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Ironclad86

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Ironclad86
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  • Yep all these extra chances when they fail to complete their objectives built into the game mechanics , yet a killer spends a perk slot to take NOED and the survivors whine that it “rewards for failure”.
  • Killer is too easy but the only screenshot I had was of all four survivors escaping, this has to be a troll.
  • I don’t think you should be getting an easier escape for failing to get the gens done and camping the hatch while your teammate died. The game, rightly so, gets harder for survivors as people die, less people to do gens and less people for the killer to try find. Where as at the beginning it’s tougher for the killer with 4…
  • i thought this might hold some helpful tips but was just salt =(
  • Demogorgon Faster base movement or a toggle to switch to all fours with increased speed (but no basic attack) Less downtime after missing a shred (the game is focused on running around things, a straight line pounce is hard enough to hit with) Free rotation of camera while in the upside down.
  • I see your clown and raise you demogorgon who is that weak he’s not even been mentioned in this whole thread xD As for the topic, it’s simply because with killer perks being unreliable (being removable with the hex system or no use like unrelenting) whether or not you have good basic abilities on your killer either through…
  • Ah ok, thanks guys. I guess it’s not a perk for me as I started by prestigeing clown and am now playing demogorgon who can’t get there even with a portal nearby doh. I’ll try something else.
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