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Komodo07

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Komodo07
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  • A lot of people on this forum are in the sweat lord mmr and it shows from their posts. I played SM plenty before Chucky dropped and only had one game where everyone dropped when they saw her. I just farmed all those bots for what they were worth, didn't ruin my game lol.
  • A very fun and balanced killer. Scamper and Slice and Dice are easy to avoid if you know what you're doing. His strengh is in his size and flying under the radar. That's why I've been leaning into the undetectable part of his kit.
  • Tools of Torment 8/10 - This killer is what got me back into DBD this year. The aesthetic of a killer with drones was right up my alley. I wanted to play her sooner but since I knew a rework was coming I waited. I was pleasantly surprised when I found that she wasn't completely destroyed after the rework and I enjoy her…
  • Maybe my reply was a bit terse but it's a personal annoyance when I see one thing talked about and meaning another. I work in IT so it happens a lot. It wasn't aimed at you personally, I've seen face camping and proxy camping used interchangeably for a while now. For the purposes of objective discussion and how BHVR…
  • As this thread and many others before it have shown, people are using the term face camping but really meaning proxy camping or just keeping an eye on the hook from a distance. BHVR addressed literal face camping, which was a negligible issue at best and a good way for killers to waste their time. Proxy camping is not…
  • Literal face camping was never a big issue to begin with. In the maybe 5 games out of 100 it did happen, if the killer was stupid enough to sit on me for 2 whole minutes then he just lost 3 gens. Unfortunately I don't get the option to waste a stupid killers time anymore.
  • Meryl Streep. One of her perks would be called Emasculation. The effect would be that she verbally dresses down the killer which immediately breaks chase and removes haste effects. Chase can't be resumed on that survivor for 3/4/5 seconds.
  • Robert England's Freddy is so much more iconic than whoever it was that played him in that remake. Part of his character is the quips he makes which the remake doesn't give at all. I feel like BHVR should try their best to bring classic Freddy to the game with Robert England's voice and leave anything referencing that…
  • Hey! It's not the size of the terror radius, it's how you use it!
  • Agreed.It doesn't make sense why they are separate to begin with. It wouldn't change what shows up in the bloodweb, it would just make it where you have access to a larger pool of items. There's many characters I've sank BP into just to get the perks, the offerings and items are completely wasted since I was never going to…
  • You will be treated like a 10 year old and you will like it!
  • Attack of the Killer Tomatoes.
  • Killer: I main SM currently because I like the technology aesthetic. I'm always drawn to classes like engineers and machinists with drone or turret 'pets' so to speak. She's also great at stealth and crippling a chase which fits my playstyle. Nothing is more boring to me than chasing someone all over creation. Survivor: I…
  • Hawkins was my favorite sadly. I wish they would reskin and release it again just calling it something else.
  • I wish they had gone with a charge system. Rough concept: the survivor finds a totem and blesses it, this would disable the boon perk the rest of the game (this should give some equivalence to hexes). The totem is now charged with magic and, taking CoH for example, would have 4 health states worth of charge. Once the…
  • I also thought Insidious made you invisible. I would hook someone then back up a few feet and just stand there waiting for an unhook. It worked surprisingly well which perpetuated the invisibility notion for a while.
  • Chasing survivors all over the map is boring. Killer design in the vein of Knight and Skull Merchant is a breath of fresh air since they break up the monotony of chases and to an extent makes it feel like you have a team of your own. In the case of SM specifically, she also offers a playstyle that flips the script and…
  • I would like to see a voiced Jeff Goldblum. He would fit so well.
  • They could change it to limit the glow to just the eyes. All killers would have easily noticeable glowing red eyes. That would allow survivors to still see which direction the killer is facing at a distance. At the same time it would prevent the red glow from being seen through walls since it would no longer be on the…
  • They should just change the addon to move the slider in the other direction. Instead of darker traps, increase their transparency a bit and make 'camo' traps. Those could be used regardless of environment.
  • This might hold water if survivors only teabagged in response to the killers actions. I've had too many games where they will just teabag even when I played the match casually. I've stopped going to the exit gates if they're open a lot of the times. The funny thing is, EGC will count down until there's just a handful of…
  • The mini blood warden and the one that reduces how far away they can see me when asleep. Paired with Blood Warden, Fire Up and NOED. 4th perk slot is open.
  • All killers should be anti loop, chasing y'all all over the place is boring. I'm not here to play track and field simulator. My garden needs more fertilizer and you're it!
  • I wouldn't mind seeing some kind of 'kick out' function added to survivor for those killers that stay close enough to smell their breath through the screen. It could be a base function of survivor active during the first hook state. It would send you immediately to the second hook state if you attempt it but if you land…
  • Can we get the skin from this while we're at it? Imagine 8 bit Freddy chasing survivors.
  • I would like it if SBMM had a bit of nuance, such as character level. Example: I bought the Artist a few days ago and have been giving her a try. I was level 1 with only a single yellow perk to use but I was getting matched with survivors that ran circles around me. I can accept that my lack of knowledge on using her was a…
  • I know medkits use charges to heal but I couldn't tell you how many it takes to heal to full off the top of my head. Making CoH work off a charge system might be an option. Once all charges are expended the totem runs out of power and turns to ash or something. In addition, totems could have a charge counter variable…
  • Walk icon for general traveling. Run icon to know someone is possibly being chased or just generally leaving scratch marks. Generator icon for someone working gens. Crow icon for someone afk.
  • Keep it up and I'll have to use the secret killer perk, Hex: Exit Gate Shenanigans. When survivors leave through one exit gate they come in through the other exit gate. This continues until all survivors have been slugged so they can exit in the groveling position they deserve.
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