The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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More BP/Iridescent Shards.
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Well, that's how matchmaking in DbD strangely works. Groups of pre-made survivors (SWF) can potentially get weaker killers, if each individual isn't extremely good. Still, they have the communication advantage and you, as a killer, need to play against five people - against the survivors and against yourself. I had a…
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This perk seems nice on Oni when combined with Infectious Fright. But otherwise, it's pretty niche.
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I think there was a case where it didn't work for me when combined with Botany Knowledge. I did a full heal and didn't get 16 charges for Renewal. But it could just be that my memory is a bit obscured. And the "didn't get fixed for decades" part was an overexaggeration. I just wanted to make clear that there might have…
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Well, than there was a bug in the game that didn't get fixed for decades. But it's nice to see that it works properly now.
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Well, Leader and Prove Thyselves are "aura" perks (not in the typical sense, they have a buff "aura"). So that's why they have a small blue icon. We'll Make It is a timed perk, so it makes sense to show it to you and your unhooked survivor (so they don't run away). However, Botany Knowledge is a permanent healing speed…
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Apparently, I would be able to give 27 out of 33 killers a unique 4 perk build. So perhaps I should use some perks twice, but not more than that. Anyways, have a great day!
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Thrilling Thremors seems interesting on her. Oppresion might be interesting on her as well. Btw, I can't use No Way Out because me Trapper needs it more than her. I could use Machine Learning and Deadlock on Hag to replace Corrupt Intervention, although I might not got a lot of value from Machine Learning since Hag does…
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I feel you, fella. I used to be a really bad killer, but I always tried to play nice so everyone can enjoy the match. And btw, you can't always play nice (like camping in the end-game is normal because well, there isn't really a way to get safe downs without loosing pressure) However, there are always mean people who will…
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Apparently, those "killers" of the survey perks are just random example things (as well as the perks), so they could show some examples of text standardisation. Also I would like the snail to become a real thing, because it sounds wierd and you wouldn't expect a snail to be scary at all.
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Well, if your fellow survivors don't come to rescue you and the killer is not camping the hook, I recommend Kindred. For killers, I first recommend playing one of the easier killers like Trapper of Wraith (Trapper has at least okay perks). If you trouble and don't know where people are, you could run Whisperers and check…
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They honestly should just use the wiki's description and shorten them like example C in the survey.
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Interesting concept, although the killer's power seems quite complex (fitting most of the current killers). What's also quite interesting is that I wanted to make a gardener killer too, although I had a different Idea. I really like Out From The Shadows and Shared Pain.
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I also want to add that some people can't handle loosing and are unable to self-reflect and see their own mistakes. Those people usually start to trash-talk, even blaming and harassing teammates for their own mistakes. Telling those people to self-reflect and trying to see their own mistakes might help, but not every…
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Well, perhaps it's because relatively young players (usually teenagers and young adults) play the game. Younger people are on average more toxic than older people. Also, some people feel better when they ruin other people's life, reputation, etc. And unfortunately, there are many of these trolls and other sort of mean…
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I also did think off an undectable extension as well, however, the value should not go above 1 or 2 seconds since some killers have a small basekit undetectable and higher values might make some of their add-ons useless (to be fair Demogorgon's green mushroom is already quite useless).
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An alternative (or additio) to that would reworking to tar add-on into a camo add-on, imitating the color(s) of the floor.
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I would make the considerably closer scratch mark spawn default for all characters. And it should have a secondary effect like: increases footstep volume (of survivors) by 50/75/100%. This would make it actually viable against flashlight quads that can run at you (because now you would actually hear them coming).
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Some of these perks are actually quite viable (Hysteria and Claustrophobia) and some of them are very niche, but okay (like Stridor for Spirit). I think the developers just want to drop buffs slowly so they have more content in the future to add (or they simply have no idea how to buff them properly).
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To my knowledge, the only way of getting them is through trading/buying cards or getting them while playing the game. I've never heard on an event giving away DbD booster packs, so you'll need to make them with gems.
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Many people usually try to buff perks that are quite okay in its niche, but I prefer buffing perks that have very minor effects (like This Is Not Happening or Poised). This Is Not Happening Now increases the size of both good and great skill checks (while being injured). Increases skill check trigger odds by 4% (while…
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One way to stop this type of Sadako build is by bringing Boon: Exponential. It could get destroyed, but if Sadako doesn't, she can't get condemned stacks because they can pick themselves up. But if were asking for a nerf for this add-on, I would rather rework her and change some of her add-ons.
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I really love Grim Embrace. It's not the strongest perk and has a weak effect compared to its activation conditions but global generator block + aura reveal of the obsession is kinda nice. For survivors I really like Resilence. It usually helps against a lot of killers and the small vault speed increase is kinda nice too…
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I play a lot of different games myself, but most of the time, I play Hunt: Showdown or Rainbow Six Siege.
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If they release a DbD board game, there should be event cards like Basement Bubba, T-Bagging Dwight, etc (if they take a more humourous approuch of the board game). Otherwise I would like to see some cards like Map Cards and certain Character cards gain better stats on them (like e.g. Wraith on Autohaven maps).
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Thank you guys. I might turn back (if they would bring a decent update that catches me interest).
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Insidious. Apart from camping it's a waste of a perk slot and should definitely be reworked, because the current way it works encourage (or at least rewards) camping or other cheesy strategies.
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I really hope BHVR will once again look at perks and „organize“ their choice of words, similar like you did. So there aren't 5 million terms for the same thing (like altrustic healing speed).
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They are especially annoying on indoor maps, a simple aura-reveal could help finding them on larger/indoor maps. Perhaps the base-kit reveal should happen once the exit gates are powered and not at the start of EGC, since you're most likely to throw the game if you're looking for glyphs during EGC instead of helping your…
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It looks quite interesting, but I'm not sure if it will run well on my PC (on medium graphic settings), since its graphic looks quite demanding (perhaps it isn't?). Anyway, I never say no to a free game 😉
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I think the only reason for them changing Knock Out from triggering on all attacks to basic attacks was that Cannibal already has an add-on that does almost the same thing. I agree on recovery penalty buff, however I would also re-add the deafness effect (without the white noise, since some people get sick/ get…
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An increased duration as well as footstep volume reduction (by 100%) might make this perk more useful. But most people still won't use it since people prefer perks that can be used indefinitely (or have powerful effects like Adrenaline).
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Tinkerer Oni ;)
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I think it should have a slightly longer (perhaps 35/40/45 seconds) duration and also should reset the cooldown if the Obsession looses another health state (currently you keep the duration of Dark Devotion, even if you hit your Obsession again).
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Not gonna lie, these new breakable walls textures look really good. The new pallet texture has more lines (at least that's what's looking different). Basement looks also great, but did they secretly changed the locker layout of the basement?
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Ace I guess...
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I think the perk isn't that bad, however you need killers that keep survivors injured in order to make this perk work/ worth it (reminds me of Thanatophobia). Maybe Blood Echo's Hemorrhage should affect you even when healthy (and should cause you to leave pools of blood). This would make it more interesting and also buffs…
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As a regular killer enjoyer I would say 2 to 3 times a match. Sometimes you just think you would hit someone and miss, sometimes they dodge. But most of the time missing a basic attack isn't that common. However, if we include special attacks, it would be much more common (at least for me). Sometimes you just want to snipe…
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I think many people including myself are simply to lazy to look up if a post about this hook spot had been made already, that's why so many duplicates exists 😅
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I already posted it into bug reports, perhaps you could upvote it and add your video in the comments (if you like). Here's the link: https://forum.deadbydaylight.com/en/discussion/351292/bugged-hook-on-midwhich#latest
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Build 1: - Adrenaline - Resilience - No One Left Behind - Prove Thyself This build mainly focuses around generator completion with a bit of chasing and end game power. Build 2: - Blood Pact - Disortion - Self-preservation - Sprintburst This build focuses around chasing power with a bit of stealth and supporting power/info.
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I honestly think it isn't a bad perk by any means, however sometimes people could bring zero boons or you can have people with boons on a very large map. For some killers it isn't a big problem to traverse the map and snuff them out (e.g. Wraith), for others it takes ages. So my suggestion would be that in addition to its…
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It should work for both good and great skill checks as well as increasing the skill check trigger odds by 5% when injured and repairing/healing. Wouldn't be op, but a bit more useful for No Mither builds (and Autodidact+ Solidarity builds).
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I think it should be reworked into something like this: - After a survivor gets unhooked, gain the Undetectable Status Effect for 7/9/11 seconds. Might not seem particularly strong but discourages camping and rewards gettting many hooks (aka playing well (most of the time). And to be fair, Insidious usually doesn't give…
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It's a hard decision. If you want to learn the basics of each killer and don't care about good perks, I recommend Wraith. If you want good perks and also learn 'set-up killers', I recommend Trapper. If you want a slightly harder time learning killer (and also understand the basics of ranger killers), I recommend Huntress.…
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Perhaps more people are playing killer. At night usually there's an equal amount of killers and survivors (not constantly, but according to matchmaking insensitives it is). But most of the time there are more killers and less survivors, meaning you have a long queue time. And since killers are only one person, the have…
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Oppression and Doctor's madness 😉 Also Zanshin Tactics and Claustrophobia should work together (currently both perks use yellow auras, which doesn't make much sense (at least for Claustrophobia)).
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I think it should be able to activate twice (or also trice, but that won't do much) per match or its generator block should stay active for 40/50/60 seconds.
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Or you could still be injured at the start of the game and suffer from the broken effect for 180/120/60 seconds.
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Interesting idea, especially the healing speed. Deep wound mechanic seems cool, but could be replaced with: - each time you get injured or put into the dying state, you suffer from the broken effect for 60/45/30 seconds. Also it should keep its other benefits.