The second iteration of 2v8 will be available shortly - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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If they get 4 gens done while the killer still has 2 hooks, the killer probably already gave up at the 2nd gen and is standing in a corner anyway.
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I can confirm this. This also happened to me, and as with everyone else, ONLY when I was wiping the floor with survivors. The fact that it only happens to killers when they are winning seems to be a general pattern, and can be safely assumed to be a new exploit used by cheaters to crash servers. So next time you play…
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You can't prevent every instance of a Survivor going fast, because Survivors are sometimes supposed go fast. But you can check the source of the speed boost, like whether the player or his teammates have activated a perk that would grant it. If the source of the speed boost contradicts the server state, that is the…
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With server validation, cheats like speedhacks and other ones that mess with the physical world of the game would be impossible. But they still work in DbD, so no server validation for player speed and other important variables. And it's not an "arms race" in this case, with server validation of player speed speedhacks…
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If your survivor MMR consistently increases with the current 60% kill rate, it means you wiped the floor with quite a number of killers.
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Killer challenge: Hook a few people, down a few more, kick a bunch of gens on the way. Survivor challenge: While using the perk(s) No Mither and no other perk(s), heal a total of 4 health states while cooperating with other Survivor(s), and then escape through the gates. Complete this challenge in a single trial.
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Nope, killers go for 4k precisely because they want to win. 3k might be considered a win by the devs, but it still always feels like a loss, unless the escape is you deliberately giving the hatch to the last survivor. Tbagging at the hatch with following "ez" in the chat would not happen if the killer didn't consider 3k as…
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A survivor glues to a gen and refuses to let go until they are grabbed and hooked. After unhook they proceed to do the same, and then one more time. Your move? Report players for doing gens?
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Had the same happen long ago as a Wraith. Still sure it's cheaters who have this ability to "dodge" killers they don't like this way.
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Do you have any ideas on how to not run out of them? Even if I had, I don't get payed with game designer's salary for coming up with them. BHVR has a whole battalion of specially trained people to solve these problems.
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You haven't seen much Borrowed Time lately because they made this perk basekit. And the new Babysitter is insane, it gives half a minute of unconditional speedhack which lets you outrun every killer without a movement ability (and to be completely immune to a Nurse). It's scary to even imagine what coordinated SWFs will…
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Getting hit through a window when you definitely shouldn't has always been a thing. One of the reasons why I hate playing survivor and a frequent reason for the 4% strat to be applied.
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They already ran out of ideas. Oni is Billy with better collisions but an extra condition for the power. Chucky is Blight, but without the requirement to bump into a wall. Trickster is Huntress, with more hatchets, but with less damage. Xenomorph is the Dredge, but with tunnels instead of lockers and with the whip of the…
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The game is, and has always been, SWF-sided.
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Yes, and they will be abused by SWFs. Like everything the devs do, when they try to help soloQ, they end up overbuffing SWFs, and whenever they buff killers - they end up destroying soloQ players. This is why it's pointless to fix the balance until the soloQ vs SWF disparity is addressed.
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Practice tells that if you hard tunnel one person while losing 3 gens, it's generally worth it, because playing 1v3 at 2 gens is much easier that playing 1v4 at basically any number of gens. If you are decent and play as a mobile killer, you will be able to finish the survivor while eating all their OTR's and DS's, that's…
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But since that would require you to both play as survivor, and challenge your core belief that SWF is the devil, that will likely never happen. Ah, finally, that "you are just a killer main" gotcha. Sure, but everyone here already knows that I play both roles, and I used to play survivor much more than killer, mainly…
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I provided comp games as an example of how things go at the top level. The highest amount of pressure a killer can apply is to keep 3 survivors busy, not 4, unless they screw up badly. So however good you might be playing as the killer, there will always be the 4th survivor slamming gens, and if the survivors are good,…
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And of course if you are asked to provide any proof of that, you will just disappear, like you always do. Not to mention this topic is completely irrelevant here.
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Good SWFs can rush gens in a few minutes unless you tunnel one of them out as soon as possible. This applies for both comp teams and ordinary SWFs with good coordination, since coordinated gen spread is not an exclusively comp level skill.
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With that kind of "constructive discussion" you might not even bother saying anything to me, I will just continue to ignore you.
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Nobody is complaining about anyone sweating here, you are missing the point. In comp 100% of killers have to tunnel, since it's the only way to win against a good SWF. And in comp all anti-tunnel perks are banned and there are severe restrictions on what builds survivors are allowed to take, so if they played with public…
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The whole your argument is "not all SWFs are good", without saying anything about how to counter those SWFs that are actually good without tunneling. So what you are basically saying is that if a killer encounters a 4man with at least somewhat decent coordination and skill level in a public game, where there are no bans…
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Someone never watched comp games and has no idea about the only way a killer can counter a decent SWF.
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So whenever you play against SWF, you are supposed to stand AFK for the whole trial? Because you can't win against SWFs without tunneling.
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So there is "horror" in his lore, but nowhere else about him? By this logic they can freely add SpongeBob, I'm sure he had a couple of "scary" episodes.
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3k might be officially a win, but it still feels like a loss. Especially when the last survivor looped you for half a game and BM'd you at the end, they will be sure to tbag you at the hatch and say "ez noob killer" in the end-game chat. So yeah, sweating for 4k is worth to avoid this humiliating defeat.
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How is he rooted in horror? Someone can find this piece of fanservice scary?
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Knowing BHVR and the current anniversary overall, it will most likely be one event currency point to one bloodpoint.
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Even the ban waves are mostly a placebo, because since the free giveaway on EGS cheaters use a virtually unlimited supply of free new accounts. That's why 99% of cheaters you encounter now are on EGS.
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killer decides to engage in the most antisocial behavior Killer is the one who kills people, and killing people is indeed a very antisocial behavior if you ask me.
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Well, at least someone can consistently win in soloQ.
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Well, you could call it "survivor sanctions" if you will. But you probably misunderstood, I wasn't talking about "excuses", I was explaining the reason behind such behavior, whether you agree with the moral part of it or not.
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Are the gens flying in your soloQ games?
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I just gave an explanation why some (if not most) players do what they do. It's easy to blame everything on the final thing you physically perceive without trying to reason any further, so it's easy to come up with conclusions like "everyone who does a bad thing, does it just because they are bad people", but such a method…
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Yeah, those stats that have no evidence to back them up, that basically just say "the game is balanced and the devs are doing a pretty good job so far", the stats that don't align with actual experience of any killer player, sure, those stats are an argument.
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Even if it's not the only reason, it's definitely the main one. Even I, being the nice person I am, feel the need bleedout survivors for several games after an unsuccessful game against SWF. SWFs can make any wholesome player into a toxic one. Although there might be a few killer players who are toxic just because they…
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Since the core source of all of this is SWF, something should be done about SWFs being able to obliterate and make any killer feel miserable. Anything else would be treating symptoms instead of the disease.
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If you don't see the reason, it doesn't mean there is none. After a killer gets destroyed and BM'd by a 4man, they have a high motivation to do something like what happens in the OP. Survivors in that game might think the killer is doing it without reason, but the reason is right there and is pretty obvious once you know…
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The killer might've been destroyed by a bully squad in the previous game, so it's understandable why they would do this. The source of all toxicity in DbD are SWFs.
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The anniversary is not much special, playing soloQ survivor is unbearable in any mode. I stopped even caring and only queue up as a survivor when I want to complete survivor-specific challenges before going next. In the last few dozens of games I can't remember one where we were able to complete all gens.
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He didn't say anything about Unbreakable, he was talking about No Mither. Why don't you pick No Mither every trial to counter this?
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Where have you been when Trickster was released?
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Well, the game is not going to monetize itself.
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That's exactly what I'm saying, that this change would make no sense.
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Well, that's what usually happens when you try to treat a symptom without addressing the disease. Since the killer community demanded DC penalties without thinking much forward - that's what we all got, now people just die without giving the team a bot. Now they demand to remove the kobe mechanic, once again thinking they…
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Get ez 4k against soloQ players. Make them bleed out while nodding and walking on them. You get 4k, but since bleedout doesn't count as win, your MMR decreases. Next game you get even weaker team, making rolling over them even ezier. Rinse and repeat.
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Back in the day, even before the DC penalties were introduced, there was an exploit that allowed you to DC while keeping all your points and pips. Might be another one having appeared that allows to dodge the penalty. Or just another killer privilege from BHVR.
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Then they should also hide survivors for the killer in the lobby, to stop lobby dodging.
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Still waiting for SpongeBob and Shrek chapters.