The Dead by Daylight team would like your feedback in a Player Satisfaction survey! https://dbd.game/4dbgMEM
Comments
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Yeh… much sadge :(
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Back when the game released, Self-Care would heal you at 80% of the regular heal speed. If that was never changed, that would be the norm for self-healing without a medkit. If that is intended for self healing, then it should say so because to my knowledge, a self-healing penalty was just a Self-Care thing.
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I think we agree then. The reason why I said that it could be a 10 second self-heal and it'd be fair is because I believe the wording of the perk is intentional, so all healing speeds within the boon should be buffed. There shouldn't be a hidden penalty being applied to it. If it's changed to just altruistic healing speeds…
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It could simply be survivors can heal themselves without a medkit and it’d be great. The way it’s worded implies that self-healing inherently has a 50% penalty when that penalty is exclusive to Self-Care. In your opinion, should CoH be simply a free medkit for all survivors, or be a buff to all healing speeds and a free…
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It could be lower but it would have to depend on what the devs want CoH to be. A simple medkit for all survivors, or a buff to all healing speeds that also allows survivors to have a medkit (how it’s currently worded).
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It would make it easier to rebalance. The buff could be lower. It could even be Botany Knowledge numbers. But it would make it clearer what the boost should be in order to keep it from being overpowered. (If you even want to give it a boost to healing speed. The perk could’ve just been “allows all survivors to heal…
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Shouldn’t the perk tell you that you have a 50% penalty to self-healing then? Because the 50% penalty belongs to Self-Care.
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But then shouldn’t the perk be properly worded as “the speed of healing other survivors is increased by 75% and survivors can heal themselves without a medkit”? Right now it’s worded in a way that suggests that all healing speeds are buffed by 75% and that’s kind of misleading.
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Thanks for the math. It's weird that CoH has a penalty to self-healing without saying it. It kind of implies that all self-healing actions have an inherent 50% penalty when that's only exclusive to Self-Care healing.
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Yes, but that's what I mean. The perk should be working properly so it could be rebalanced appropriately. I'd be okay with nerfing CoH to 50%, but remove the self-care penalty so it's just a flat 50% buff to all healing speeds. That way no matter what it's roughly a 10 sec heal. I think that's more reasonable. Actually, a…
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I could’ve sworn they removed that penalty. Even Alex’s Toolbox, the one toolbox designed for sabotaging, has a charge penalty.
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It's the only oddball out of the map offerings.
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Maybe but then again, the Strode Key offering does say Haddonfield not Lampkin Lane.
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Yes, Midwich is the map but Silent Hill is not mentioned on the offering. The map is mentioned instead.
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The next confirmed killer that will receive changes is Doctor, but both Billy and Leatherface are also on the list for (at the very least) an addon pass.
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Thank you for explaining, though logically, that doesn't make sense. The way I see it... if only one survivor uses Decisive Strike or any obsession perk, they should be the obsession, since the text says "Increases your chances of being the Obsession".
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No. I'll give you an example... I was playing killer with no obsession perks and a Dwight was my obsession, but at the score tally screen, he only had his three unique perks. Someone else did have Decisive Strike, but was not the obsession.
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I'd like to say first that the endgame looks amazing. My question is... Have you taken in consideration if a killer decides to hook a survivor in the basement, and if someone else saves them, the killer proceeds to block the basement stairs to prevent them from leaving and just letting the three minute timer to go down?