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Thoughtlessly making changes based on usage rate alone, is dumb BTW
Maybe actually consider why the usage rates are what they are, before making changes. For example: Billy has two good addons - those addons naturally have high usage rate *because the rest of his addons suck* and those two are almost required to make him feel decent to play. Those addons get nerfed. Blight basically has no…
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It will take 48 seconds for two survivors to heal each other. Hook timers are 60 seconds.
If the killer is camping, that leaves the survivors 12 seconds to both make it to the hook, and make an unhook play before the person on hook dies. Unless the killer has sloppy, in which case healing will take 60 seconds and the person on hook just dies.
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I'm sure the flat healing nerf won't be overly punishing to new players.
Surely making healing take upwards of 30 seconds won't make the game especially painful for low skill level players that rely on healing over and over to make it through a match.
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How's everyone enjoying the 3 genning Skull Merchant nerf (buff)?
Drones being unhackable if a survivor has a claw trap in their radius means that no one with a claw trap can enter a drone's radius without screwing over their team and endangering themselves. Still has no cooldown on replacing them + 4 drones means she can she can have a drone on each gen virtually the entire time, same…
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I don't understand what people are meant to get out of these meta shifts.
We keep seeing perks/addons/mechanics nerfed (often to the point of uselessness), simply because they had high usage rates. No consideration as to why they had high usage rates, and often nerfed/removed without any consideration as to what anyone is meant to have fun with in their place. A meta shift has no value if it's…
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How much longer do we need to endure this meta?
Playing survivor is miserable because every killer is more interested in immediately tunneling and camping (which they can now do freely with the DS nerf) someone out at the start of every match, and then dragging a match out forever with free and infinite regression. Never committing to any chase that they can't end in 10…
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Reminder that people have been getting DDoS'd through this game for the past four years.
And BHVR has known about it internally for the past two years. Wonder when that's getting fixed?
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Why release a new skin for a killer that should be killswitched?
Spirit's directional audio is currently completely broken. You cannot hear which direction she's coming from if there's any kind of object between you and her at all. This is of course the perfect time to release a new skin for her so that everyone is playing her. Thanks guys!
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Can the main game please reach feature parity with the mobile version?
It took forever, but we finally got bots in custom matches. But what about the rest? -Audio visualized on the HUD. -A 'look behind you' button. -Perks organized into categories instead of being one giant mess. -More ways to earn Iridescent Shards and Auric Cells. -More that three Daily Rituals available at a time. -Weekly…
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Eruption is a stupid idea for a perk.
The only possible way to play around it is to be on comms with every person on the team, having people call out whenever they're about to go down.
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Why does literally every Nemesis tunnel and camp?
This is barely hyperbole. Literally every Nemesis I go against just tunnels and camps as aggressively hard as possible. I often joke with my friends when we go against Nemesis that they're gonna get camped and tunneled if Nemesis downs them; and then, like clockwork, that's exactly what happens, every single time. It's…
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Using the killer's 1st person model to cast shadows, looks really bad.
It's really distracting to be playing killer and constantly be seeing my shadow sliding around in a T pose, with one arm extended out an almost broken looking angle. Most 1st person games I've played, use a different model for casting shadows in first person in order to avoid awkward looking shadows like this. Is it not…
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Please stop cleansing Plaything totems.
You know the killer is comboing it with Pentimento. You know you aren't going to bother remembering where the totem was after the killer sets up Pentimento there. Please stop screwing your teammates.
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Very tired of content being released in an unacceptably broken state.
I was so hyped for Wesker. His power seemed like so much fun to use and go against ( rarity for a DBD killer). Instead, he released in a state where he may as well not even have a power. His Bound power is virtually unusable. Sometimes you hit a survivor with it and just harmlessly slide around them. Sometimes you grab a…
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Wesker's cloth physics are bugged during matches.
In lobby, his coat has full physics like it's meant to; but in matches, his coattails are glued to his legs like it's a Dark Souls 1 armor set.
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Can anyone explain this strange Nurse behavior?
Whenever I watch certain streamers play Nurse, they do this thing where they carefully aim their blink, and then upon releasing the blink, they immediately start whipping their mouse around all over the place, before stopping in order to actually aim at the survivor to hit them. I can't for the life of me figure out why…
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Are Nemesis and Oni ever going to be killswitched and fixed?
Nemesis hasn't had functional sounds or animations for long as I remember. I feel like multiple times per match I get hit by his tentacle just because the sounds and animation for it literally just didn't play. Oni for the past month and a half has been bugged to have Wooden Oni Mask as base-kit (and I think it still…
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How come some killers' abilities are restricted while near the hook?
I don't really follow the logic of not allowing Dredge to teleport to lockers near the hook, or not allowing Artist to place birds at the hook, but Bubba is allowed to use his chainsaw at the hook?
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Filling out bloodwebs is so tedious.
If I can't have the option to automatically just dump BP into a character, it would be nice to at least be able to skip all of the animations and just let me click on nodes to instantly spend points.
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Why can't Dredge be lightburned?
It's a killer themed around darkness, yet has no unique interactions with flashlights? Seems like a missed opportunity. At the very least, I feel like you should be able to get rid of the remnant with a flashlight.