The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Happens only when playing as a Killer. Completely randomly. It is very frustrating to be DC in a middle of a match. But it makes me even more angry when I get penalty for that
-
Just pre-written phrases would be enough. "I am hiding from Killer" "Killer is at Shack" "I am going for a save" "I will keep repairing" "Looking for a totem" "I will heal by myself" "Thank you" "Beware!" etc..
-
I wouldn't mind waiting longer for a new chapter (or having only 1 character released at a time instead of 2) to get more QoL, features, ranked mode etc.
-
Also I experience DC from a game more often than previously. And it is pretty discouraging to have Matchmaking Locked afterwards… Reconnecting feature would be good to see…. Or a code that would handle 2sec of disconnection without kicking me from a game.
-
PC, Epic Games. Windows 10, 64bit NVIDIA GeForce RTX 2070 32GB RAM AMD Ryzen 7 2700X I have mostly rubber banding and feel frame drops.
-
Yes!! Tournament mode is all I want. I would play only this mode! I don't mind spending more time in lobby prepairing for the match. Just few comments: I would change antitunnel mechanic to "Unhooked Survivor becomes invulnerable until Killer HITS another Survivor 1 time". This should be enough IMHO. Otherwise unhooked…
-
This
-
Would be so great to have.
-
Good intention. I introduced 4 friends to the game already and I saw a patterns in their feedback regarding survivor role. 1. Ability to find pallets and windows New players can't find windows nor pallets. Unlinke Killer, Survivors are enormously dependant on remembering the map so they can stand a chase. There are tons of…
-
Mobile version solved it already by providing pre-written phrases which is huge QoL for SoloQ. I just wish it was in PC version aswell.... called for it several times already
-
Exactly. Just watched a video about how DBD mobile solved that. Seems smart. Also mobile version has tons of QoL I wish was here...
-
Bloodweb needs rework. I wish we bought big bundles instead of single items. This would make the moving through bloodweb more efficient and satisfying.
-
Another idea how to make repairing more rewarding is actually boosting their hearing capability to be more precise. As people hear better when they close their eyes and focus.
-
Great post! I agree that main part of being survivor (gen repair) is veeeery boring and needs to be changed. I like the idea of repairing to be more immersive and dangerous by changing view to 1st person mode. Having ability to stop reparing and look around by holding particular key would be awesome. Fits to DBD policy.…
-
DBD would benefit by completely removing pre-game lobby from the game. So people go straight into the game. (=> less lobby leavers => better and faster matchmaking) Then DBD would be able to create Ranked and Casual game modes. In Ranked people would take turns in picks (survivors, killers and perks) and bans (killers and…
-
Seems like Survivors tunneling gen with the most progression falls under that category.
-
OK. But if tunneling change nerfs Killers, then the Killers should get buff elsewhere. Because nowadays tunneling is the most effective way to play.
-
I play a lot of Killers and wouldn't mind that. I would just make sure that it doesn't hurt final BP and MMR much.
-
Zombies are strong when you know how to use them. Their detection ability is just insane. Not only they find survivors by themselves but they can also protect area around slugged or hooked survivor giving you a clue when somebody is coming to help. If you get bodyblocked by zombie during loops, then you are using them…
-
100% agree
-
IDK, dont have this problem. I often play Nemesis/Dredge/Cannibal. And recently was facing GhostFace, Knights, Trapper, Hag.. looks balanced to me.
-
I don't actually understand why there is pre-game lobby at all. You don't see teammates perks and nobody uses chat anyways. The only thing it is good for is dodging. Which leads to longer queue times for both sides.
-
This example feels like it tries to use as few words as possible, to the point where it feels rushed and incomplete. I love how short description is. Doesn't feel rushed. I read it in a second. The only question I had was about who gets Hindred. "Does not stack" I would generally interpret as not stacking with anything…
-
I asked for that several times and I am very happy they are redesigning! Clear visual hierarchy separates lore from actual gameplay description. And text is much shorter. Good job developers! Keep it up! Finally new player or player with long break will be able to read through perks quickly.
-
I am just glad they redesign perks. Looks much much better. I just wish they aligned paragraphs like that:
-
I think you didn't get the point. I will repeat my other comment. Animations should match the gameplay (real speed of vaulting) not the opposite. People like you want gameplay to change so animation looks correctly. That was my IRONIC example about matching gameplay to fit 2x longer Killer legs (200% speed to most…
-
I totally agree that entry threshold is too high for survivors in comparison with Killers. And it needs to be adressed. But in a smart way that benefits only bad survivors. Some feature that is easy to play around for experience Killers or really good in-game tutorial. What you are suggesting is buffing survivors. This is…
-
Give all Killers movement speed boost because animation doesn't match their long legs. Would survivor players complain?
-
New Ranked mode with picks and bans! More mindgames in lobby!
-
Having new Ranked game mode with bans and picks (Killers and Perks) would have less queue time IMHO. And this is something I am really waiting for and hoping for implementing
-
You can do whatever you want in-game and in real life. But be prepared to face the consequences. They always follow.
-
Animation needed to be fixed in order to match the gameplay (real vaulting speed). Not the opposite. And that is where developers messed up. They are reversing it back so they can fix animation properly I hope.
-
I would like to see PRO M1 killer playing without his power against PRO survivors.
-
Animation was broken because it did NOT match the real speed. Animation was bugged, not the speed itself. Developers accidently fixed gameplay instead of animation and they are reversing it back. Devs balance the game around 60% Kill rate, so yes, Survivors are and should be weaker according to that. I play both sides too.
-
No mercy :)
-
What Killers do you play?
-
this
-
Animation needs to be changed in order to fit the real speed. Not the opposite. You can not expect to make changes into core gameplay when whole game is balanced around it.
-
Bug fix should improve animation to match the gameplay. Not gameplay to match the animation :D
-
Slower vaulting speed has to return and here is why: The whole balance was build around vaulting speed during last years (when it was broken). Yes, they fixed it. But it resulted into FASTER vaulting. So there are 2 choices, rebalance everything they've done during those years OR make vaulting slower so it matches broken…
-
I would love to see Survivors and Killers have their Lobby music themes. For now only Resident Evil chapter has it.
-
BBQ seems to work only during event. Cakes will work even after, so I am saving cakes for later.
-
I actually hope for QoL and perk balance. Alien is a bonus.
-
Sorry, you are right. My bad
-
No. Developers raise the community. Developers choose boundaries. They choose what exactly the player is rewarded or punished for. You are blaming child instead of parents. For example. The longer you are in trial, the more BP you get. Also there is no real danger when you are at exit gates or standing on a hatch. So…
-
I am still waiting for Ranked and Casual modes separation. I am competitive player and tryhard unless trying new build or new Killer (so I can tryhard them aswell). Queue time is already enough to make this step. And there is a still option to change Matchmaking so players can search for more lobbies simultaniously…
-
I wish there was ranked system and you could climb it. I guess that BHVR don't want to upset non-competitive players though who are afraid of read ranked system. I don't know why we don't get 2 modes, ranked and unranked.
-
Implementing Bloodweb Bundle system would improve Pre-Match Lobby. People will not spend unnecessary time upgrading, which sometimes leads to half-way prepared status or even leaving a lobby.
-
This is UPGRADING system issue that demans player to spend too much time in Bloodweb. Bloodweb needs QOL improvement when players purchase items in bundles. Here is link of suggestion thread. https://forums.bhvr.com/dead-by-daylight/discussion/386188/bloodweb-rework#latest
-
Sounds like a problem of UPGRADING system which demands spending too much time in Bloodweb.... Bloodweb QOL improvement when you buy items in bundles.