Comments
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Alright, then those who get hooked the first time and self kill themselves on hook without even struggling or waiting should also get banned since they are abandoning the match on purpose by giving killers easy kills while leaving a survivor team in an already not so good situation especially when it's still 5 generators…
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Getting banned for being stealthy? It's killer's fault since he couldn't find any survivor and didn't make it possible for survivors to not hide. Once again - we should've put us into danger only to satisfy a killer just because we didn't manage to normally repair a generator?
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There is only one thing here: https://support.deadbydaylight.com/hc/en-us/articles/4402529064212-What-offenses-are-bannable- TEMPORARY BANS 48 Hours-> 1 Week -> 1 Month -> PERMANENT This is a sliding scale and determined on a case-by-case basis. If an offense is considered to be particularly egregious, the duration of the…
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Cleansing totems which are also a part of the match, opening chests. They are minor objectives. Or they aren't allowed to be played around?
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The killer has to kill, the survivor has to survive. We survived as long as we did. There are even perks in game that help stealth mechanics working much better. So you are saying me that a simple gameplay mechanic being used by survivors is a bannable offense? The generators are indeed objects to use in active matches,…
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Using stealth to not get caught into killer hands because it's his primary role while survivors can use such option legally and that's called "STEALTHY" isn't holding the game hostage.
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Similar question. For me holding the game hostage means when allied survivors bodyblock you from escaping/trying to help or pointing at where you are situated but that couts as "cooperating with killer".
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The killer's job is to find survivors and kill them, that's their primary options. The survivor's job is to repair, and hide, help teammates. The 3 generators were nearby so we went into stealthy option, which is a part of survivor gameplay. Thus saying, slugging is considered to be game hostage scenario because survivors…
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Players were picking Ormond map offering for the whole week only to get to that stone and staying afk all match long, none of your developer kill-switched the map before it gets fixed. So what is your point behind the logic what needs to get kill switched and what's not?
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I've reported a person abusing a bug which is bannable too and should result in a ban, the video was sent via support ticket, but he wasn't punished. So, using a gameplay tactic legally is a no-no scenario and should get me banned while bug exploiter escapes with nothing which is far worse?
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The survivor gameplay is to repair, escape and hide from killer while killer is supposed to find us. The killer failed at finding us. So we are stealthy. Once again - how exactly playing stealthy is bannable when it's a gameplay part.
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It compares since it quickly turnes matches from normal 4 vs 1 into holding the game hostage by making it 3 or even worse - 2 vs 1. Most killers know they can't reach that side so they turn their asses into those who play normally. And what about killer side? As soon as 2 survivors get up there, they can hold the game…
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it compares since it ruins the fun for other survivors who don't play with that bug or don't abuse it. It literally turns a match from 4 vs 1 into 3-2 vs 1 because killers also knows they can't reach those and hunt for normal players. And what about killer side? Once 2 survivors are up there, they can hold the game hostage…
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When a player kills himself 20 seconds after the match starts, it's not selfish or altruistic, it's trolling.
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My Steam comments are already set to not allow people outside of friend list to post into that section. Not accepting doesn't work simply because I got 2 people like that who are actually fine and completely ignoring is just a stupid decision but there should be a way to punish players for evading a system.
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oops, I completely forgot about that thing. lol, my bad and thanks for the help! :D :)
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Alright, where exactly then?
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I remember they even had testing servers for this but it was only for testing so what's the overall status of those features?