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Litany

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Litany
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  • Right - fun can be it's own reward but there's so much emphasis on besting the opposition (survivor over killer or killer over survivor), and rank value that things that might be fun or interesting don't matter to many. but that's all games where there is room for competition. Same thing in any game - the internet quickly…
  • Maybe to synergize together? Spine Chill goes off, you look around, now you know exactly where the killer is coming from? No one wants to use two perk slots for such a thing, though.
  • Anecdotal, but as a low level killer I've found it helpful as I can sweep across generators and cause people to move away from them, thereby sloiwing down gen progression. I'm sure this doesn't work all the time or with experienced survivors, but it feels like if I stare ad gens without necessarily going all the way up to…
  • candygram
  • As someone who plays both sides, I am definitely frustrated when I get camped. It's not fun for the survivor and effectively makes you a loser. I've come to the conclusion that despite my frustration, that's just tough. If I'm running killer and trying to learn nurse and get bullied by survivors, that's also tough. OP,…
  • THIS. Look at the right sidebar and you will see the second skull more obviously. These are just the skulls from the 'hash mark' five line logo that you see in the loading screen. Everyone's 'black goo' and skull theories are not on the mark at all.
  • I agree with the person who said the killer is in the power position. I actually play both killer and survivor (poorly). I look at the bloodlust mechanic not as a reward to the killer but a punishment to the survivor for not losing the killer quickly - you should be scared and trying to avoid the killer at all costs, not…
  • It's the left end of the logo.
  • Agreed; it's just the skull on the left from the hashmarks/load screen logo with the four skulls.
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