As it stands in Solo Queue there is no way for your teammates to know if you have Kinship is if you tell them in the chat before the match starts (assuming they can even see the chat) or if you are in voice comms with them. Meanwhile rebeccas perk give you a bright and shiny white aura around the player on the hook.
I am all for 50/50 spots. Filler Pallets, Z-Walls and U-Walls all have their uses and can actually be played around, this location however is not a 50/50 its a 0/100 in the killers favor. The only exception being Balanced Landing or Dead Hard both of which have better uses from various different locations near that vault.…
I honestly don't really know how to counter this perk in Solo Queue. When playing SWF it makes sense that you can just say "I am about to be downed" and your teammates will let go of gens. However in Solo Queue you rarely, if ever, have any information about when the person being chased is about to go down. The only…
Saboteur (the perk, not the action) is in a really bad state rite now, and has been ever since they changed how it functions. I agree with the fact that Sabotage as a perk needed a cooldown, but the way it was implemented is pretty terrible. If you are unaware Saboteur goes on cooldown the moment you let go of a hook,…
And by extension, items as well as item rarities. What do they truly offer to the game? I would say build diversity but that would imply that add-ons function completely differently from each other, when in reality the vast majority of add-ons are simply different tiers of the same add-on. Most add-ons give things like…
Almost every question on this survey makes no sense given the context of the game. "Do I feel like I won this match" and "I enjoyed this match" are the only two question that make sense "Did you play this match with a more casual mindset or a more competitive mindset" More often than not your mindset will change throughout…
PC When teleporting to the survivor they would be stunned until another survivor interacted with them. The killer is able to hit them as much as they want and is able to bring them to the hook, none of this breaks the stun. Played on The Game. Not sure how to reproduce, but it happened when the killer stunned me at the end…