Leslie

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Leslie
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  • Pyramid Heads I've been going against don't even ignore the DS. They tunnel and pick up regardless of there being an obsession or not. The cages suck. Torment is best used as a quick execute on third/final hook.
  • All skillchecks should be like Doctor's skillchecks. The current normal for skillchecks takes no skill at all, they're the same thing everytime, only on slightly different timings after the sound. If they were like the Doctor's they'd actually take some skill.
  • Unhooked guy gets a 4 second aura of a killer within 40m of the hook.
  • You're able to reach 99%? I still have issues stalking someone and it doing nothing.
  • Dead Hard is the best survivor perk. You might get DS'd (dedicated servered) once in a while but the perk is so versatile. It's by far the most frustrating perk to go against as a killer, assuming the survivor is using it properly. Without a doubt Save the Best for Last is the best killer perk. It's amazing on pretty much…
  • Had a guy post a swastika to my Steam profile every day for like 2 months. His friend stopped after a week. All I did was beat them in one match. I used to do a totem build too. Ruin, Devour, Thrill and Whispers on Myers. There are a lot of posts about me cheating (they didn't know how TotH works) and being "too…
  • Clearly you're unfamiliar with killer. That would 100% encourage more face-camping in an effort to leave red ranks. Rank/pips are worthless. Always have been, seemingly always will be. Using them as a punishment will never work.
  • Hatch should be like it is now, except it spawns / is shown from the start of the match. Maybe have it highlight in the same manner as the exit gates, when the end game starts. Remove keys as a usable item. Make an offering that spawns an extra chest in the basement which contains a key. Maybe a yellow could spawn the…
  • I would do something with gen regression. Maybe make new Ruin default, but at a much reduced rate. Kicking a gen speeds up the regression or acts like a weaker Pop Goes the Weasel, which you can repeat, to remove a small amount of progression. I'd for sure make it so a survivor has to commit more than a tap to stop the…
  • Noticed this too in a game with a killer using bamboozle. Could not go through a window after them but the entity didn't show up to indicate it was blocked.
  • Iridescent Head is fine. The problem, if there is one, is the extra Hatchet add-on(s). The safety of having extra chances undermines the risk vs reward of an IH.
  • Then the description should be updated to make that clear.
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