The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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1st Priority is using stealth for gen grabs and free hits to power my STBFL. 2nd Priority is using stealth for loops and chases to catch a survivor heading the wrong way. 3rd Priority is using stealth to position myself/help me find a random survivor when they try to break me out of my power
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As a survivor main, I love DS because I can literally have a free pass if I'm chased afterwards. But feeling invincible for 60 secs IS a little too much. I agree that DS should deactivate if someone else is hooked first.
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I'd say that also highlighting the Obsession's aura when you see them/during a chase would make it easier for killers to actually know who the Obsession is without having to remember names. It would only really help in the beginning before anyone gets hurt/hooked, but at least it would help instead of making the Obsession…
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I would think working on the amount of gore they show and actual start showing more. Maybe give the killers more maniacal expressions such as the doctor when they hit people, or like the Demogorgon when they screech. It adds to their craziness and makes it a bit more scary. Also more gruesome hookings or moris? But then it…
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I think I remember somewhere on the DBD Twitter that they were planning to add more information to the Survivor health states (like repairing, healing, etc) so you could coordinate things more like SWF. I may also be confusing that with someone's smart idea.
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This game really did bring me back to my PS4. I owe this game hours of fun time ever since September when I finally started getting back into it after a year or so of not playing much of anything at all. It's fun even when we suck because the next game might just be me stomping the killer by escaping with 1-2 pips.
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During a period of time where I wasn't playing any video games (let alone multiplayer games), I got into DBD. I also dislike horror, but this game makes me forget about that and crave the nail-biting escapes I rarely get. I have been playing basically religiously since September after having the game since 2017, and I…
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Absolutely love the idea, but it might just mess over the survivors who are strictly going for gens. I know that gets into genrushing, but why not have all the survivors' charms (or the first charm they have equipped) hung on the generator poles when 1 is complete, regardless of who did it.
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Somewhat agreed. I feel like I only remember I have them on when I'm not being aggroed on a gen or on the hook hanging out. And even then, I only see them cause I have the Pustula one and that bright-ass purple Feng Min one.
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I had to start using both perks as killer and I still sometimes forget BBQ can let me see far away survivors. Ruin is just great cause I can at least stall time for a while, but BBQ isn't that bad to play against as a survivor. When you just hide behind unfinished gens, hide in a locker, or run in one direction then pivot…
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The roadmap they have on their website said they'd be focusing on rank rewards probs Spring 2020. I would kill to replace those Bloodpoint bonuses for Iridescent Shards. Those are a pain to stockpile. Cosmetics would also be cool just for bragging rights.