The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Mark of Death or DeathMarked. Just call it one of those.
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To push back as a wraith main, about light burn...it's fine. If I start to uncloak and someone starts flashlighting me, I stop uncloaking and go around a corner and start again. They usually start to try flashing me again, giving me loads of free hits. As for the Trapper an easy fix for his bear trap mechanic is make it…
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Do killers lack in BP? I've always thought that was the sole saving grace of playing killer. It maybe be stressful, chaotic, and way more difficult but, if you were half decent at killer you get a ton of BP regardless of sacrifices. Chase gives 400 every time you see a survivor. Using powers gives tons (for most killers)…
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I'll speak in "shoulds". As a killer, the good survivors should feel squirmy. The killer should feel their genre (Wraith-sneaky, Clown-playful, Trapper-Devious, Demogorgon-Feral; to name a few) not necessarily feel "Powerful"(unless you're Oni with a full blood meter). Survivors should feel trapped in a place with a…
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I've suggested this a few times and have yet to hear a coherent argument against it. Most people rage and say "But then I lose all my progress on getting good with X killer." Regardless, I've solved all of these issues. Just switch legion's and the twins powers. Victor is a harasser type deep wound demon (no more clinging…
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Right. And the point of the entire thread is, what if you didn'thave to tie a perk affected by totems to a hex.
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Yeah, I wasn't suggesting another slow down perk. I was suggesting that some perks(new or old) affect totems in some way. Making more spawn, darken them (like the trapper addon), or give various effects based on how many totems you have remaining or how many have been cleansed. Especially those older perks which don't get…
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Either one with adjustments to token values would be fine. Also did you literally just say imagine a killer perk giving the killer more power based on things a survivor can affect by doing bones? Like what should perks do? Give survivors advantage? What are you even saying?
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Hahaha imagine thinking adding importance to totems other than Hexes is bad because it would "annoy" survivors. Secondary objectives have always added to the fun not subtracted.
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I agree, I was just introducing an idea of not tying things that affect totems or are affected by totems to a hex. And fired up was just a perk that doesn't get much use in its current state.
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Look, just use distortion, inner strength, detectives hunch or small game and stop griping. I put this combo on with a random 4th perk and I get ruin down before I run out of tokens. Two people on your team with distortion makes it impossible for the killer to even know you started cleansing before it's too late. There are…
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Any Killer mains want to give their two cents or what?
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Protip, Equip Small game, Distortion, Resilience, and either be injured or use no mither. I consistently destroy all five totems first thing. I originally did this to counter the wave of NOED I was seeing but works just as well for Ruin + Undying. Plus the upshot is I get 3/4 of my bold points without looping a single…
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1. Don't tell me what to play. 2. I can tell you don't create things because you have no respect for things others have created. 3. Make your own.
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I agree but this is the path the devs have taken because of dragon's grip complications.
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I do, I'm not even the guy who said that and wraith is fine. He is most effectively a hit and run killer. Injured go to another survivor, injure or if you're really sneaky wait for the one you just hit to THINK you ran away and uncloak while he starts to heal. No Addons necessary. Sometimes I throw on the blinding warrior…
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You are essentially saying gender bending a creation is something that should happen. What if (and try to follow me here) the person who created the character doesn't give a damn about your need to accessorize the male killer with dresses and female killers in slacks? Maybe the creatives want to make scary things scary and…
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Imagine caring about the genitals of a demented monsterous killer... hilarios people live in this world.
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That is useful insofar as the gen is almost finished and the killer is coming with Pop goes the weasel. Freezing a gen while you chase a survivor around it doesn't help survivors. Repressed Alliance the survivors control, Medusa's power she would control. The difference here is obvious.
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Haha I actually only have a PS4 but thanks your brilliant deduction.
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Beast of Prey was the only thing I could think of but that isn't the only thing it affects. How about the fence loops at Haddonfield or the main farm house in Thompson's? How do long loops affect BL?
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Uhhh, this isn't a suggestion or feedback. This is a discussion about the mechanical relevancy of two game mechanics. "If this why not that" logical argument is not suggestive or giving feedback on a topic. It is questioning equivalency.
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Right. So you don't see how that's an issue. How about "Testing" on live servers the removal of wiggle on the killer's shoulder. I mean only a bad killer tries to take a survivor to a far hook so I mean it wouldn't really change anything but for bad killers. You don't forsee an issue there? How about removing the red…
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I mean, when they made things that hurt survivors in PTB they promised to not play until it was changed. Even if the change is only percieved as hurting survivor and materially changed very little. Why do you think opening day killers invariably get nerfed? Why would the killer attitude be different?
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Yeah, you don't have to DL the game again, just the patch. Secondly I am not making an anti "Get Gud" argument. I am making a "We don't know what the removal will affect" argument. Like have you thought about the fact that now Beast of Prey can't activate? No? Because no one uses it right? But if you go into a PTB thinking…
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I dunno. NOED has never really affected me as I am a very "Do bones" kind of survivor as a killer I almost always prefer Devour hope over NOED because if I am using a hex I want something I earn not happen upon. As far as extra time for saves, the current endgame slow down solves for that problem.
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Decisive Strike is a perk but even if a survivor doesn't have the perk it's very existence make the killer change strategy. This gameplay change fundamentally changes how all killers play and thus how all survivors play (jumping in a locker after being unhooked to bluff decisive). I suggest that a mechanical change like…
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What if most killer took your stance? What data will they gather then? If most killers see it as a detriment and stop playing less accurate data is gathered. With a PTB you opt in to test a feature. The live server is the live game. They are messing with a product you have already bought.
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Okay, with that logic why not test each new perk or mechanic or killer or survivor live, soley and without the encompassing chapter?
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As i've said above why is this different than testing a chapter? The analytics are the same. New killers and perks are tested this way why is it less or more important to test THEM that way?
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So, why not wait to implement No bloodlust during a chapter? If it's a cost/benefit analysis issue (Running a server cost versus getting gameplay data analytics) why not hold off or bundle it with chapter 18's test?
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It's not a technicality. I am saying that's what a PTB is expressly for. If bloodlust is important to someone they will test it on the PTB. If they don't think it's important they won't participate. How is that different from any other aspect of the game that the Devs test with the PTB? Is a new Killer not important enough…
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So why have a PTB at all? The new killer and perks are beholden to those same critea. Small fractions of playerbase, matchmaking? and the multiple test items muddy the results as well (if a killer is weak but has strong perks or vice-versa) so how is this different or should they not use a test server ever?
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The reason PTB servers have high killer cue times is because they usually use it to test new killers. With a game mechanic PTB it would bring survivor mains too. So they can see how no bloodlust affects their gameplay.
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Lemme get this straight. You are saying they shouldn't TEST things with a TEST server? I get that Bloodlust change doesn't matter to you like how if someone doesn't care about a new feature or killer won't play the new PTB. But that doesn't mean you test on a live game server. You test on the TEST server that's what it's…
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If only BHVR had some sort of Player Test Build to test things on instead of subjecting the live game to "Test features". Dang, I guess they don't have such a thing....🤔
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You are ridiculous. If a killer camps the hook what perk would save you? None. The only thing that would help is crawling away, a teammate with borrowed, or unbreakable with enough time. You are saying just because it saves you now (unfairly btw. If a killer can down two people quick enough and hook one and still find you,…
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I didn't say the perk fixes camping, I said tunneling. So yeah.
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Crawl away, use tenacity, have borrowed time. You can't balance around idiots. "What if my teammate shows the killer I am using inner strength in a locker" welp I guess inner strength is a useless perk now... Do you see how this is a bad argument?
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Why make this more complicated? Ds activates when unhooked, stays active until another survivor gets hooked or the stun is used. Boom done. You may not hook a single survivor twice in a row without getting stunned. Killer Counterplay? Go hook someone else. You can down the one you just hooked but then hook someone else. If…
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I feel like I'm crazy here. No one is putting forward a substantive rebuttal to this suggestion. Literally just Progression and "Legion is bad so any killer with a similar power would be bad".
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Okay, well I guess legion is a trash killer that never kills anyone. Deep wound does nothing and perks like Thanataphobia and sloppy butcher are useless. Obviously you've played more than my 6000 hours and have a better frame of reference of what is effective.
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Look man, I don't know what to tell you Iri shards can get either killer and you get the power on day one. The perks and levels come through use. That's all. It fixes a few problems with both killers are far as balance but over all it just makes more sense lore wise. The new legion cosume show the deep entangled nature of…
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The reason Legion doesn't stall well is because his ability is on a timer and has no map pressure. The twins have this covered because Victor would have no cool down timer just a small transition time and by being in two places at once basically you gain map pressure. I see this fixing the legion's current issue.
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Yeah that would make sense if I said "delete the legion and replace it with twins" but you know, I didn't say that so... I appreciate you forming a solid argument and not just calling my suggestion stupid with no real rationale.
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Lousy how though? You are effectively keeping survivors off of gens and injured while having an average speed killer with a longer lunge. Victor has no limit so you could keep deep wounding everyone repeatedly so they never complete a gen BUT you'd never get a kill until you switch to Charlotte. I definitely don't see a…
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Yeah why? You stall them making them have to mend also leaving victor near them while they mend shows you where to pick up your kill. Deep wounds was never a downing mechanic (save for some one who doesn't realize they have to mend). He's literally a demon baby creature, you saying he should be able to incompacitate a full…
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It's not a rework it's taking another killers power and swapping the two, then smoothing out the edges. Also is your argument that playing the game more to level up would annoy you? If that's the case maybe don't play the game.
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You aren't making the Twins more like Legion. Victor would just have a useful power. As it stands the oblivious, and broken status doesn't matter because you have to trust that the survivor will crush him. In not doing so the survivors are better off. With this change he inflicts deep wounds and moves to the next survivor.…
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Okay, I get that. The point is the fact that the whole lore behind Legion is that they are 4 teenagers that work together to kill people is negated by the fact that they are one killer on the map. You literally have to change costumes to see the other members. And the deep wounds gameplay wouldn't go away it would just be…