Comments
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ok so you're saying to bring back the legion that had 4 seconds of exhaustion, easy counter play, and little to no power other than the m1 button.
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exactly my point
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I didn't expect so many replies, but i'll try to just generalize, since I haven't been given much advice on better ideas. nothing needs to be said well maybe I should have added when the killer is in chase the hook timer proceeds as normal regardless of the distance, but I can see why that can lead to more problems. I'm…
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I actually find the rework to make legion harder to play cause survivors know to run from legion when he's coming and waste his metre so they can't get that free down. from your end it sounds like a skill issue tbh.
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the only reason why deep wounds is cause it's more lore accurate, and faithful to the brutality of myers in the movies.
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Thank you for the positive feed back, I appreciate the group project this has created, so I'll go ahead as well and address some of your ideas as well. Unbreakable: The recovery speed is already at 30% even when you still have that free get up. However, Your idea has inspired a new nerf that I think is much better than…
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idk man I was up late making these suggestions cause I wanted to see what ideas I could come up with to make the game more interesting. I'm no expert, but I thought I'd at least try to suggest some quality of life and balancing changes. I thought most of mine were a bit more fair. I didn't want to make them overpowered or…
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what on earth are you taking about? and second of all when has that ever happened? Even if it has happened, I would not care as it was a skilled play that can go both ways. I could have countered that by simply just avoiding it. You are essentially arguing, "If a sniper is experienced give them a bb gun, and the casual a…
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I mean you can with aim bot. EZ. We need to bring aim bot to dbd to leech out the skill that makes dbd a bad game. Remember that skills makes a game bad.
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I think yours is interesting too don't diss on yourself.
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I recommend a perpendicular dodge to the side. -rewards more skilled plays -nullifies it as a free distance, second chance perk. I have a few ideas for reworks in my discussions
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3 tokens of endurance. remember you have to mend before endurance can be applied again.
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I read your feedback, and I'll tell you the reason for my nerfs and buffs: Unbreakable: The reason why it should not be able to activate in end game, final stretch, is cause it is unnecessary, and too many times over it's practically a cutch perk that everyone has and it unfairly changes the game later on. I cannot tell…
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Can't wait to Have a tea time with the trapper, and get bonus blood points depending on my devotion level with the trapper. BROOOOO do I get an S- support cut scene with trapper dbd 😲(that's me pogging)
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wouldn't that be overpowered considering most survivors look behind them in chase? maybe once all the survivors are sacrificed, tokens are now considered endurance tokens, and the max stacked token effects are not lost?
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Read my previous comment^^
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my only problem is then why does it not get a cooldown, but blood echo and thrilling tremors do? Doesn't that make them generally worse? If DMS is fine, then why not buff Blood echo to have no cooldown, and Thrilling to have a lower cooldown as 100/80/60 seconds is a bit outdated compared to DMS.
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I mean most of my ideas were pretty rough and I made them at like 2 am at night, but let's address some of the concerns are feedback: UB: it's annoying DH: trust me on this one, it's going to give a lot less distance as they are boosting in a perpendicular motion as opposed to straight forward, thus requiring more tactical…
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Skill is what a good games reward, if you aren't skilled, get better. Why should someone that has put in the effort to hone their skills get out perked instead of outplayed?
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Not if you're on RDP lmao the totems are like a fart in the wind.
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I actually taked about a DH rework on my profie. You should check it out :)
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I mean I recently started playing Yakuza 0 and I thought to myself when using rush mode, "sheesh dead hard would look so much cooler if the dodge was sort of worked like this." (mostly just referencing the one dodge at 1:40) As for no-ed I think that it would remain a hex, however the hook increase would remain permanent…