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Lost_Boy

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Lost_Boy
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  • Queue times seem the same as last time. Way too long for me. The annoyance of having such long queues as killer outweighs the fun factor.
  • People that have been around since it all began properly in the early 80's could be anywhere between 45-75 years old. If you've been gaming for the last 40 years then I doubt anything is ever going to make you stop. It's basically engrained into your DNA.
  • Knockout, infectious fright, hex third seal & hex undying. Survivors absolutely hate this build and will make sure you know about it in end game chat. It's also horrible to go against in solo queue. Even SWF struggle with it if the don't have good map awareness over comms. Its very oppressive and can be used with any…
  • Its called alpha state. It happens when you do repetitive tasks over long periods of time. A good example is when driving a car and sometimes your brain completely switches off and 10 mins later you come to and realise you've been driving and can't really remember the last 10 minutes of driving. Apparently we do it…
  • I tried it out on all killers. Knockout, infectious fright, hex third seal & hex undying. It's very strong on pretty much every killer. You can basically win at any point of the game and it completely negates a large amounts of perks. Survivors absolutely hate it and you will get abused, even if you hook them all at the…
  • My solo queue games generally go like: DC or hook suicide at 5 gens Hook camping blight Mend simulator legion DC at 4 gens Spirit, nurse or Billy - proximity camp Hook suicide Tunneling killer Proximity camping killer Reasonable game DC at 5 gens DC at 2 gens Stealth killer with indoor map offering Repeat 1 decent game…
  • Why do people still talk about MMR as if actually matters? Everyone knows that there isn't any hidden brackets that match people fairly against others in the same bracket. You literally get to a soft cap and then get matched with everyone else that isn't in the new player bracket. The new player bracket is basically a…
  • I don't think the difference between SWF & Killer is that big to be honest. Killers still win a significant amount of games against good SWF teams. The fact that they balance around SWF & Killer is what makes solo queue so miserable. BHVR is so scared that any significant buff to solo queue would just make SWF god mode and…
  • They definitely over buffed the CD between changing forms imo. It needed changed but seems too strong now.
  • Maybe not removed but it could definitely be adjusted inline with map reworks. Theres a lot more filler pallet loops these days on maps that are absolutely useless to the point that a killer can literally lunge around them or just skip the pallet entirely. BL becomes a problem when you have maps filled with these types of…
  • The concept of chaos shuffle is fine it's just the playerbase that makes it bad (no surprise there). Most games are just proximity camping or tunneling, incentivized by 3 X blood points. Who would have that that might encourage players to not have fun.
  • Definitely feels like survivors are slowly bleeding away from the game. Can probably be blamed on a prolonged period of frustration when playing solo queue. It's really not uncommon to go on endless losing streaks in solo queue with DCs, hook suicide, bad teammates, hook proximity camping, tunneling, OP killers. All of…
  • I tested it a while back on almost all killers. It is very strong and I barely lost any games including multiple SWF, TTV SWFs. It's mega boring but very effective (even more so than tunneling). If people are playing this and finding it works I'm not surprised it's getting more popular. I stopped using it though I've…
  • Yeah obviously it's not going to be for every person that uses the perk, but it definitely is for a lot of people.
  • I mean playing killer is inherently always going to be more stressful because you basically have to always be in chase or as close as possible to maintaining 100% up time in chase when you aren't travelling between gens, kicking gens etc. Naturally that makes games much more stressful due to increased levels of…
  • Window of opportunity is never ever getting nerfed I wish people would stop asking for it. It's way too important for newer players trying to get to know the game maps considering theres a huge amount of maps these days with multiple configurations. Its definitely a crutch perk though I mean if you run some blindness…
  • Played on and off for around 3-4 years now. I often take extended breaks probably around twice a year at least for 2 months at a time. I play until i start getting frustrated and then I'll randomly just uninstall 1 day and not touch it again for a few months. I'm probably due a break soon tbh, can feel my patience…
  • Yeah some of the recent reworks and new maps are pretty awful for survivor. Like Haddonfield you can pretty much see all sides of the map if your hooked in the middle. Killer literally has no choice but to proximity camp regardless if they want to or not. Not really a fan of the trend of smaller maps with barely anything…
  • I mean the loops he shows do work, especially if you're running resilience, lithe & finesse. I do think the margin for error is exaggerated though and much smaller than he implies when making videos about them. They aren't infinite loops by any means and I've found if you can run them a couple of times it's usually better…
  • I would agree that certain maps have a ridiculous amount of unsafe areas now and it's easy to get pushed into areas where it's almost impossible to survive longer than 20 seconds, but looping is definitely still possible and most maps have a specific area that should be your goal to get to and it becomes very strong. You…
  • Controlling & protecting the centre of the map/board is often the difference between winning and losing. In chess you want to split your opponents central pieces and force them to the edges of the board where they have less control and movement options. Similar to what survivors want to do in DBD to force gens to be split…
  • Yeah unless we're both extremely unlucky with RNG. But now you have spoken up about it I'm almost convinced it's been shadow buffed and or bugged and we just don't know about it. I was actually going to make a post about it myself, but I've stopped using that build and it doesn't seem to happen as much when people aren't…
  • I suggested something similar a while back and it wasn't received very well. Mines was based on a karma system. If you go into negative karma you get prioritised with other people in negative karma and need to actually complete games with said people to build your karma back up into the positive to queue normally again.…
  • Been using it a lot and feel like I've had more success on pallets but still had a few times it's saved me on windows. Been hit quite a lot also though when I feel like I've got enough distance to make it through a window. Definitely think it should work when injured but I've got a feeling it's down to it possibly stacking…
  • I mean I personally don't consider proxy camping to be enjoyable because I know it takes very little skill and it has a negative impact how others perceive me and makes the game miserable for them. I'm not saying my sole purpose is to make sure others enjoy the game, but I like to win fairly according to my own standards.…
  • You're also neglecting the fact that I initially said I didn't think tunneling was the main problem now and proximity camping was the bigger issue. It's pointless continuing this discussion we both have different opinions on what is and isn't toxic. I could give you multiple examples on how to counter these types of SWFs…
  • Well I could just play devil's advocate and say that people playing in SWF with the intention using flashlights, flash bangs, sabotage, body blocking etc etc is also not toxic because it's an integral part of the game mechanics and also a valid way for a SWF to win as they usually have one designated gen jockey. It's just…
  • When I was testing out a slugging build for about 7-10 days on all killers there was a huge increase in the number of people unhooking themselves without perks or offerings. No hook camping. I would often either slug for 4 downs or 3 downs before hooking and at least one person would unhook every 2 games. It actually…
  • Hard camping has has effectively been replaced by proximity camping which happens a lot. Hard tunneling isn't as prominent like hit off the hook and go straight for that person, at all costs but general tunneling of 1 player happens fairly often where they actively choose the player over another when they know they have…
  • Tunneling & camping is toxic. You either haven't played survivor enough to see how it negatively effects all aspects of survivor gameplay or are trying to justify it because you use it as a crutch to win games. Just because it's not against the rules doesn't make it any less toxic. Good killers don't need to tunnel or…
  • I wish my teammates would actually do gens sick of looking at player icons seeing 3 people in chase at the same time & shortly after 2 of them going down. It's like every match tonight people just don't want to do gens. It's not even like they do well in chase either. I dont mind sitting on gens if people can at least run…
  • If you tunnel or camp you should expect to get some form of complaint in end game chat regardless of your own opinion if it's okay or not. The only way to truly avoid snidey comments in end game chat is by beating people in a way that they can't complain about I. e not camping or tunneling and getting a 3-4k. Even then…
  • Even though DBD is fairly simple in design it really does take a significant amount of time to actually learn how to play the game at a higher level of play on both sides. You get a grace period with low MMR and then you're thrown to the wolves playing against people with thousands of hours who know every perk and map…
  • Seems kinda strong tbh. Gonna massively effect mind gaming on a lot of different tiles and structures. Like a lot of pallets aren't worth breaking and survivors know that so they use misdirection to juke a killer into thinking they will run towards the short route around and double back to gain a bit of distance and reach…
  • So the nerf to the turn addons will really just effect his ability to traverse the map and avoid obstacles. He will still be able to curve around things at a slightly lesser rate due to the initial grace period where his turn rate is super sensitive. Doesn't really make much sense. 80% of the fun with Billy is whizzing…
  • Probably cause whenever on the rare occasion you actually encounter a hag they're normally quite good and have a similar play style to a 3 genning skull merchant. Barely commit to chase and zone off areas stringing out games. I don't personally hate playing against them, but it can become quite tedious. Luckily it's not…
  • Its pointless to even argue or give advice on the forums. Some people just can't comprehend that they just aren't as good as other people when playing a certain role in this game. They just want someone to validate their claim to make themselves feel better about losing to better players. The excuses and replies are always…
  • And if you're constantly losing to these teams then you definitely aren't playing at the top level of MMR. I don't even believe a top MMR bracket exists in this game due to the fact that queue times are literally the same for everyone. If it did then you would have massive variations in how long you need to wait,…
  • Killers stand no chance to get even 1k playing against skilled survivors is just 😂 Do you not realise how ridiculous that statement is and how badly it reflects in your personal skill level? You can literally go and watch any of the numerous content creators that make videos for this game and watch them consistently beat…
  • I purchased her for the perks cause I need to have all perks to satisfy my perk OCD, even though I don't use her perks or play her that often. But someday I might create a whacky build or see a build I want to try so I like having every perk available at T3 in all killers.
  • Thats exactly why it's getting nerfed. The fact that you need to run 4 perks to get a similar effect as 1 perk tells you everything you need to know about distortion. That being said you run whatever you want it's for your enjoyment at the end of the day and if you like sneaking around the map not interacting with the…
  • If you really want to win at any cost with any killer. Throw on hex undying, hex third seal, knockout & infectious fright. That build will win you 100% of matches with any killer as long as the hex third seal totem stands. It doesn't matter if it's SWF or solo queue. I tested this build for a week after seeing a lot of…
  • Won plenty of games with Singularity & Knight versus SWFs so I would consider them to be in the 75%. Never really got into Ghost face that much so can't really comment on his viability versus a decent SWF. If you can only win against SWF playing Nurse and struggle with other killers then it's an issue with your personal…
  • You can win against most SWFs with 75% of the killer roster if you put the effort in to learn them properly. The other 25% will be very difficult, but not impossible against most average SWF groups (which is what 80% of SWF teams are just average). Different builds that don't follow the normal gen regression meta work…
  • Are you running a VPN? I had issues after yesterdays update and couldn't load into any games and was getting that message. When I turned it off everything started working again. Seems to be back to normal today though.
  • Its definitely not the only viable way to win. Plenty of gen/hook orientated builds or aura builds that are very strong. Slugging is however an extremely effective way to win on almost any killer. Using a build like undying, third seal, infectious fright & knock out to slug for the 4 down before hooking renders a…
  • This is what the post is really about. Nothing to do with numbers on Steam.
  • I think he's the worst designed killer in the game . I have more fun playing F Tier killers than Dracula. I don't understand how anyone can main him or defend how bad his gameplay is. Each to their own I suppose.
  • Killers play toxic because survivors are toxic. Survivors play toxic because killers are toxic. What came first the chicken or the egg? All I know is it's an endless loop that will continue indefinitely whilst DBD is alive. You either ignore it and take the abuse on the chin or you join the rest of the toxic crew and see…
  • It's not something I personally do often unless it's been a hard fought match and I want that 4k, but I can see why other people do it. The amount of times I've seen salty SWF give tons of abuse in end game chat because that last person happened to get the hatch, even though they lost badly on a 3k. Slugging for the 4k…
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