The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I absolutely agree with you! Lights Out would be so much fun in custom/kyf ... I'd really love to see more customisation options for kyf like special game modes.
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Yeah, I know what you mean and I get all your points and I'm very thankful for your opinions. They let me second guess this idea, but nonetheless I think it has to be done something about overpowered/ meta builds. Only relying on the same perks/ perk combination isn't healthy for a game on long terms. I'd love to see more…
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Ok, I see your point. But other games have changing limitations, too. For example trading card games: you buy cards for a lot of money and suddenly they are forbidden to play. Annoying, yes - but you find a way to play around it. Or online RPGs like Guild Wars 1 - they changed a lot of skills during the active times and…
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yeah, the focus on only the best perks might be a big issue there, that's right. maybe limit on 2 instead? But I don't think it's that bad for the game to bring some fresh winds into the existing builds at all. I mean, every new chapter we get 3 new perks at least, the amount is getting more and more horrible and the…
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Like I said... balancing - so some games are not way to one-sided. Srsly, killers playing 4 aura reveal perks or surviors running 3 speed boost perks .. that's not fun at all. There are so many perks to choose from
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In my opinion, this is the perfect example of how unbalanced the emblems are, compared survivor vs. killer. Maybe the devs take this as a hint to change something in the point system. It's really confusing that a killer still can get way more points than a survivor, even if he didn't kill a single one. Sure, chasing brings…
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I had the exact same problem today on switch.
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I‘m not sure how this could work, but I like the idea of a gamemode with certain rules. I for exampe would like to suggest gamesmodes like … only „character-own-perks“ & every survivor and item just once per team no perks and items at all specials „events“ during the match like sudden fog or entity traps,… something that…