-
Can you stop designing boring killers?
Instead of teleport portals, detection, and exposed mechanics over and over... Do a grey alien that can mind control survivors and force ur MCed survivor to grab another and hold them their. Do a wizard that shoots fireballs or frost spells. You guys need to start being original and make killers that change the status quo…
-
Weskers power feels so lackluster
He is supposed to be a fast character in the R.E universe, but using his power just feels slower and clunkier than any other killer by far. I am not saying he needs buffs, although i think he personally does, but can you somehow just make using his m2 feel less clunky and slow? Like maybe add more charges, less cooldown…
-
Reworking "The Knight" --- My suggestion
A full rework is needed and this is the best way to do it. He should be similiar to the oni with a power bar for his summons. He can absorb the blood pools of players and can summon a guard to patrol the generators using AI. The patrolling would be incredibly random as in he can circle back to a generator just after just…
-
Killers need Out-of-the-box design from here on out.
Unless this is addressed, the game will keep bleeding players. The reason the new killer was so heavily criticized is because of stale design. You would think a killer with drones would feel new and unique, but she did not. Mainly because the core design is the same as every other m1 killer. If you keep designing these…
-
Can we get dredge buffs?
To play him well he generally needs the "start in nightfall" and "20+ second nightfall length" addons. Without the start addon, his early game pressure is non existent and gens just fly because of how long his non-nightfall teleport takes. And without the additional 20+ sec addon, it doesnt last long enough. My suggestion…
-
DBD needs more out-of-the-box thinking in killer design.
The nerfs to gen regression perks and healing speeds have been very well done. I actually suggested the COH nerf before many times and it got the exact changes I suggested. I don't know if it was a developer reading my idea or not but I am very happy they decided to nerf it into the ground as it was insanely problematic. I…
-
My Knight rework idea
I think its apparent that The Knight doesn't really feel right to play. I'm pretty sure its because he has a very defensive power when the killer is an offensive role. That and his power feels really underwhelming with how weak the guards are. It requires set up for a really limited payoff and he feels like such a wet…
-
Survivor Side is too strong and tunneling is the only solution.
It seems like this game has become more frustrating over time with all the heavy nerfs and changes that incentivize boring gameplay. I will list everything wrong with DBD and my proposed solution, in order of importance. 1) The map design is frankly awful and probably the worst thing about DBD overall. Some of them all but…
-
A Killer-power Revamp Update?
I think a lot of the killer powers have become worse (and therefore boring to play) than they previously were over time due to various nerfs and survivor buffs. Maybe a chapter dedicated to revamping the killers seen as underperforming/boring? I think the idea should be that each killer has 2 abilities instead of one. I…
-
DBD killer design needs more out-of-the-box thinking
Every killer since artist (and maybe wesker) has been too safely designed. Nurse is still in the game and it's not like she makes DBD unplayable. Why not a killer that can mind control or something? BHVR kinda almost had it with Knight design, but dropped the ball hard because he could only use them defensively, which…