The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I am also experiencing this bug and i thought i had been hacked. force logged out of every device and changed my password. I don't know what else to do.
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Slugging for the 4k is fine, 4 man slug with bleed out instead of hooks is where most of my hate for skully, twins and oni comes from. because i've had very little variation in their playstyles when i go against them.
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Great minds think alike! I just want slippery meat to be relatively useful, since tunneling and face camping are so rampant at the moment.
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Mostly so he doesn't become Another Legion right out of the gate. The extra 5% at the start would be pretty significant with perks like Lethal Pursuer. Though i can see that in some cases it would be pointless. again, i'm just throwing this out there to see if BHVR could do the rework.
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I don't have screencap or anything, but the button prompt is there, I'm furiously clicking the button for it to activate, i've tried long press, i've tried a different keybind, nada. 6 games it wouldn't work. trying it one last time.
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Awesome! didn't think of that, would speed up endgame too.
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It was Haddonfield, so the windows were all nicely aligned for infinite vaults. They didn't need to use pallets, that's the level of skill I'm talking about.
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Ah, I see, banned for getting bullied, the good old American way. Nearly got expelled from high school cause some jerk didn't like my voice and sent me to the hospital.
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It's mostly a rough idea. An effect that activates at match start to help survivors that is not beneficial for killers, but by hooking everyone, you activate a negative effect for survivors.
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I just noticed there weren't any perks that cause Hindered, which is a powerful effect, so I tried to balance it with a status cap and an increase over time.
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Before any "so OP" or "So weak" comments, all I do is post what I think of. I'm not a coder at behavior.
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I don't really try to make strong or meta perks. I mostly just write what pops into my head. If the devs or another forum poster sees it and it gives them ideas then it's fulfilled it's purpose ^.^
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I'm constantly using Autodidact, and thought it would be good for Gens. Not too powerful, but it could be killer late-game.
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Understood. Thank you for the quick response, I'll just delete this after a while.
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Could you elaborate? I would like to know why. I see Endless Faith as a Last Chance perk. Radiant Hope is to pull the killer's attention to the Seraphim player (or whoever is running it)
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Guess it'll make players think before playing as Seraphim. Good for loopers, bad for gen jockeys.
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I feel it has the same power as DS, since it's once per Trial.
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I've made 2/3 of The Werewolf's perks Hexes simply because they're fairly powerful, but useless if broken. Any feedback on improving them and the killer would be appreciated!
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It's a complicated ability, for sure, but survivors aren't forced to play killer side, they're still able to repair, heal, sabotage hooks, open the Exit Gate and unhook survivors. It would wholly depend on the player and their mood at the time. Doesn't stop the Killer from killing the Turncoat either.
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I think the abilities are countered by teamwork pretty well. Sabo builds, healing, etc would work wonders. I tried to build in a hard balance into every perk. Do you have any specific parts of the abilities that are calling you as a player?