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Perk Lethal Pursue has too many benefits and needs nerf
This perk, since it had the additional buff of 2 extra seconds, was already a very used perk, with the distortion nerf it makes it too strong with other aura reading perks, in my opinion, it should only have a single effect, or it just give extra time to other perks, or it reads the aura at the beginning of the match, a…
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The devs could make this change to "Spine chill" to make it useful again
I realized that the problem with "Spine Chill" was the fact that it was useful in any game and in any situation, so a lot of people used it, this was due to the bonus in the actions that you got whenever the killer looked in your direction, so an idea What I thought could make spine chill more useful would be this: -Buff:…
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Changes I would like to see in DBD
Hi guys, it's been a while since I posted ideas, I've been busy developing games, I saw that DBD will have some interesting changes in 2024, but there are things that don't were mentioned by the devs that I think need to be improved, remembering that It's my opinion, and what "I" would like to see: - Balance of forces…
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Idea to improve the anti camp system
Currently the anti-camp system has a limit distance that the killer can be from the hook for the anti-camp to be active, however there are killers (mainly that use projectiles) use the face-camp at a distance at which the anti-camp bar cannot activate, So I had an idea that might help with this: The anti-camping system…
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Will the next PTB have any positive news for survivors?
Hello guys, how are you? I saw the news from the devs, and there are changes to the trikster and the MFT perk will be adjusted (I even found it an interesting adjustment, as now it makes sense as the endurance that the player receives after healing someone, I thought it was strange that the perk had two uses that do not…
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It would be interesting to have an alert in the lobby when one perk will make another unusable in th
DBD is a game that has gone through many changes, and among these changes for balancing reasons, devs end up making changes that could confuse those who are new to the game or those who haven't played for a while and then came back and saw that a lot of things no longer work together like they used to some examples were…
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Survivors should have an "anti-snow ball" base kit feature
One idea I thought of was the ability for two survivors in the "dying" state if they meet to be able to heal and just be injured. I tried to simulate this in the games I played by observing snow ball situations, and it appears to be very situational, as it depends on whether the killer wants to leave the survs on the…
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idea- survivors in the dying state can heal other survivors in the dying state
In the past the devs tried to add the "unbreakable" basekit, but besides being a mechanic which would render other perks unusable would also considerably reduce auttruism, in addition to hindering some killer However, I thought of an idea that could help avoid unnecessary snowballs at the beginning of the game. my idea…
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Lethal Pursuer perk needs initial time reduction
I had never seen problems with this perk because it was a one-time use, so the level 3 buff for 9 seconds seemed pretty fair to me, however I have come across a frequent problem, is to find high mobility killers, like Nurse for example, using this perk to take down survivors right at the beginning of the match, and against…
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(Idea) to have rituals for both survs and killers every day
Currently there are 3 rituals to earn blood points which can be either surv or killer missions, However, it would be more interesting to have 4 daily rituals, 2 for surv and 2 for killers, there are times when rituals only come for killers, others only for surv, and it can go up to a week or more without rituals coming for…
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(Ask to devs) about new obsession perks for survs
I would think it would be really cool to see more perks that obsession can participate in the functionality (like "blood pact" for example) I would like to know if the developers are thinking about creating new perks that use the obsession as part of the activation for survivors, like, when a survivor cures the obsession,…
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(Idea) What if the "blood echo" perk changed the way it was activated
And if the "blood echo" perk changed the way it was activated, would it make it more useful? Currently the "blood echo" perk is active when hooking a surv and if there are injured survs they will suffer from bleeding and exhaustion for a period of time, and it also has a cooldown to be able to use it again, Although the…
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Why is Blight 4.6 ,being so strong?
One thing that always catches my attention when I face a Blight, is that it is a hybrid killer, it works both playing using power and bloodlust, which in my opinion, it shouldn't be as killers as nurse and spirit, which despite Although they are strong, they move slower, forcing the player to learn how to use their power,…
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Idea-buffs to revive spine chill
Honestly speaking, the devs overdid the perk nerf, I even understand that killers like Myers and ghostface depend on looking at the surv to use their powers, still, you forgot that the fact of having a perk that notifies that an assassin is steath works more against less experienced players, since the more experienced ones…
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Is the MMR really helping balance the game?
In my opinion the MMR is more harmful than helping, I usually playsoloQ and in every 10 matches I escape only one (and many times it's through the hatch),the impression I have is that in every game I play I fall with survivors weaker, but the killers are still strong, I also notice that many killers I face are experienced…
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Spine chill doesn't seem to be working properly
I know that the perk received nerfs, but it should be alerting when the killer is within the specified distance, sometimes I see the killer and even hear the terror ray, but the perk remained disabled, the idea I had of simulating a terror ray was good, they should have kept it, regardless of having the new heart system or…
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Pre-Match Lobby need some changes
One of the things that has become irritating about lobbying is people leaving the lobby and every time another one comes the time resets and we have to wait another 60 seconds again I would like the lobby to be more streamlined so that the lobby is not so boring, not to mention that sometimes people appear who leave the…
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Solo survivors should have unique resources
I think survivor players when they were playing solo (i.e. no friends or swf) should have some kind of resources that are unique to them, currently, every time that the devs create something to help the solo player, they automatically make the SWF stronger too, because of that I think that some things should be different…
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I wish there was a perk to surv power see locker auras
Before anyone thinks that this perk would be useless, it's just that I have a disability and that makes it difficult for me to memorize where things are and the DBD has a lot of RNG, sometimes I need to find a Locker to use a perk and it takes me twice as long to that's a perk that won't give a big advantage, but it could…
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Idea to improve some perks
Brought simple ideas to improve some perks (it's worth remembering that the ideas are additions to the perks, without removing the effects they already have) Saboteur: -The cooldown only happens if the player manages to successfully sabotage the grappling hook Calm Spirit: -Remove the reduction of interaction time with…
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Lobby should have reduced time to start a match
One thing that often happens to me is that I enter the lobby and someone leaves the lobby, every time that happens the lobby time resets, sometimes there are some people who make fun of it, wait for the time to turn red (15 seconds) and leave the lobby on purpose: I thought of a few ideas that might help some of this:…
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(My idea) Hook rescue progression bar not restarting when a save is interrupted
Whenever we go to save a survivor from the hook, a bar that fills before it is saved, however if you interrupt the save it restarts, the problem with this is that I've already seen some in case other malicious survivors keep pulling and releasing the surv from hook preventing it from being saved and there is no way for…
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"Hubris" perk shouldn't work against event pallets
it's unfair to use the birthday event pallets and be exposed because of it, so the resource that should help is killing us, this resource should be considered in this case and perks of this type do not work against special pallets, what a shame, be haviour
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Can Cenobita's license be renewed?
I am aware that in an interview Cenobita will no longer receive cosmetics, and I wondered that given the reasons mentioned and the fact that the license will be 2 years old soon, could there be any problems in renewing it because of these reasons? It's worth remembering that it's just a curiosity I had, I hope I wasn't…
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A perk Blood Rush (Renato) precisa de condição de uso
A perk Blood Rush ativa quando o jogador for salvo do ultimo gancho antes de morrer, para a perk se tornar mais justa ,uma condição que poderia ter era essa: -A perk só ativaria se voce tiver sido salvo do ultimo ganxho "SEM" ter sido curado nenhuma vez na partida(do estado ferido para o saudavel), ou seja, se você estiver…
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Wiggle stays on screen after being hooked
This never happened to me, but it happened to a friend of mine in two games while we were playing together (only the two of us were playing in swf), he sent me the print showing the problem he is inside the closet We don't know the specific reasons, but we noticed this happening against Doctor and Legion, I suspect that…
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(Bug) The eruption perk burst generators that are already regressing
I was playing and I saw a generator regressing and when the killer put a surv in the "dying" state it crashed anyway, from what I understand it should only affect generators that are not regressing If this is not a bug, I recommend that you consider in the future that it does not work that way, the killers already have…
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Generator speed could auto adjust between swf and solo players
Hi guys, for some time now I've been thinking about a system that could let the fairest generator repairs for solo and SWF players, this idea is just a draft, but you can already have a base here When we play in SWF, everything seems to be faster and more dynamic because of the communication, chatting with friends helps…
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The game could have an option to surrender when someone disconnected at the beginning of the game
Often when I play, someone disconnects at the beginning of the game, it would be interesting that when this happens before the killer hooks someone, have an option for us to vote if we want to go back to the lobby without being punished, of course there should be a specific condition not to be abusive, but it's unpleasant…
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Unbreakble basekit could cause "Broken" state
Unbreakble basekit could cause "Broken" state The Unbreakble basekit could cause the "Broken" state when recovering from the "dying" state until it is hooked, thus preventing the survs from getting up and healing themselves infinitely. So I wouldn't need to change the other perks to recover from the "dying state", the…
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"Inner Healing" Perk Could Reveal Aura from Nearest Closet
The idea would be : When the survivor has been wounded and with the perk active, if it was close to a locker, the aura of the closest locker would be shown to you This has nothing to do with the reason for the idea, but there are times when I was injured and with the perk active and I forgot to go into the closet and the…
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Missing skillchecks on generators could be more punishing
Currently missing skillchecks on generators only serve to alert the killer and cause regressions in the generator, however this is not very punitive when the killer is in chase with another surv, besides that for survs, sometimes missing skillchecks is indifferent when the killer uses perks like "call of brine",…
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White Ward need buff
It would be interesting if when using this offer the surv would be protected against blows that make the surv drop their items, or they recover them in the end game if they leave the game without carrying items what's the point of putting this offering if sometimes I lose my item if the killer knocks me down another idea…
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I think the generator system needs to be fairer.
Currently, I notice that while there are four survivors in the game, the generators have a chance to run out quickly, however, when a survivor dies, the generators seem to get tiresome to complete, not to mention that the killer has perks that pretty much deplete the gens quickly. One idea I thought of is that when I had 4…
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The Game could have an option to vote for quitting if a match was lost
A problem that I have a lot in my games is that the killer keeps holding the game, leaving the survs on the ground or has 2 survs alive and about 3 generators to fix, and the Killer build is very strong, and we want to finish it soon to go to the next match and we are forced to get stuck in them My idea would be: if we…
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BLAST MINE need buffs in activation
after the gens started to take 90 seconds, Mine Blast took longer to load, and with the nerf of using once only per activation it was even worse to use after the gens started to take 90 seconds, Mine Blast took longer to load, and with the nerf of using it once only per activation it was even worse to use not to mention…
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It should take longer for the Killer to know that a surv has been unhooked ( 5 seconds for example)
Since always, the Killers when hooking a survivor, the hook appears with a yellow aura and icon of the hook on the Hud, when the survivor is unhooked the Killer receives an alert that this has happened, and that isan alert that this happened, and that's exactly what I wanted to talk about, the killers really need these…
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(Suggestion)Perk reactive health (Ada Wong )should cure bleeding state
This perk won't be useful against killer using sloppy butcher, as it doesn't have any perk that heals hemorrhage, this perk would be perfect for that
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(Suggestion for devs) how to make the perk repressed alliance and blast mine do not conflict
(including me) sometimes get confused when we use Repressed alliance and Blast Mine in the same build, I even know a way to use them correctly, but sometimes we end up getting confused, my idea would be this: Blast Mine: it should activate when you are close to the generator, but you can't be using it or running (to avoid…
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Idea to make the no Mither perk more interesting
Hello guys, this is Joao, this time I had a thought about the Perk "no mither" getting more and more nerfed indirectly, almost becoming a disadvantage instead of an advantage,Although it has always been recognized by the community in this way, with the current changes in the game and in the perks, it would be interesting…
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It would be nice for the Overcome perk to work in endurance.
After the endurance nerfs for conspicuous actions and the faster recovery from the attacks of the killers, it would be interesting and useful to overcome the overcome to help escape the killer if he hits a surv that just got off the hook
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Idea- putting endurance in the perk no one left behind
Buff: when you save someone from the hook you will have endurance status for 5 seconds
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Idea-add new function to calm spirit (jake Park)
Add Buff- When you are injured or in the exposed state: you will not be revealed by the killer instinct
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Idea-How make the noed more effective
Hello everyone, this is Joao, this time I thought of an idea that would solve a problem that the killer perk Noed has always had, it was always an 8/80 perk, it could be a strong perk, at the same time a useless perk , to solve this problem I thought of this idea: -Buff: Noed's Totem only lights up after a killer hits a…