If 0.5 seconds of highly telegraphed, obvious endurance is such a consistent problem for you, I'm sorry, you're being…
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It couldn't be exploited in certain situations; and this reads like you think perks should be deleted if they provide any value at all.
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I mean it was virtually useless in most scenarios against any halfway decent killer, so let's stop pretending it was just a free 3rd health state. Dead Hard was incredibly easy to counter.
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That's really the main thing. Almost anyone can look at these changes and just see the writing on the wall for how incredibly boring matches are going become for both sides.
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People stunning you with Head On and blinding you with a flashlight is not "bullying" dude, give me a break. To pretend that you're getting "bullied" here is an insult to anyone that ever had to endure real, actual bullying. It's people using some corny build to try to have fun interactions with you in a video game; and by…
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They're mostly bad and I genuinely don't understand what people are meant to even have fun with anymore.
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I find it disturbing that you think Head On and flashlights are "bullying". I find the whole victim complex most killer mains have, so tiresome.
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I have more fun in matches where it seems like everyone is having fun.
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What a miserable attitude to have.
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No? The killer is an unsalvageable disaster, and I'm not interested in trying to "fix" her. What needs to happen is a CoB OC nerf, while buffing regression perks that are contingent on actually chasing and downing people.
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Why not? Can you think of any other way for people to avoid playing awful, borderline unwinnable, hour long matches?
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Counterpoint: it's a poorly worded tweet that overtly makes it sound dismissal of people's experiences of getting DDoS'd.
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The part where they imply people were just "crashing" and do not directly acknowledge that people are getting DDoS'd at all.
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What do you mean "back to the drawing board"? BHVR's job is already done. They did the same kind of balance pass they always do whenever they release a disaster of a killer, where they inadvertently buff what they were already good at and make them unbearable to play against; and that's how they'll stay for the foreseeable…
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I'm starting with the man in the mirror I'm asking him to change his ways And no message could've been any clearer If they wanna make the world a better place Take a look at yourself and then make a change
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You're really giving BHVR the benefit of the doubt and I don't know why.
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I don't know man, I took a break for a few days and when I came back I got: -A huntress that was hard camping and tunneling at 5 gens. -A match where a Claudette went down in the first ten seconds of the match, and then her and her friend instantly DCed. -And then a match with a Twins that spent the entire match trying to…
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MMR barely even does anything. The soft cap is so low that your matchmaking pool is massive.
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I assumed it was confirmed by the people getting DDoS'd while playing on platforms outside of Steam. Sorry, I mean "crashed". It's cool how using a VPN keeps you from "crashing" though. I wonder what a VPN does that lets it do that?
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Except apparently not. It's okay though, BHVR decided the to solve the problem by pretending it doesn't exist. All the people that were repeatedly having their internet kicked off while play the game were simply imagining it.
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The solution is to only show prestige levels post match.
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I like how you read maybe the first sentence of the OP and then shut off your brain to trot out the same insane "THE SWFS ARE OUT TO GET ME" rant people have been making since SWF became a feature. Hot take: the game shouldn't have gen defense perks, or ways to increase gen speed (besides doubling up with other survivors).
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No, I won't consider that it isn't fixable; because to my knowledge, this is the only online multiplayer game where this is even a major consistent issue. For it to be unfixable would speak to a level of ineptitude that seems outlandish even for BHVR. If it were unfixable, maybe they should stop trotting out statements on…
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No. People want to be able to play their p100 survivors without sitting through a 10 minute lobby of killers dodging over and over, until they inevitably end up one that will be sweating out of their mind.
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It's like Urban Evasion. A trap for bad players.
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No, not every killer needs to be strong. Whenever BHVR tries to buff a weak killer, they end up buffing what they were already good at, and just make them eye-rollingly annoying to play against.
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I'm sorry you got a group of survivors that were memeing around and interacting with you. My condolences. Be thankful they weren't humping gens the entire match, desperate to escape as fast as possible. Whenever I get a killer that seems like they're chill and trying to have fun, I will just stop doing generators to go…
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No, because it's fun to use and try to get value out of. Contrary to what most of the people in this awful community seem to think, the game should actually be fun to play. Also, it was already nerfed into the ground.
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Killer isn't stressful. It's mostly just boring.
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It's the most used perk because: Unlike killers, who all have unique powers that benefit from different builds, all survivors have the same abilities. It's the only exhaustion perk that's fun to use. It's the only one with some element of interaction with the killer. Most of the others simply activate and you just zoom…
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Some people always played this way. It didn't start to feel like the vast majority of matches until recently.
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Is playing to have fun, instead of optimizing the easiest win and making the most boring matches possible, off the table?
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I literally did not say "just bait it out". You can time your lunge to hit at the end of the DH. Or lunge through the pallet while looking up so that you don't hit them, and likely end up blocking the prompt. Or you can follow them through the DH without lunging, do a basic M1 and take advantage of the lingering hitbox.…
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It's been the win condition for the past seven years. It didn't become such an issue until the meta shakeup and everyone becoming brain poisoned to play as optimally as humanly possible.