Is it a function of "living development" that a game gets progressively further and further from the original idea of a game? Living development being: releasing a half-baked game while planning to release more content post game release than came with the game. Take Dead by Daylight for example. The original idea was an…
Possible Desync issue with Repressed Alliance Example: PS4- working on generator used Repressed Alliance as killer tried to grab. Was put into dying state seemingly desynced from killer. Suddenly was lifted into the air in hooked animation. (Still able to move freely as if crawling but floating in air.) When rescued was…
Thanatophobia is the only perk I can think of that slows clensing or does anything to totems. Wouldn't it be cool if fire up added tokens for destroyed totems instead of gens? Or if Hex Retribution was just a perk not a hex taking up lighting one of the totems? Dying light or Play with your food gaining tokens from clensed…
Seeing the twins nuanced power gave me an idea. It's one that had been brewing ever since the Legion release trailer. What if The Legion was multiple killers controlled with one mind? Seeing how you could switch between Charlotte and Victor gave me the idea that that power would be better suited for the Legion and that…
I was thinking a mostly powerless killer that relied mostly on passive effects. With Medusa the Gorgon if a survivor looks at her and she is looking your direction you suffer from the hindered status for a few second. Making her an effective chaser unless the suvivor never confirms her position by looking at her. Her…
Preface: Completely open to altering amount of time the normal and slowed collapse timers tick down. Pros: Pigs power works closer to endgame Less gate trolling/ 99ing of gate Bloodwarden works at endgame Less killer walk back and forth as time ticks down forcing chases with multiple survivors Cons: Less Gate trolling (4…
I wish there were some way to test changes to the game to gather data about certain tweaks to gameplay you want to implement. If BHVR had some sort of Player Test Build server they could test the Bloodlust change without impacting the live game. Oh well, I guess some things can't be avoided...
Am I the only one who saw that thier powers were way more suited for each other? Legion: Power of the Legion being that Susie, Frank, Joey, and Julie are all spawned seperately on the map. You only control one at a time. Each time you take control of another teen you there is a small stun similar to the time it takes to…