Comments
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@Peanits Thank you for acting on my earlier comment. 😁😍 You are good ya know 🙂
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Yes, unfortunately not a big fan of the new design. Everything is one colour and too large and spaced out. Is there any way to put a coloured line or something in between posts on a thread? Everything looks like one long continuous post and it's not as easy to process where new posts are :) EDIT: thank you for adding a…
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"Chaaaaaiinnn. Keep us together". Sorry, "The Subject"
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I really hope it's a bug and not intentional. The description of Undetectable means that it shouldn't counter SpCh
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Yea I miss them greatly. Was one of my favourite things to watch each week
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Brill thanks, I always thought the stats of the power and perks were in the patch notes. Thank you 🙂
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Can see today's update, where it says new content (Demogorgon/Steve/Nancy/) etc, but nothing about the power or perks?
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I tend not to cleanse; it gives The Plague a lot of power, and generally you end up being infected too soon afterwards again
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Completely agreed. The atmosphere is missing
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My heart sinks every time I get The Game as survivor. HATE IT lol. Never know where anything is 😂
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From the description of Undetectable, there's nothing to suggest that these perks will no longer work. It would be a pretty big step for the devs to do that. I THINK (from memory) it would be the first time that perks would be completely redundant in a match from the beginning with no potential of becoming active
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Been playing since Summer 2017, and nope never
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I have to agree with the lighting. It is so bright and garish now; very lacking on atmosphere. The old lighting was brilliantly creepy and atmospheric. Unfortunately it all seemed to get disgustingly bright when they "fixed it" some while back
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Sorry this might sound like a silly question, but what is a Dream Trap? Is it the same as a Dream Snare? The add-on descriptions refer to both. I'm confuzzled
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Playing Devil's Advocate, I don't think it would be fair to disable all detection perks, just because that would be a counter to Ghostface's power. That's the "unknown" element to the game; sometimes you'll face against perks that will affect how you play, sometimes it will be plain sailing with no perks to affect you You…
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This sums up a lot of why sensible debates fly out of control in this forum. Although I'm sure the OP was well intentioned, 17 up votes when nothing has actually changed 😂
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I think the appalling spelling and incorrect use of language answers the question. 😂
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Thank you for the input, very useful :)
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I completely agree with the sentiment of this discussion. If someone is privileged enough to offically represent our game, and endorsed by the Devs, they should be ambassadors for the game and maintain integrity.
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For newer players: Flailing your arms while hooked has always meant (and should always mean), "KILLER NEARBY"
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Well I think the key thing is the 60 second timer. It's definitely going to mean a lot of survivors won't run this now, as there's a huge possibility the perk will not be used at all in a match. Is it better like this, and more survivors switching to something else like Adrenaline, Self care, sprint burst? Or to increase…
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I definitely think an abandoned prison would work well. You can play with height, open and confined areas- even extra areas unlocked by powered gens
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I love the map. I think it's the variety I enjoy. Indoor play, outside play, height in the pagodas, grass, rocks, long open edges. I enjoy it :)
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I've been playing DBD for 2 years and since I've joined it means "KILLER IS NEARBY/CAMPING"
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Thank you to @AntiJelly for your time in explaining that :)
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No, teachables from DLC cost 2700 the first time they appear. They then reduce to 2000 (Clown perk Coulrophobia was 2000 only a few weeks ago). I THINK if there's two teachables from two DLCs, the one from the most recent DLC will cost the higher amount, but could be wrong there
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+1 for no button mashing
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I'd like to see the perk icons in-game refreshed a little. Always stay in the same position game-to-game would be nice. I'd also love a difference between when a perk is expired (used up and out of the game) and when it is inactive- for example blacked out when it's inactive but red crossed out when it's expired
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I've always wanted something like this since the removal of the moonlight offerings
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That's a freaking amazing idea.
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I hope that's fake. Constant aura reading doesn't sound like fun gameplay
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Personally, I think the hatch should be an "emergency escape". A way to keep items and add ons if you cannot complete the main objective. Half bloodpoints for this emergency escape. Survivor main.
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There once was a stalker called Mike Who spied on a person called Dwight He had such a shocker When grabbed from a locker He fleed using Decisive Strike
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Last year's Halloween music for me
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Freddy. Not fun to play against. Invisible and aura reading. This rework, unfortunately, sounds like the mechanic isn't changing much either :/
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Whilst I'm doing the same as @branchini1979 and waiting until the end of the event to start playing again, it would be nice if there was a way to dodge it. I like normal games, not farm and DC
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I'd love to see Oogie Boogie as a licensed killer (maybe as a Halloween or even Christmas chapter), and he did have his own video game ;)
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I know they've discounted it before, but I'd love to see weather effects. Heavy rain, snow, etc
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The Game, by miles
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I think he'd be a great boss. Seriously would love to work for him and his team
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I agree with all the above comments. I love the fact that's its a new mechanic, and a new way to mind game. Full kudos to the Devs there. But the requirements are too much IMO. Maybe have make it a cooldown instead? Also has anybody found it's weaker at the higher levels as the pebble travels "too far"? A couple of times I…
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I was really looking forward to this perk as it sounded pretty awesome. I've spent money getting the DLC, spent 800000BP unlocking the teachable, and it's just a very weak perk. I'm so disenchanted. It's 45 second load up in the darn terror radius time that makes it unviable in my opinion. Survivors have had pretty bad…
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It's Sidney 😂
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Jigsaw much? 😂
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Remember they're potentially making changes based on the PTB results (and presumably testing these changes). That takes time I'm sure
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+1
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Killer perk- "Murder" - Stillness crows appear around survivors 50/75/100% faster than normal. Survivors' also need to travel 5/10/15% further to stop to crows appearing. Survivor perk- "While The Coast is Clear"- when a teammate is hooked and the killer is within 10m of that hook, repair speed is increased by 10/15/20%.…
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Ah I see! I'm sorry, I completely mis-read the OP!! My bad 😂
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Because people still had a stock of them even after they stopped offering them. Lots of us still have them, like the Red Envelope offering. If they stopped offering moris for example, we'd all still have some in stock to spend. The Devs have called them "souvenirs"
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It doesn't mean they hacked, many of us still have them in stock before they stopped offering them. I've still got 5 or so