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Survivor Perk: Scramble
Starting a new action when within the killer's terror radius will activate this perk Repair, healing, sabotaging, searching, cleansing, and disarming actions are 5/8/10% faster, however the noise made by those actions is increased by 150%.
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Survivor Perk: Messiah
Escaping death brings out a taste of adrenaline. Successfully wiggling out of the killer's grasp nullifies any negative status effects except exhaustion for 20/25/30 seconds you may get. The first time this perk is activated, you passively heal one health state over 32 seconds. Being hooked, broken, or in deep wounds will…
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Survivor Perk: The Crow's Choir
Your are stuck with 3/2/1 idle crow(s) for the trial, they do not make sounds unless you go idle. The Crow(s) will randomly fly in the killers direction and chirp loudly (audible only to you). The volume of the chirp will indicate how far the killer is to you. The quantity of crows do not affect the chance of it flying.…
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Killer Perk: Monsterous Shrine (Rework)
The Entity assists the killer to protect its pray. When a survivor is within 24 meters of a hooked survivor, Entity spikes will be revealed above them (killer cannot see them) the survivor will have 20 seconds to save the survivor or the entity will grab and throw the survivor (bore under and teleport if indoors) at least…
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Survivor Item: Treasure Map
Quality: Very Rare Has 1 generator tracked, reading the map will reveal the auras of tracked objects within 80 meters. Shows a X as an aura, you must hold the map to dig up the treasure. Digging the treasure takes 10 seconds, gives one random effect. Jar of Blood: 15000-20000 bloodpoints Box of Shards: 500-700 iridescent…
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Killer Perk: Blooming Wasteland
Half of all pallets in the trial do not spawn (only exception is the killers shack ) When you break a pallet, that pallet is rebuilt and teleported over 24 meters away after 40/50/60 seconds.
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Survivor Perk: Wild Card
At the start of the trial, all perks except this perk are disabled for 200/180/160 seconds. After the duration, this perk activates with one of these random effects. Athlete: exhaustion durations are halved, if you don't have an exhaustion based perk, gain a 15% haste when beyond 20 meters of the killer. (Adrenaline…
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Gameplay Mechanic: Blood Bags
Several Blood Banks will be spawned around the realm. These will be killer (tall) sized black obolisks which have 4 faucets on each side which pour blood onto sinks on the walls of the obolisks. Survivors can interact with these to gain blood, amount shown is on the top right of the screen. When a survivor interacts with a…
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Survivor Perk: Sealed Eyes
You suffer from the oblivious status effect and cannot see survivors aura for the entire trial. Whenever you can see the killer's aura, you get these effects. The aura reading is prolonged for 3/4/5 extra seconds from when the aura reading ends. The fog is reduced and moonlight is increased for you personally for 15…
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Killer Perk: Abrasive Destruction
The pounding of obstacles causes survivors to slow in fear. When you do a break action, survivors beyond 20 meters suffer a 55% hindered effect for 30 seconds. Getting into a chase with a survivor or being within 4 meters will end the effect for them. Has a 80/70/60 second cooldown
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Survivor Perk: Witness Reports
When a generator is completed, hooks, generators, totems, chests, portals, exit gates and traps within 20/24/28 meters of other survivors are revealed to you for 8 seconds. This perk also makes all auras show their progression based on the intensity of the aura. Auras revealed will be added to your map.
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Survivor Perk: Unlikely Friends
Your avian friends has given you a helping hand. When a crow is disturbed within a 36 meter radius, who ever spooked the crow is revealed for 6 seconds. Has a 45 second cooldown, decreased by 5/6/7 seconds when you disturb a crow
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Killer Perk: Hex: Euphoria
A strange hex that roots an itself in Emotions, when broken, releases a unrecognizable emotion to survivors. When the totem is broken, the effect activates When a survivor is unhooked or recovered from the dying state, they are inflicted with joy for 40/50/60 seconds, afterwards they are inflicted with the withdraw status…
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Survivor Perk: Head Quarters
When you and another survivor are in a locker, you can see each other's aura at any distance, this effect persists for 60/80/100 seconds afterwards. This effect ignores the blindness status effect from lockers only.
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Killer Perk: Hex: Cursed Blood
A Hex rooting its power on weakness. Survivor's endurance falters and begin to deteriorate. For the duration of this hex: All survivors suffer from 1/2/3 harmful random status effects, and interacting with eachother swaps their status effects. This Hex persists as long as the related Hex Totem is standing. Possible Status…
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Survivor Perk: Soar Through
Fast Vaulting speeds are increased by 5/7/10% When running for twice the time for a fast vault for a window, the hitbox for activating a vault is increased by 25% and is replaced by 'Dive'. Diving through a window makes you dive roll through it, so you go through it quicker, without lost of speed, and doesn't create a…
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Survivor Perk: Blood Sacrifice
Create a pact with the entity for survival. You are affected with the hemorrhaging status effect for the entire trial and leave blood trials at 100/50/25% rate when healthy. When unhooked, for 15 seconds, if the killer gets within 40 meters of you, their aura will be revealed to you
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Killer Perk: Arching Corruption
When you miss an attack, a small area in a cone within 75° and 8 meters in front of you becomes covered in entity spikes for 10/15/20 seconds. Survivors cannot move within the spikes but can move out if they were in the range when the perk activates. Missing again will replace the previous area, and the spikes will not go…
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Killer Perk: Call of Disarray
Your lust for chaos warps the Entity's own domain After hooking any survivor, gain presence for 40/50/60 seconds This perk has a cooldown of 40/50/60 seconds New status effect: Presence All survivors hear the heartbeat as if they are within 16 meters if you and multiple fake killers will walk around the map, any perk or…
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Killer Perk: Botanophobia
The realm's flora feed themselves on the blood of survivors. When survivors bleed, their blood pools will grow into thorn bushes (bushes takes 1.5 second to grow and last for 15 seconds) Stepping on a thorn bush causes these effects 10% hindered, oblivious, 25% chance to scream These effects persist for 8/12/15 seconds…
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Survivor Perk: Unshakable Mind
When friends are in danger, you commit to the task. When a survivor is on the hook, you are immune to all bad status effects except exhaustion Unhooking a survivor allows this perk to persist for you and that survivor for 15/25/30 seconds Has a 120 second cool down
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Survivor Perk: 9 Lives
Completing any progression based action (repairing, healing, cleansing, snapping out of it, sealing, etc.) Gives you a token, up to 9 tokens. Each token gives a 7/8/9% boost to all luck based actions. At 6 tokens and above, you are immune to the exposed status effect for the duration of the effect or 60 seconds if the…
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Killer Perk: OverPrimed Start
On a generator with 0%, you can place a trap on it, which will take 10/9/8 seconds When a survivor touches that generator, it will instantly explode, causing these effects: Notifies the killer 3 parts will fly off the generator that can be launched up to 20 meters away and are blocked by walls. A survivor must find a part…
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Survivor Perk: Team Spirit
When you take a protection hit for an injured survivor, if they successfully leave the chase afterwards, they will heal one health state over a period of 40/36/32 seconds. Timer pauses if they get into a chase again.
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Survivor Perk: Inspire
Safely unhook 2 survivors to activate this perk When motionless and looking directly at a survivor in the dying state, press the activate key to activate this perk The survivor is instantly recovered to the injured state and gets the deep wounds status effect for 30 seconds This perk can only be used once per trial
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Killer Perk: Amychophobia
When walking over a survivor's scratch marks, a meter will build up, leaving the trail or touching another survivor's scratch marks will deplete the meter. The meter will take 12 seconds to fill up, when its filled, the survivor who's scratch marks you have been following will have their aura shown to you for 3 seconds and…
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Survivor Perk: Honorable Sacrifice
Your death encourages others to survive When you unhook or heal a survivor, they become linked to you. When you die, all linked survivors gain 33% speed to all actions for 40/50/60 seconds. For every survivor that successfully escapes the trial, you gain +5000 bloodpoints. Duration stacks with other survivors
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Survivor Perk: Intuition
Unlocks potential in ones aura reading ability. Unlocks the Search action. When a killer does certain actions (breaks a pallet, opens a locker, use a hook, vaults a window) they have a chance to leave behind a clue. You can search this clue for 15 seconds, afterwards the clue will disappear, and you can see the killer's…
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Survivor Perk: Succor
Assisting others is your main priority. When you do a cooperative action with another survivor, gain a token, Up to 5 tokens Each token increases your wiggle speed by 3/4/5% You no longer suffer the speed penalty when repairing a generator with another survivor.
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Killer Perk: PanPhobia
In this world, nothing is safe At the start of the trial, 3/4/5 different objects are cursed, with 1 being cursed every 30 seconds up to 6/8/10 objects When a survivor interacts with a cursed object, they will scream and the object will be blocked by the entity for 30 seconds. (Lockers will instead block the survivor from…
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Survivor Perk: Resusitation
When starting to heal a survivor in the injured state, You will be faced with a tremendously hard skill check, if successful, it will recover 50/60/75% of the recovery bar, afterwards, it will continue to regular healing. This can only be used once on a survivor in dying state.
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Survivor Perk: Steadfast
When in the dying state, gain the ability to do most actions at 50/60/70% speed (both progression and action ) (cannot enter lockers, use items, throw pallets,) Completing any progression action will heal you from dying, but only once per trial.
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Killer Perk: Cowardness
Survivor's fear for death breeds cowardness. When a survivor is in your terror radius, their progression speed is decreased, up to 25% based on distance, however those who are not in chase gain a 5/4/3% haste based on distance
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Killer Perk: Overheating
When you damage a generator, the generator will overheat for 50 seconds When a generator is overheating, survivors cannot use toolboxes on it and will cause survivors to gain 2 seconds of exhaustion for every second of repairing the generator, up to a maximum of 40/60/80 seconds
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Killer Perk: Amnesia
You call upon the Entity to corrupt the minds of survivors. At the start of the trial, all survivors get the oblivious and blindness status effect for 50/60/80 seconds
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Survivor Perk: Escape Plan
When breaking into a sprint from an exhaustion perk, hold crouch to also activate this perk. Your haste is reduced to 140% movement speed but your scratch marks will disappear 2 seconds quicker and footsteps will be 75% quieter. Gain 50/75/100% more bloodpoints in survival.
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Killer Perk: Hex: Stockholm Syndrome
Your sacrifices call upon the Entity to corrupt the minds of survivors Every time a survivor is hooked, gain a token 1 Tokens: Hooked and Downed Survivors gain the blindness status effect 2 Tokens: Unhooking takes 250% longer and you are notified at the start of the unhook 4 Tokens: Survivors suffer a 20% hindered status…
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Killer Perk: Rampage for Blood
Your fury calls the will of the entity. You gain bloodlust 10/15/20% faster For every level of bloodlust you have, survivor times they can vault the same window is decreased. (Level 1: can only vault twice, level 2: can only vault once, level 3: all windows in a 4 meter radius are blocked)
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Survivor Perk: Lockpick
While holding a key, the hatch's aura will be revealed to you within 24 meters if visible or 2 meters if invisible. After letting go of a switch box, it will continue to progress for 4/5/6 seconds
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Killer Perk: Bloody Gears
Blood coats generators, making them both hard to clean and sticks to survivors. All generators are coated in blood, which makes them take 20 seconds longer to repair. When a survivor interacts with a gen for 10 seconds, they will be coated in blood for 40/50/60 seconds, making them constantly spill blood (same rate as…
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Survivor Perk: No Traces
When in the vault animation, press 'activate ability' to activate this perk. When activated, all scratch marks in a 10 meter radius will disappear in 2 seconds. Has a 100/80/60 second cooldown
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Survivor Perk: Brain over Brawn
All great skill checks give 1/1.5/2% more progression than normal. Everytime you get a great skill check, gain a token. Up to a maximum of 15 tokens Each token gives 2% hindered effect, all tokens are lost when hit / attacked by any means.
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Killer Perk: Hex: Pressured Blood
A hex roots its power in pressure. The intensity of survival causes healed wounds to eventually gush out. When a survivor is healed to healthy. They will get the pressured status effect for 80/70/60 seconds Pressured will injure the survivor to the injured state (cannot down) when the timer ends. Time can be extended with…
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Killer Perk: Cumbersome Materials
The fog seeps into items, making them unwieldy and hard to handle When a survivor is holding an item, their item will juggle around in their hand when moving, making a distinct noise that can be heard (short ranged noise that is directional, unique sound for each item) In addition, holding an item will decrease all great…
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Survivor Perk: Uppers
You are efficent with medkits and can spare a few materials. When a medkit you have is completely depleted, this perk activates. Your efficency with Medkits is increased by 50/60/75% Third Level: you may sacrifice your medkit to recover from the dying state
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Survivor Perk: Perseverance
You have a way to find unique solutions Run in a straight line for 2.5 seconds to activate this perk When you hit a wall, you run up the wall (animation takes 0.4 seconds) and backflip (animation takes 1.5 seconds) 4/5/6 meters backwards, immune to damage during the backflip This perk has a 60/50/40 second cooldown
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Survivor Perk: Healing Touch
Quickly and efficiently heal, at a cost. When healing without a medkit, press "activate ability" button to activate this perk. When activated, you will be faced with 2 skill checks, failing a skill check will end this perk and increase its cool down by 50 seconds, each successful skill check will increase progression by…
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Killer Perk: Infinite Prison
The realm shifts to limit survivors possibilities When a generator is completed, gain a token. For every token, 10% of the vault locations and lockers in the map will be blocked off for survivors Blocked locations will change every 20/25/30 seconds
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Killer Perk: Crippling Fields
Call upon the Entity to weaken the survivors When the end game collapse starts, all survivor's running speed is slowly decreased, up to 30/35/40% depending on the time left (maximum is reached at 25% time left) Hindered effect is halved when a survivor is in the downed or hooked state
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Survivor Perk: Exorcist
You have an unique ability to cleanse evil. You cleanse totems 5/10/15% faster When you finish cleansing a totem, you see the auras of all totems for 10 seconds Auras of totems are not added to any map