Comments
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Outright die? No, because it still has a decently sized playerbase and most casuals don't care about major changes. It will keep bleeding players that aren't casual though once the chapter flops because killer design has become extremely limited in scope. Most feel the exact same as all the others to play. They keep…
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I honestly don't think they care about anything besides money. They are a company and that's justified but the quality of the game just keeps declining, because every time they address a huge issue they add in their own ill-thought changes and ruin something else. I don't think this community has the best ideas always but…
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Its strange how much potential this game has and how they seem to constantly squander it with such unoriginal and uninspired killer releases. Mix that with extremely contrived playstyles that are forced onto you to make it as boring and repetitive as possible, and you have a game that is only going downhill. Its so obvious…
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Give every killer 2 powers as baseline.
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You cant be serious when you say use the guards to patrol totems. I know you do not play him when you say that. They last for no time at all. It's not even worth the time to set them up to guard a totem for 20 seconds. The patrol part of his power makes absolutely no sense, and it's only real use is dropping it at pallets…
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His ability would not have a lot of up-time, and he would now be a pure m1 killer in chase. A 3 gen can be countered by survivors who use their brains. Simply saying you don't want to change/expand any of the killers because of bonehead survivors, will just mean the game keeps bleeding players and getting more boring. Yeah…
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The game is bleeding players because the core design of the game and killers never change. Needs new killer designs that really challenge both the killer and survivors. Every killer besides nurse just starts to feel the same the more you play. Needs more variation and wacky designs like hers (but not OP).
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I do not agree with that because the simplicity they keep designing killers around is just getting more and more boring. You are right in that new killer designs will add a layer of complexity, but i am not asking for a killer that requires you to solve complex puzzles. It's just more nuance in countering them and having…
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I didn't design him. My idea is just a lot better IMO than what he currently is without any major redesign being made. Yes i do believe that stronger AI, more limited use of it, is what would make him funner to go as or against, is whats called for with The Knight.
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The power is just not very good in and of itself. He compares most well with The Cannibal i'd say. Same charge time, cooldown, recov time, and very similar distances gained. But Cannibals power is way better because he can turn, shred pallets, and insta-down. He really needs a small buff in being able to do more unique…