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Slippery Meat rework
Instead of 3 additional chances of self unhook, increase the anti-camp range by an additional 4/6/8m and reduce progression by 10% if the killer is within 32m.
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Tunneling MMR
I believe that if you hook the same survivor within 2 minutes of them being unhooked without another survivor being hooked, it should double MMR gains. That way, killers are playing agaist higher level opponents that can properly deal with a tunneling, camping killer. Negate all MMR losses for 1 week.
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Competitive Mode
No perks, no blood points, no offerings, no items or add-ons, the only thing you gain is your name on a scoreboard. Only 1 of each character allowed. You spend iridescent shards to upgrade your character (killer or survivor). Things like max movement speed, gen repair speed, how long scratch marks are visible, how large…
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Speeding up 2v8 endgame
I have noticed a SIGNIFICANT amount of survivors will just stand in the exit game teabagging in this mode. Due to extreme queue times for Killer, i would request to reduce the Endgame Collapse by 25-40% to help matches move quicker.
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Knight Rework
I propose that the Knight get the following rework Starting from the beginning of the Trial, the Knights power will go on Cooldown. When activated, the Knight will turn into one of the Guards, instead of summoning them. The first is the Assassin, gaining +5% movement speed, Survivors hit by this form have to Mend. This…
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Offering Idea: Counter Mori
Iridescent Survivor Offering 5% chance (stacking) of spawning on Level 50 bloodweb. Max 1 across all survivors. When used as an offering, all other Survivor Offerings become Secret. If the killer has brought a Mori Offering, it is Revealed. "Your time in the fog has jaded you, the moves are the same, even if just barely a…
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Wiggle times
I'm having a serious problem with Wiggle times, when i play killer, survivors get out of my grip extremely easily even if they aren't using boil over and i'm near a hook, but when i play Survivor i can NEVER wiggle out no matter how far i am from a hook even if using Boil Over and being on the top of Crows map. What's…
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Franklin's Demise rework
Franklin's Demise now causes the item to stop functioning for 30/45/60 seconds. Placing an item on the ground will also activate this perk.
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For The People not working?
I recently unlocked For The People and keep trying to use it, but even if I'm Healthy, I keep pressing the active button while healing and it doesn't work. My deadhard works so it's the the button itself. Am I doing something wrong?
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Endgame Collapse rework
Okay, this may come from a dark place, but I sincerely think the game has enough momentum to rework the Endgame Collapse. 1: Endgame Collapse begins when a Survivor touches a gate. No more 99'ing the gate. The game's over, it's time to get out (when No Way Out activates, it does not trigger the Endgame Collapse). 2: Gate…
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Predator and Prey
This new mechanic may help with game balance: These buffs have different conditions for activating, and are fluid. Predator and Prey Buffs are linked to Generators completed and hook states. Predator I: Before the first Generator is completed, the Killer has -8 Terror Radius and Generators are completed at normal speed.…
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Healing Poultice rework suggestion
I'm aware Healing Poultice was already buffed slightly in the recent update, but as I've played Knight almost exclusively in the past few weeks I think it would be much more useful as the following: When the Assassin is summoned, it is summoned with 50% of it's Detection Range already expanded. I mostly say this rework is…
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Killer question: how do you handle when you are completely outmatched?
What is the proper way to handle survivors that won't work on gens but you can't catch?
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Massive skill gap as killer
So for clarity, I'm not the best DBD player, killer or survivor. I was just wondering the proper way to handle a massive skill difference between you and the survivors.i get I can try to keep chasing or find someone else in a worse spot, but when the skill difference is so absolutely huge, what should I do as killer?…
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Help with tunneling, maybe?
New effects: Confidence and Fear When there are survivors who have not been hooked, survivors gain Confidence. When any single Survivor has been hooked twice, Survivors gain Fear. When survivors are Confident, they repair Generators 5% slower, but gain a 3% movement speed increase. While survivors have Fear, they repair…
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New Killer Perk: Hamstring
Your attacks cause intense pain. When injuring a Survivor with a Basic Attack, they gain the Hindered status effect starting at 1/2/3%. Every 15 seconds they are in Chase, the Hindered Status Effect increases by 1%, to a maximum of 6%. This effect lasts until the Survivor is put into the Dying State or Healed. "What's…
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New Survivor: Sam Fisher
"It's just another mission." -Sam Fisher. Perks: The Ghost: You refuse to be spotted, even if it makes things worse. Start the trial Oblivious, any time your Aura would be revealed to the Killer, gain a token, max 3/4/5. For each token, the killer sees a false Aura in addition to yours. At max stacks, your Aura is no…
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New Killer Perk idea: Enough of this!
Enough is enough! After being hit by 7/6/5 pallets, the next time you would be hit by a pallet you hold the pallet and grab the survivor that threw it.
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New Survivor Perk: Trick Hook: Misdirection
"Look over there! And see, it was behind your ear the whole time!" Whenever you Stun the Killer with a Pallet, gain a Token, max 3/4/5 Tokens. At 1 Token, this Perk Activates. When Sabotaging a Hook, lose all Tokens and this hook becomes a Trick Hook for 10 seconds per Token. When a Survivor is Hooked on this Trick Hook,…
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New Survivor Perk: Trick Hook: Nothing Up My Sleeve
"Of course there's nothing up my sleeve! What kind of Magician do you take me for!" Whenever a Generator is completed, gain a Token. Whenever you Sabotage a Hook, lose all Tokens and the hook becomes a Trick Hook for 10 seconds per Token. If a Survivor is hung on this hook, the killer gains the Oblivious status effect for…
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New Survivor Perk: Trick Hook: Surprise!
You have found a way to circumvent some rules of the Trial. For each time a Survivor is hooked this Trial, gain a Token. At 1 Token, this Perk Activates. At 3 Tokens, gain a 15% speed to Sabotage. At 5 Tokens, the killer is Blinded for 5 seconds when a Trick Hook breaks, and a stream of confetti is released in the Killer's…
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Survivor Perk: Give Me A Chance
Begin the game with 0 Tokens. You cannot make Great Skill Checks. When repairing a Generator, each Successful Skill Check regresses the Generator's Progress by 10% of its Maximum and you gain a Token. For each Token, gain 2% increase in Successful Skill Check Bonus. Max 10 Tokens. "All I'm asking for is a chance. I'll get…
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Survivor Perk: What Are You Gonna Do About It
"Sometimes, you have to make your own fun." After Stunning the Killer with a Pallet, crouch 3 times to activate this Perk. Become Exposed until Downed. Until you are put into the Dying State, each time you Stun the Killer with a Pallet, the Stun Duration increases by 1 Second.
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New Survivor Idea: Seraphim
Forcing her way into the Entity's Realm, the Seraphim is an Unwelcome guest in the trials. Perks: Endless Faith: When the Endgame Collapse begins, hook progression slows by 10/15/20% as long as you remain in the trial. "I am here to help. You are not forgotten." Guardian Angel: When the Endgame Collapse begins, survivors…
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New Killer and Survivor: Alien and Ripley Jr.
The Xenomorph: A highly reactive killer, it's end goal is unclear. Speed: 107% Basic: Claw swipe M2: Change Demeanor: The Xenomorph can either be Stalking or Hunting. In Stalking Demeanor, its Terror Radius, Speed and Lunge are reduced and gains access to the Pharyngeal Jaw ability. In Hunting Mode, it returns to its full…
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New Offering: Ultra-Rare Offering: Grand Stand
Once per trial, after you have been hooked twice, the next time you are to be put into the Dying State with a Basic Attack, you Interrupt the Killer's attack and give a swift counter-attack, stunning them for 3 seconds. -Personal "The longer I survive, the more you feed. Grant me this comeuppance."
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New Survivor Perk: Pushing the Limit
You begin the trial Exhausted. Once per Trial, after being injured, you Sprint at 125% speed for 3 seconds and lose the Exhausted condition and begin a 20/25/30 second Mend Timer. Using Perks that cause Exhaustion instead reduce this Mend Timer by 5 seconds. Gain +15/35/50% Blood Points for Escaping the killer.
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New Killer: The Lich
Size: Small Terror Radius: 18m Speed: 98% Role: tracking and expose Theme: Hunched, bony, robes, staff M1: staff swing, slow recovery (slowest of any killer) M2: Drain: range: 12m: when you use Drain on a Survivor, a black tendril of energy connects you to the Survivor as long as they are within your Terror Radius. while…
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New Killer: Werewolf
Size: Tall Terror Radius: 24m Theme: Large, imposing, semi-quadruped, black/grey fur, yellow glowing eyes. Role: chaos, fear, jumpscares Movement: 108% M1: The Werewolf strikes with his claw, lifts his hand and feels the blood on it before carrying on. M2: Howl: Howl causes all survivors not currently in a Chase to stop…
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New Killer: Chiropteran
Whether this creature was made by ancient vampire blood or a mad scientist doesn't matter. It's big, toothy and can hear you breathing from a mile away. And it's hungry. The Chiropteran is a Tracker type Killer that has a special Terror Radius. Within the Terror Radius, you can only hear your own footsteps. No Chase music…
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New Survivor Perk: Losing Hope
Your time in the trials has drained you. You try to hold onto the spark of hope you had, but it's only a fleeting taste. For each other Survivor alive, you gain a token, each time a Survivor is Killed, you lose a token. When another survivor Escapes, you gain a token, to a Max of 5 Tokens. 5 Tokens: When you are Hooked,…
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Plague: A (not so minor) rework
Plague, while an.... Interesting killer to play, has some flaws that are very obvious. Mostly, how it's a rinse and repeat kind of killer. I, hereby submit a minor help for our favorite Babylonian: (Edited because you guys are really smart) 1: When all 4 players are Infected and have the Broken condition, a random clean…
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New Killer: The Axeman
You begin your work on the generator, the only sounds being the mechanical whir, your ratchet, and the occasional caw of a crow. When, you begin to hear smooth jazz begin fading in through the sounds of the engine. It's so oddly refreshing in this quiet realm you begin bobbing along to the music of New Orleans. Just as…
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Jason
Not expecting this to get any views, but if Jason were to actually be added to the game, I have suggestions that I hereby give property rights to the devs. Killer perks: Jagged hooks: Hooked survivors immediately start struggling as if it were their second hook, and cannot escape by themselves. This does not decrease the…