Comments
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Yea didn't notice cuz I am down with the sickness rite now (covid) and my attention span isn't super great. Ree.
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Generally speaking that is a really bad way to balance games. You shouldn't be trying to "trade" one thing for another.
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A better solution would be to heavily limit the amount of items you can have on any one character at a time based on its rarity. As someone who also has hundreds of every item I think its really stupid that I can play with Purple+ tier items without any repercussions simply because I have played the game longer than…
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Lets make Eruption disable if its triggers a single time. Or disable every exposed perk if you get a successful down with any exposed perk. Yea no, this is just a bad idea.
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1) Making gift of pain base kit would likely result in the follwing: Survivors would refuse to heal, basically turning every game into a match against Plague or Legion. In order for this to be a large enough incentive for the killers to not tunnel the percentage of gen speed reduction would have to be fairly substantial,…
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This wasn't really a discussion about dead zones, as that is a completely different topic. The difference between a 'Dead Zone' and this particular set of stairs is that you can spot a dead zone from a mile away. These stairs give the illusion of safety which no other vault location in the game does. Additionally RPD in…
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The main difference between the two different staircase vaults is that, for the metal stairs, its not difficult at all to intentionally approach the stairs from a good angle. Its very easy to approach from the helicopter and still vault it as if coming from the hallway due to the way the connection room between the…
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I would honestly go so far as to say that using that vault from main is a death sentence. Using it from Library is the only 'consistent' way of using it considering that using it from Bathrooms isn't always available (50% of the time you play on that map those bathrooms aren't available). The problem is that you should…
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Reading this hurts my eyes. You need to learn to write paragraphs, not bricks.
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This is a good idea in theory, but what if you are in a 3 or 4 gen situation and the killer has kicked them all? Or what if you are in a 5 gen situation and the killer has kicked the 3 gens closest to each other in an attempt you make you exclusively only do the other 2 gens to create a gen for later? Its really silly that…
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Not that I am disagreeing with your reasoning but Blight and Spirit are both very capable of going toe to toes with well coordinated SWF groups, blight is arguably better than nurse on any map that doesn't have verticality as one of its main features.
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Assuming you do not have the blind status effect you can watch for the aura of the survivor being placed on the hook, as soon as you see that aura show up you can let go of the generator, then shortly after resume. You don't have to stop as soon as someone gets picked up (and sometimes letting go early can screw you over…
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How does co-oping generators that have been kicked help? Isn't that a bit risky? If your gamble doesn't pay off now you have 2 players that can't do anything instead of just 1. If my teammates consistently were strong at looping I wouldn't want to bash my head into a wall every time I played solo queue. So you want to make…
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Its clear that you didn't read the post. I went over why add-ons don't actually facilitate build diversity on most killers. And yes some killers would lose some viability but here is the neat part.. If add-ons don't exist it becomes significantly easier to balance killers abilities. In the past killers that relied heavily…
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I am very curious to know if you feel the same way about survivors who get cucked because their teamamtes DC'd before they could activate their perks...