The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Death Blossum: When a survivor is hooked, the ground within 16 meters of them is covered in painful thorns, preventing them from activating perks while standing in them. Survivors can interact with the thorns to remove some of the thorns near them (around 4 to 8 meters) Has a cooldown of 80/70/60 seconds Determination:…
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Your current status effects are ignored for the duration and getting more status effects will be cancelled out completely.
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Edit 1: changed render distance to viewable distance
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Kind of unbalanced since its a free speed boost so make it be once per trial and put a downside since its basically MoM
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Please give me feed back for this one because its a really strange one and I'm extremely unsure if its balanced or not. All criticism of any kind is appreciated.
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Bump
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Hex: Null Void (uncommon/rare/very rare) A trapped totem that locks an insane corruption within it When cleansed, the ground within 40 meters of it will become inflamed (similar to end game) Survivors have 30 seconds to escape the ground before the timer ends. Afterwards the ground will instantly be covered in entity…
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You must be on it when the action is completed (finish healing or repairing a generator with another survivor)
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Hmm, I'm gonna take a crack at it Corrupt Ally You are obsessed with 1 survivor Any survivor standing within 24 meters of the obsession have their repair, cleanse, healing, opening exitgates, searching, and sabotoging speeds reduced by 20/25/30% The obsession has a 25% higher chance to get skill checks
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How about this: At the start of the match, 2 extra totems are created that appear to be lit Breaking these totems will only give 500 BP These extra totems do not work for perks such as NOED or Thrill of the Hunt