Comments
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More of a "heads up" if anything.
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No idea. I loaded into a trial but had no idea. Came back as the game loaded into the scoreboard screen, said my apologies to everyone, went back to the menu and had a 5 min penalty.
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Simply allow the bleed out option to grant the killer the equivalent of a 4k??? You and old mate Not_Requested49 are clearly missing the point. It's beyond me why you both even commented tbh.
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*Laughs in Infectious Fright, A Nurse's Calling, Sloppy Butcher, Star Struck Nurse* I can't help but notice you completely ignored the question.
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Respectfully, to you, what difference does it make if players DC when being left to bleed out, or if they bleed out? I'd much rather move to the next than wait 5 minutes for bleed out. I'm not talking the killer having one person slugged, and allowing that person to give up. I'm talking the killer has all 4 survivors…
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Correct. Making the perk a high risk, high reward perk instead of a "let's get out of gaol for free with no worries".
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Correct. High risk - Obsession being juggled and dying on the first hook thus removing other survivors' Decisive Strike. High reward - The free escape.
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Yeah, I guess it would be somewhat "op" if it were mixed with Coxcomed Clapper, but it's pretty much the same with The Hillbilly's insta saw, Huntress' Iridescent heads, Trapper's bloody coil, nurse and her extra blink addons (she can have 5 blinks!), Myers' tombstone and fragrant tuft of hair, Hag's rusty shackles,…
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It would mean survivors would have to be more aware of their surroundings when they know they're versing The Wraith. They'd have to look at the grass when working on a generator, listen to the sound of his footsteps etc instead of just looking around for the shimmer which isn't very hard to miss.
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Only when cloaked.
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It's supposed to ensure if the obsession does die, the killer still has something good happen on their side. You keep the obsession alive - you get cooldowns and faster movement speed (PWYF). You kill the obsession - The gens are slowed down, other survivors suffer.
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How are you finding the pallet and their layout change?
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Doc doesn’t take stealth away at all? > Survivor hears a heart beat > They move behind cover so they aren’t seen. > Doc switches to treatment > Survivor screams revealing their position when trying to hide. no, doc definitely doesn’t take away stealth. You’re completely right.
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Technically you’re right, because Dead by Daylight is actually a game of hide and seek, and when playing hide and seek one needs to stay hidden and be sneaky when moving around. However, that can’t exactly be accomplished when there’s a character which takes that whole aspect of the game away. So yes, I suppose I can’t…
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The thing that makes SB “op” is that when a survivor breaks into the sprint, there is a built in Dead Hard effect which will prevent the killer from hitting the survivor as the sprint begins. With the hillbilly’s chainsaw, when a survivor breaks into the sprint, the chainsaw will cut itself off, like it does when a…
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I believe the dev team want to release dlc to keep the players from getting bored, while fixing the bugs inbetween. Every time a chapter is released there’s always a bug fix list to come with it. And since this patch is now going to be bigger and game changing, I think we’ll see a lot of good changes.
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An Ace with the p3 head and the suit outfit - I know exactly how they’re going to play. A legacy p3 head Claudette with the Shmock and the purple cords - I know exactly how they’re going to play.
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The Doctor and The Nightmare. There’s no in between, they’re both number 1 of which I hate versing. Theyre both not op or underpowered, they’re just annoying. The doctor can find a survivor without even looking, and Freddy is kinda the same.
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A lot of survivors (myself included) want to DC as soon as they see a doctor. The doctor is not underpowered nor is he overpowered. He’s just annoying. Sure, his ability to shock survivors and prevent them from performing certain actions is semi ok, but the thing that’s most annoying is how he is able to find survivors…
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The default layout is probably the most easiest one to use, unless you’re able to create one that suits you. How long have have you been playing on the PC for? I have over 5k hours and I know that if I don’t play for more than 2 days (even just having 1 round) and come back, then it’s like I’m starting for the first time.…
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I know right. I died of laughter when I saw the comment lmao
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Leatherface takes more skill than The Nurse
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Just to clarify, by “stealth”, I mean actually doing objectives, not just crouching along hugging the wall doing nothing.
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+1 good idea. Would be awesome if self care wasn’t usable in the dream world, yet medkits can be. Out of all the things that make Freddy weak,self cares first on the list.
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I don’t even think the perk “Spies from the Shadows” picks these crows up. These crows are like an animation I believe, because not even calmspirit prevents the crows from triggering.
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The dbd community is like a school bus. You’ve got the people down the front of the bus who play how they want and don’t care about any one else (the quiet ones). you’ve got the people in the middle of the bus. They’ll play fair but only if the opponent plays fair (the “normal” people on the bus. then you have the backseat…
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T-bag at the exit gate
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Favourite thing - probably the emblem system (FOR SURVIVORS NOT KILLERS). Now (suvivors) actually have to do something in order to pip. worst thing - the vacuums of any kind lol
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The males are bigger than the females, that’s why the females hide easier than the males.
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It is realistic having the killer hit through the window. But the weapon doesn’t even hit the survivor. I’ve been hit after I’ve vaulted a window and began to run, and I’ve done this to survivors when I’ve played killer also. Feels great when you’re the killer (obviously) but there appears to be something wrong with the…
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+1 I agree with the killer being able to hit through the window and over the pallet, but not much so on the window vault speed. Any faster and it may turn into a window vacuum like there used to be.
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Nea Karlsson. Can’t explain why haha. We have a connection.
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Definitely The Shape.
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I quite agree in all honesty. I believe that the killer goal system should have stayed for killer and the emblem system should stick with the survivors.
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+1 would be awesome.
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Something that would count a player's escape : death: kill ratio would be fantastic to have. Even showing how many trials a player has entered as survivor and killer.