The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

LowSodium

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LowSodium
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  • A point from your prior post Yes, a 4k that takes 14 minutes is much more fun than a 4k that takes 4.5 minutes. I absolutely agree. But from the killer side, a zero-k that takes 4.5 minutes because of genrush is just as unfun as your 4k that takes 4.5 minutes. And that is common as dirt these days.
  • Without disagreement. People will people. I think people tend to do this more, however, when they either decide to play the game as their "job" (streamers) or they no longer get the basic "charge" from playing the game as "intended", and move more toward playing to satisfy some other psychological tic, like cruelty.…
  • I mostly agree with this. Some killers (and in particular on some maps) are definitely too easy to loop and have limited counterplay or mindgaming potential. That killer player is not going to enjoy the game, and will perceive it as toxic behavior, but it probably is not. Rushing isn't toxic, per se. But Think about this:…
  • What an odd observation. This change doesn't fix deranking, it makes it easier. Derankers who want to stay in low ranks (either because they're "content creators" or sociopaths or both) so they can make a show of humiliating players with lesser skills will now find it substantially easier to do so. They can still loop, and…
  • Short of evaluating the "value" of individual perks and relative skill-set with that perk set, there will never be a "fair" matchmaking system. Derankers definitely amplify an existing problem of skill-set disparity. Casual gamers (I include myself) are never going to be at the same skill level as a streamer that literally…
  • What's worse, by the way, is that litterally every single survivor can now do this. Throw on Deliverance, and the last survivor can even rescue themselves, and just do the same thing. Basically, there is now no point of even trying to down a survivor anywhere within a 60 second crawl of the exit.
  • Strongly disagree that the perk is "just fine as it is on the PTB". Players can litterally use it to force the killer, once the gates are opened, to pick them up, and almost guarantee that they lose them out the gate, or just watch them helplessly as they just crawl out, unable to do squat about it. This version of DS…
  • Another factor not usually considered whenever people talk ranks is that skill in any given killer is not necessarily consistent with the others. I suck at Nurse, but do well at Hag and not terrible at a few others. When I'm playing with a new killer, or dusting off one I haven't played in a while, I wait until rank reset,…
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