Comments
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Completely removing the hindered would be a flat nerf, which he doesn't need. A healthy solution to the hindered tunneling problem is to transfer to infection to the rescuer. Let's stop nerfing killers without giving them anything in return. We don't need more Sadako tier killers.
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Same happened to me on the stairs to the basement in Haddonfield, so I guess it's not map specific.
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Did you actually depip or just saw "Entity Displeased"? Because if someone DCs, you still see "Entity Displeased" as Killer, but you don't actually lose a pip.
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It's just lag. It's the same reason why you "almost grab" a survivor off a gen/locker/totem but then the animation gets canceled and it completely screws you over, I'm sure you've experienced that before.
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That happens because of dedicated servers' delay. Basically, even though on your screen you've barely managed to land a bit of puke on the survivor, on their screen they dodged it by a good margin. It's not only Plague, Huntress for example will throw a hatchet and see the splash of blood, but the hit won't register. Try…
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I'd like to clarify that the survivor can crawl normally if they want to, they are not stuck, they just choose to stay there so they can't get picked up by the Killer. As soon as you move from that position even a bit the Killer can pick you up normally.
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I can confirm, I made a thread from the survivor's side: https://forum.deadbydaylight.com/en/discussion/214471/pc-killer-cant-pick-up-exploit