Comments
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I don't think there's a problem with someone wanting to tunnel in the game, the killer has to play with all the resources he has available, it's even funny that there are killers who say the game is stronger for surv but don't want to tunnel, it's in the game, use it What I don't like is when killer complains when devs…
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Well... I'm not going to change my opinion, because I would be a hypocrite if I did that, you have a point, and I understand your logic in a way, it's the same thing if someone makes a post giving ideas for the killer to come back interrupting the rescue on the hook with a grab, that was almost the same thing as giving the…
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about camping and tunnel, I have an opposite opinion, I'm the type that thinks that the killer has to play with everything that can be legal or not, that's why I still maintain my opinion about spine chill, and any other perk that prevents the killer can be found easily, as you said, even if the killer depends on stealth,…
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In my opinion, no killer in the game should depend on stealth for their main power, it should be an extra, stealth killers should have a power that is useful in chasing, Ghostface for example, if he can't take advantage of the exposure in time, he becomes a M1 killer. I thought it was kind of rude that you said that "just…
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more or less, object of obsession only works if the killer is not undetectable, and only with aura readings, as my idea involves killer instinct and screams too, of course it has the disadvantage of not being able to see the killer, just knowing that he is watching you I honestly think you exaggerate this logic about…
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i desagree
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but people used spine chill not only to know the presence of the killer, but it gave speed in generators and in vaults, if the perk only notices the presence of the killer but not the speed, some people won't want to use it because the player prefers to use it chase perks
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In fact, I wanted spine chill back more for the suspense factor that the perk gave, it activated and I didn't know if the killer was near or far, or where he was coming from, and when I tried to escape I would come face to face with him. , but I understand your concern and certainly many main killers would tell me that…
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I actually posted this idea in the past, but it's a shame the devs didn't pay attention to it, I actually preferred this idea to the one I did in this post I liked the old spine chill because of the suspense factor it gave, like it would light up and I didn't know where the killer was coming from, sometimes I would come…
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The translator translated it wrong, I meant that I'm not playing the game, because it's difficult to play soloQ, anyway, I understand your point, thanks for the feedback, good play to you
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but the obsession would continue to see the killer's aura every 30 seconds, only those who are not obsessed will see the killer every 60 seconds, but it's better than nothing, don't you think? and even so, there will be a lot of main killers complaining about this change, it is difficult to give an idea in DBD because…
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In fact, I prefer not to be obsessed just to be able to see the killer when the killer sees my aura, sometimes I end up dying because this perk reveals me at times when I didn't want to One change I would like this perk to have would be: -The obsession would not have its aura revealed to the killer if he had stealth (note:…
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I used to play survivor (I haven't played for 2 months), but I was still against this nerf in the "mangled" state, the problem was the "slop Butcher" which gave two very strong effects just by hitting a surv, I would prefer them to be nerfed the "slop butcher" removing his hemorrhagic effect (since the perk was good even…
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Ok I understand, because of you I still don't play the game, right
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In the past I gave a similar idea, but it didn't necessarily hide the aura, but whenever the killer looked at you through aura reading, killer instinct or when you screamed, the spine chill would warn you In the past I used "spine chill" to find out if the killer had a "barbecue" & chilli " like if he looked at me there…
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Yes, we have different opinions, perhaps because we play on different sides, I have already thought of other ideas to improve the perk in a less aggressive way towards stealth killers, but it seems that any idea I have will disagree with you.
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It could be that I'm actually mistaken (after all, I'm not the owner of the truth), but I have my reasons to believe that this isn't a problem, but anyway, I had said that I had another idea, which would be this one: Spine chill: -Buff: the perk activates whenever the killer looks directly at you or when he looks at you…
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Exactly, I really want to, but you're wrong that the speed reduction doesn't make a difference, it really doesn't for you because you're a main killer, but it's the same thing as me saying that Nurse's fatigue isn't a big deal, but whoever plays with her you know how boring this is. I think it works, that's why I already…
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You're wrong, anti stealth was never a problem with spine chill, anyone who is experienced can play without it, the problem with spine chill was precisely the fact that it was good in every game, if there wasn't a stealth killer they would take advantage of it with the speed system, players did not use spine chill for…
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If I need to learn to read, you need to learn to stop being rude, okay, the adrenaline nerf won't end it, although I don't like the idea of the nerf not activating when it's on the hook because that will hurt solo playersQ, ,SWF will notify the right time to finish the last generator to activate the adrenaline, the solo…
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the way you say it, it seems like my idea will make the perk end the world, whereas the devs do much worse things, just test the idea on a PTB, OP, remove the idea, simple as that, PTB has to be used for testing, but there are people who take it too seriously, look at the people complaining about the Twins, of course they…
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I don't think that drastic changes need to be made, in fact I'm afraid of the developers' decisions, but I realize that it's the fault of the community that exaggerates in crying, when they say they're going to nerf something, they say they're going to kill it, when they buff they say it's going to stay OP, that's why I…
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Yes, I'm aware of this, I don't do things without thinking, even I already knew the opposition that some players would have, that's why I added the nerf to reduce the speed of carrying out actions as a counter to the use of the perk, I still believe that my idea won't be a problem for stealth killers because those who will…
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I'm going to say what I think, but please stay calm and understand all the points of my idea and try to see if it makes sense to you or not (after all, I'm not the owner of the truth) I'm the type who thinks like this: all players, whether survs or killers, have to play with all their strength, if you think you should camp…
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Her healing perk may be interesting, but none are worth a perk slot
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I disagree, before spine chill was nerfed, killers won, besides, killers lose to survs that loop well and not to stealth survs
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Your avatar suits you very well, so it means that a perk ends your game play, with most experienced survs ending the chase-based killer, and to show that you don't understand things, the current spine chill works with both Myers and ghostface, as they need to look at the surv to make the perk activate If you were a less…
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Yes, in addition, it is a perk, using it will take up space that could have an exhaustion or gen rush perk, it is not a base kit that everyone will be able to use, and there are people who even before the SC were nerfed I didn't like using it, that's why I think my idea might be worth a test at least
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I already knew that someone would come with this conversation and I already left a prepared response for it: It's like the "Whisper" perk for killers, it's a very good perk for finding survivors, but no one uses it because the perk doesn't give any other extra benefits, I don't see any problem with there being a perk that…
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true, I'm currently using "premonition" myself, but I liked "spine chill" because of the suspense factor it gave, like: everything is silent and the perk is active, I was like "oh my goodness, the killer is coming, where is he " with the nerf the perk lost some of that emotion, I think that this atmosphere that the old…
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And even? They want to nerf the adrenaline because the killers don't know how to defend generators even with a lot of anti gen perks, then the perk doesn't have to be nerfed, but you have to learn how to play, it's the same thing you're saying
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About "Decisive Strike" I thought it could have these changes: -the stun lasts 5 seconds, however, killer can reduce the stun time with the "endurance" perk -The perk would work in the end game -The perk would not deactivate when performing actions, but it would deactivate when receiving grabs of any type - The perk does…
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I still think that Hex are better than "boon totems" (which are useless, although I think their idea is poorly designed), I see a lot of killers using hex, the difference is that generally killers create builds based on Hex, different from the past when they used hex to make games easier
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There could be the option to "surrender" after a while of the game, even when I know that a game is lost, what I want most is to give the victory to kille 9 or the survs) and play another game, I waste a lot of time waiting for a lost game is over and I don't have that time to wait so long
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Tunneling was worse before the BT base kit, but I'm back because of the map reworks and adjustments made by the devs, nowadays there are less loops and many dead zones, no pallets, I think they should improve perks like DS ( which nowadays is almost useless) giving back the 5 seconds and giving some extra effect such as…
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I also don't like the combo Save the best and rapid brutality, but you don't complain about that, right?
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and your point of view is like this: the game has 4 survivors, I can't kill any of them and I'm only satisfied if I kill them all, otherwise I lost the game, while for a solo survivor, if he dies the game it ends, and survivors don't always play in teams, and you don't need to kill all 4, if you kill 2 and only have one…
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Maybe it's really difficult to make everything work perfectly in the game, the problem is when you know that the killer is purposely wanting to break the system that was created to encourage them to play the game and not just stand in front of the hook,
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Sorry, I sent the message to the wrong person, I corrected your answer, look there
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exactly, but the impression it gives me is that the killers who look at the hook from a distance are trying to prove that anti-face camping doesn't work for them, so we should improve it
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Good question, but if you're looking at the hook it's because you're waiting for that person to be saved so you can tunnel them, so you're camping at a distance,So the idea would be to nerf killers that have projectiles and that use ranged resources to balance things out?
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Yes, I've seen huntless with an instant down add-on that was outside the anti-camping zone just waiting for someone to approach the hook to knock it down with the axe, looking at the hooked person
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Yes, currently it is only used for that, before, the unhook cancel was interesting to avoid the killer's grab, but after the nerf there are few reasons to cancel the unhook, there are already perks that unhook faster, so it was a resource that could be removed without problems currently It would be interesting to make a…
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yes, I thought of other more complicated ideas, but I prefer to give an idea that is easier to understand, because the DBD team is intelligent and can come up with better ideas based on this idea, Note: I made a mistake, lithe should be disabled in the build I did, it doesn't work with sprint burst, O.o
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There are some add ons that don't match each other, but I only gave an example of perks
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Man, the killers are always getting buffs and are never satisfied, it's a rework of maps, improvements in resources in the big update, buffs in killer powers and add ons, and when the survs get something new, the killers are already protesting asking nerfs or thinking that such a feature will kill the game play of killes…
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Thank you very much for the feedback, there were people saying that it is not necessary for there to be adjustments for both sides in PTB, but there are a lot of things that need to be adjusted and PTB is the best place to test this, because they are just tests, if it doesn't work a positive result just doesn't lead to the…
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in a way it's true, but most of the time both sides have some positive news, when Nicolas cage arrived in the game, the devs reworked sadako for the killers to test the game too, it's more for encouragement, on the contrary PTB it becomes an eternal lobby, thanks for liking the ideas, I thought of simple things that would…
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I agree with you...if you want to play PTB alone, why won't I download it to test if so
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You certainly say that because you're a main killer and suffer toxicity from high-level survs, but you don't know what things are like at lower levels, of course you need these changes, plus it's ptb, if it doesn't work, you can remove it, and another thing: you have to recognize that my idea is much better than the…