The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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In the many scenarios you will be chased for the first time when some generators are already completed when the de-buff is not even that major. What's great tho is that by the late midgame and endgame you will have a clear advantage against most killers for unlimited time while still remaining fair.
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Yeah I considered that but my viewpoint was that tenacity allows you to crawl to a pallet for potential pallet save and longer animation could help too. it could even mess up a pallet save but with swf that would be quite strong.
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Strong Arms (Survivor Perk) Active at pallet by pressing the active ability button. You throw pallet Down stunning The killer for 100% longer duration. Pallets dropped by you while this perk is active will become weaker and can be breaked by The killer 50% faster. Also pallets dropped by this action are destructed if…
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yeah 8 % is quite much against 110 % killers like huntress and spirit but it still last for limited time and those slow killers can use their power to catch or down me. That Wake Up! buff is really balanced imo because endgame still starts maybe should get rid off the opening speed boost cuz i really like the idea to open…
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sorry for posting multiple discussions but i wasnt sure so i posted on general discussions
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yeah
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NO
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i voted from so my true answer is ITS FINE cuz it need nerfs and buffs. its kinda just bad perk model but it really is not that op unless you tunnel so id make it that the 60 seconds timer stops when is chase. but i would make it not activate when picked out of locker.
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Quentin
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Salmiakki
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True. I quess thats better
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I like when perk is passive so i dont have to worry about it so its costant buff
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Killer main