Comments
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So basically I have to do their jobs for them? Is that not what theyre getting payed for?
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This plus a lot more
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Like i said it would make more sense for it to also be a part of iron will
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Ive run it quite a few times to find its just far too situational to run everygame, and when it does work sure it works but I couldve been running another perk, then again the screaminf effect would be moved to iron will so you can run that instead (if the idea goes through) and you get no groans
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Iron will would only have no screams and no groans of pain. That is if they decide to use my idea ( i doubt it ). Also calm spirit is currently very underwhelming and definitely not worth a perk slot as not only do most killers not use crows to find survivors but the screaming aspect is so situational it would make very…
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Maybe I’ll think of a rework for saboteur. I think the no scream thing should go to Iron Will cause why would a crow perk have a no screaming effect? And just the crow effect by itself is very underwhelming to use a perk slot on.
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Well its flawed rn but its meant to act as a queuing system too, thus survivors will be matched with killers of the same rank or “skill” so a 1000 hour killer doesnt destroy a team of 4 hour noobs.
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I agree, I really enjoy seeing perks like kindred and nolb changed and reworked to be more useful, although I play more survivor than killer but killer perk changes are really fun too. I just love the perks in this game.
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To me its just a bit too underwhelming. It does need some love but then again youre not entirely wrong.
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Thats a good idea
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Fair point
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Like I mentioned I think that effect should go to iron will cause it just makes more sense ya feel?
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Idk if this changes your opinion but it also reveals survivors too, so it may proc more often.
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That would be interesting
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Thats a bit too much. Id say if your gonna double the cooldown, keep revealibg the killer aura.
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thats fair. Judging by all of your responses, the best course of action would be to nerf the cooldown.
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Thats not a bad idea tbh, lol.
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Again, numbers can be tweaked, and if i remember correctly stealth killers no longer have thier auras revealed. Id say just increase the cooldown.
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Following that logic alert is more powerful than ooo because not only is there no cooldown but also infinite range. Maybe the cooldown could use some tinkering but to say its more powerful than ooo is a bit presumptuous.
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Well, maybe the cooldown should be increased but like i said in response to another comment maybe buff spies from the shadows in accordance.
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I was thinking that they could move that effect to iron will, since that just makes more sense than the crow perk. Also it was never a useful effect unless you were against the doctor or infectious fright. So i wouldnt even consider that a nerf if it never really did anything.
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hmm thats fair i guess, then again its only one map and one perk, plus its countered by stealth killers now if i remember correctly.
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I think if anything it fits the idea of the perk very well but thats an opinion on both sides. I dont see how it would be bad to go against on lery’s as it not only has a cooldown but also its just one map, its effect isnt really that strong for it to be bad to go against.
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Also perhaps have the dull totems aura visible to killers as well, with hex totems being a different color?