The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Yeah like what's the actual purpose of PTB, delaying updates 2 weeks?? come on bhvr, start listening to your community or this new discord game will take over lol
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tbh just ignore bhvr fans, the legion is a bad killer and a wasted potential on a great concept. Don't believe me?? check player stats since release. 13-15k players since new update, and for updates it used to peak 54k. This devs only care about money, they don't think outside the box, like for instance the only popular…
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Uhh no. SWF work because survs are op. A lone survivor can win a game for himself because the killer needs a lot of buffs. It's not a swf problem rather the killer lacking the power of owning and dominating the match.
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A game which these much sales should have already included a colorblind mode a long time ago but I guess daily cosmetics are more important right devs? ¯_(ツ)_/¯
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Don't dodge you pussy, play the game and get gud
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Doc with distressing 3 and bbq 3 will help you to level up anything. Then the rest is up to you
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Killer pick up buff is ok, it should help and now main flashlight survivors should be better at aiming if they really want to save their partners. What is wrong is the BNP nerf, like seriously, the only purpose of that item was to get a gen fast (that's why it's ultra rare and not only very rare). It doesn't make much…
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Huh too bad "stealth" doesn't exist in this game because of bad map design and silly big player models with claudette being the only stealthy character. The same applies to the way survivors shake off the killer out of a chase and the same goes for why survivors loop the killer instead of trying to get out of the chase.…
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That's pretty good haha
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-Survivors staying still have crows around their head, revealing their position -Killers staying still near a hooked survivors get a free kill xDDDDDDDDDDDDDDDDD P.S: TBH KILLERS who camp/hard patrol should get a slower entity's progression on the survivor's HP