Comments
-
I've noticed that, when you tunnel someone, magically all survivors leave their gens and start trying to take hits for their teammate. It's just endless gen regression, rewards instant hits for essentially no chase, a free down whilst carrying someone I am still going to get to hook, just this endless buffet of poorly…
-
Never give up against a Forever Freddy. Hide in the basement of the map for 30+ minutes instead :3
-
Buy David, Get him to lvl 40-50. You'll have: Dead Hard, Spine Chill, Kindred, We'll Make It, and you can switch WMI with WGLF for more BP. Dejavu is also a really nice perk for any beginner. Buy Leatherface, Get him to lvl 40-50 You'll have: BBQ&Chili, Sloppy Butcher ........Insidious & NOED --no other perks needed! XD…
-
I got to rank 1 survivor, then picked up killer and did every killer adept, even Nurse; but I do not play killer any longer solely because of survivors who 360. It's my kryptonite. I have tried various interventions, such as predicting 360s, and learning to 360 as a survivor to give myself perspective, but I just cannot…
-
The only way I would *ever* consider trading away an entire health state permanently... ...is if I was rewarded an additional (4th) hook state, or given a reasonable condition of achieving some sort of Mettle-of-Man-esque hit-absorbing effect. ....or, just let us start the game healed, then when damaged we are broken the…
-
Too many deadzones in new maps, and the pallets unsafe. I feel like I am out of position almost everywhere. I hope to see some improvement.
-
The best way to counter the Twins is, scrap the idea of doing all 5 gens -- just hide in lockers and Urban Evasion around the map in a 45 minute game of hide & seek, because whoever gets found and downed against the Twins just kills themselves on hook or DC's. It's basically every man for himself or get camped.
-
Cooldowns on punishment perks are nice incase survivor teammates are throwing the game, purposely going down, farming hooks, etc. ...or Bubba chainsaws someone camping a hook, downs both survivors, and Surge triggers *twice*. There's reasons for brief cooldowns, trust me on this ... they cannot and will not remove the…
-
You have to match the pace of teammates, so if they are immersed you need to adopt their playstyle to survive and do well. ...And also match the pace of killer. UE users just need to pick up the pace when someone gets hooked, and not crawl to you when someone else is clearly being chased on the other side of map 😂
-
(survivor main, console, red ranks): When I play killer, I know I can purposely down the guy that was just rescued, and reduce pressure on me by 25%+ once more... However, I purposely target the rescuer before I chase the unhooked individual. If I do have to switch on to the unhooked individual, I typically slug not…
-
I don't think ranks really matter to the data. At low ranks you can befriend the killer, killer would just be doing a Daily, killer would be AFK, I would even get messages from Killers just asking me to help them with an achievement, it could be their first game trying out a new killer they have never played, etc.. At red…
-
I think you're beating around the bush here, and suggesting the "far superior AI" replace Behaviour for rolling out updates.
-
Kindred is a must for solo queue. It doesn't guarantee that you'll be saved from a hook (several Bubbas have managed to make me die first hook) but that's not what it's entirely for. It gives me enough map data that I can prevent half of the scenarios you listed from happening for the most part. You can tell they have…
-
I am sorry your killer (Plague) is unplayable. Might I suggest a killer like Spirit, who is currently resistant to Decisive Strike stuns? 🤣
-
Sabotage gameplay takes like a 3 man effort, so it's just more efficient to gen rush. Unless everyone is in agreement on the play style, the right plays won't be made. I view Sabotage as a "second chance" scenario you can *create for someone else* under a very specific circumstance (similar to how other second chance perks…