The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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At least that if they [BHVR] don't want to bother with the audio settings
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Why would one not take this into general consideration considering that this game "encourages" stealth; if I don't want to hear music during a chase, just turn it off, or lower it, instead of Doctor's jumping on a violin each time you find someone Having those joke settings would be better than not having them at all
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Why yes, that would be nice. Why, do other games not have a setting to adjust volumes of different things separately?
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After resetting, everything goes back to normal.
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This looks cool for a showcase, wouldn't be too bad to actually have it in the game.
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At least this looks cool.
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Alrighty, pressed the exit button where it's supposed to be and it worked, only this time the main menu is gone, but technically it's working.
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Ay, The Trapper is messed up with the add-on, I don't think I've managed to use the power once apart from the beginning of the game.
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It's a perk meant to be used for dodging stuff. That's it. Whatever harm comes into DH, you avoid it. No need to single out the Blight.
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Maybe not for the survivors that are escaping now, maybe the survivors from before could've painted something like "He can't get through" or "You're safe on that side", something like that.
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I mean, they are working on a killer-based MM, so it's gonna take a bit to implement it. Other than that, you could just play your main/other killer until rank reset or the new MM comes into play. No need to actually play the killer you want to level up.
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Honestly, the Trapper can get so much ######### done if the basement is inside the school and he trapped the remaining doors, basically an avalanche.
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Imagine relying on vision, lol. In all seriousness, it's really bad, like, really really bad. Same thing is present on Ormond, I believe.
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Agreed on Badham, it's weird not having the whole school open, among other things.
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A ######### band aid is better than not having one, I guess.
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Bored :P
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Oh, you meant it like that. I thought you meant we have a full circus-themed map.
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Could you tell me what build you run on Freddy? And snares are usually good at corners around loops, not at the pallet itself. If you place it in front of a window, you won't get full use of it, try to place it a bit behind where you know the survivor will be coming from.
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Don't you need surv + 1 gens done to escape with a key? Not to mention the randomness of spawning the hatch at an easily visible spot. If you're tunneling for a mori, that's 60 seconds of wasted time for the killer, and that's just phase one. I play both killer and survivor, so I don't really see any problems with it,…
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That's a bit risky since you're filling their wiggle bar. I guess it's at least a ######### band aid, better than nothing.
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What exactly is the problem with both?
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I wonder if this comment will make the thread appear in recent threads, lol If so, maybe forums should have an outdated forum section?
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You're mostly on quite a low timer, since finding another survivor would probably take about 15-20 seconds, and it's cooling down as you're hooking someone, so I'd say you're looking at 5-10 second cool down at most (level 3 perk, ofc)
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This was even before the patch, I do believe it has something to do with lag/internet connection. Just spam the button for hooking and eventually it'll hook.
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Damn, is the new update that bad?
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Hotfix: Removed Killers all together, TR is too scary.
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Maybe when and if they rework Quentins face we'll get some? I don't know what's the progress with that one, though. Any news about this? @Peanits
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Nurse, Wraith and Spirit are also using their own little realms to do stuff, Freddy is the same thing if you ask me. His perks are a bit too weak, but the map pressure is amazing. Blood Warden is the only perk that's actually useful on him and other killers. May I ask what rank are you? Freddy is a high-tier killer, so…
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Freddy already kinda does that, to be honest. :/
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I meant in this scenario, If the killer is coming towards you and this setup happens, you might as well phase through the gate fully.
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Nah, Vigil is supposed to do exactly that, many were complaining that the numbers were too low, and even with the added effects, it's good.
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Perfectly manageable, and they seem like good buffs to me, but I think 50% is a bit too much on the Wake Up!. Other than that, how would Pharmacy and Ace in the Hole work together? Better/worse add-ons or they would just ignore the first search?
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I keep a lot of pressure, even if I kick almost all the pallets I encounter, so I don't have a problem with my option, but hey, everybody has their own strengths.
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I also like pallet heavy maps since i can fill in the rest of the empty places, confusing them and making them waste pallets. I run Brutal Strength, and sometimes Fire Up, so kicking pallets is the least of my worries. BBQ and PGTW are perfect with those two.
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But the fake safety and looping at a dreampallet just to find out is fake is one of the best feelings, not gonna lie. Although, I did realize that SWF with comms are a legit pain in the ######### ass, considering that they can bring down most pallets.
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Played Plague a day ago and got God Pallet stunned just to teleport 15 meters infront of it while still managing to hit the survivor. Poor Dweet.
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You people with your snares, is there anyone that uses pallets besides me? T-T Also, every OoO user is guaranteed to be toxic in my case, so I can do only much to return the toxicity back.
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You're missing quite a lot, my dude.
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I believe you'll have more luck asking in the submission category, they're responsible for cosplays, artworks and stuff.
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It would be better if you can change the color of all skillchecks that are not white, considering it's a bit harder to see them in special places and maps.
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It takes about thirty seconds for me on the PC, red ranks and purple, the rest is even shorter.
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@FreddySpaghetti Quick question, my dude, thoughts on this build? POGTW BBQ Brutal Strength And the fourth is usually switching with Stridor, Huntress Lullaby, Corrupt Intervention and Whispers Addons for Pallets, either Garden Rake or Paint Thinner, and Green Dress, Blue Dress or Nancy's Masterpiece
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I got to rank 5 yesterday with Freddy from rank 8 in less that 5 hours, mostly due to doublepipping, but that's besides the point. I'm not too sure if they added the dedicated servers yet, but I'm loving it so far. Surv ranks are at around mine, either a rank down or up difference.
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If it takes me there, I'm there, if not, play out the game, get into another one. Also, I know the Nea thing is still happening, but this way it would be insufferable.
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Isn't, like, rank 15 actually the limit to going down by rank reset? Or am I thinking about de-piping...
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Most killers don't need map offerings to perform well, if they know what they're doing, it would be fine, except maybe Trapper and Hag, the set-up killers. Other than that, like what, Balanced Landing Nea's in Haddonfield? I'm good, thanks.
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Well, this was a pain to read. Most of the perks would be overbuffed, such as DS, Ruin. WGLF and NOED already do that (4 stacks, a movement speed boost to the killer). Survivor offering are useless and worthless, considering that they don't have powers like killers do (Myers, Pig, Freddy, Bubba). Also, who the hell would…
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You're not going crazy, it's actually quite common for me, at least. Exit the game and then come back in and it should be the real daily.
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So I'm not the only one, huh. I finished a gen with a wounded Bill that wanted me to heal him after. Poor dude never got the heal. :(