Nicholas

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Nicholas
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  • Many players claim they want fairness for everyone, but one of the cornerstones of fairness is the network. The game currently Favors The Killer regarding hits, which is a huge pain point for many Survivors. There's little point in pursuing a trial where The Killer has a permanent significant advantage over you. And…
  • They should add more theming, including to the basement. I always thought it would be cool if the basement were personalized for each killer.
  • I agree, but he does it because it works for him; he occasionally gets hit with rejected hits but said that was extremely rare. And I'm located in the Northeast US. I don't always get transoceanic killers, but those are especially painful. 100% right! Bvhr knows those killers will likely never get matches, and for some…
  • Latency issues will always be there, but the advantage provided doesn't have to be. Sure, it sucks if you're in a remote or rural area or a region with poor infrastructure and no server, but does everyone else have to suffer for it? The networking philosophy is called Favor The Killer and is too favorable at the expense of…
  • The Haunted Mansion is an excellent attraction at Disney Theme Parks and would make a beautiful map. Sadly Disney doesn't associate their brand or IP with horror. We're getting Alien is a good sign for other Fox IPs. I don't think we will ever see anything Disney in DbD. Speaking of movies, what about Harry Potter in DbD?…
  • That's an economic and business issue. AWS doesn't operate in many regions due to adverse laws, instability, poor infrastructure, and lack of demand. Many of these markets in poor regions have four-figure player counts; otherwise, it's not worth accommodating. I'm only interested in going against players with reasonable…
  • Yeah the game froze on PS5, my friend got disconnected and penalty. My game was stuck in an endless loop of loading into the match, so I was able to close out of the app. The bots are very eager to play, I think they're the ones disconnecting players.
  • It's an excellent perk idea, especially for those hatch escape challenges, and pair it with Clairvoyant or Left Behind to guarantee your escape.
  • It's super situational and highly restrictive. You don't even get to use the perk if you're the last one standing. I have never been in an "Oh, I wish I had Deliverance on" moment. It was better before last summer when it paired well with DS, especially at the endgame. Back then, I saw some good plays, such as someone…
  • It's a non-option even on PlayStation. The game should be console-only crossplay by default.
  • It doesn't try to make it fair; per the devs, that would be too frustrating for The Killer. Hits are still handled on The Killer's end unless the hit occurred due to high ping (people have tested it out, and it seems to be 250ms and above - which is extremely generous), and only then is it "validated" by the server and…
  • Of course the only exception for having an unstable connection is if you're playing as The Killer. In that case, the game rewards you heavily for having an unstable laggy connection. Hits are handled on The Killer's end, and survivors can't do anything about it. We have no idea how bad someone's connection is in the lobby,…
  • This is why I wish we had console-only crossplay for PlayStation, Xbox and Switch! However, the current implementation is all or nothing, so you're forced to deal with the occasional cheaters and hackers on PC!
  • I'm sure there's someone staging a video as we speak!
  • I agree that they should be more forthcoming and honest about items. If they intend for something to be made available at a later date, they should make that clear. "Charm is exclusive through X date." Don't expect too much from them because they want to have their cake and eat it too. They want people to believe something…
  • I'm really curious to see the PTB because I know people are going to test the limits and try every scenario and combination out. Hopefully that resolves the issues prior to live. It's an unexpected solution to camping. I thought the best case scenario would be the hook teleporting to a new location, but this makes more…
  • I agree, a chance would be nice, sometimes and oftentimes it's guaranteed one way or another. Someone else suggested that perhaps the exit gates placement should be based on The Killer. Who knows if the game could implement that logic into the procedural placement of the gates!
  • That won't matter with The Killer watching both gates and immediately going towards you the millisecond you touch the door. And as I already stated, I'm aware of the RNG aspect but is that the right approach? Should luck determine the outcome? Should there be more depth to the exit gate mechanic after the hatch is closed?…
  • That hasn't been established, however, what has been established is that you're conflating. You're introducing all these unrelated points and side discussions about various aspects of the game and you can't seem to focus. You're not debating in good fate. You keep going back to wanting to discuss a guaranteed escape…
  • No, it isn't, it can be but people can decide to not be a team player. A soloist can have success and escape without ever being helped or helping anyone. Even so, the last survivor is a solo effort that should be more challenging but never impossible. You're too focused on the idea of escaping, I never said anything about…
  • The devs have said it can be a team game or a solo experience. It's up to you how to play. I agree with you, especially on that person getting the hatch without doing anything all game. It would be interesting if you had to earn the hatch, but I don't know what that would play like. Your situation sounds hopeless but The…
  • I have no control over the other three survivors, assuming everyone was playing as a team anyway. Even then, I've seen matches fall apart with all four survivors alive. Which goes back to my point, that these different scenarios aren't impossible. On the other hand you are in total control as The Killer. You're a team of…
  • Yes, it is possible. I can't help it if you perhaps lack skill, play smarter, prevent them from getting to the end game. That's the point, it might be hard but it's not impossible. Just because you feel it's hopeless, doesn't mean it's impossible. At least you have control over your anecdote. No one has control over the…
  • You're grasping at straws but that's fine. When things are possible, anything can happen! They have to at least be possible 😅
  • Even if those situations feel hopeless, and sometimes they seem insurmountable, they aren't impossible. Killers can still get a 4K but I agree that it's less likely, but at least it's possible.
  • That's a matter of skill. If the survivors were able to do all five generators and open both gates, then it's going to be difficult for The Killer to overcome that, but it's not impossible. It can definitely feel hopeless and some people will give up on either side, but that feeling doesn't mean it's impossible. It's still…
  • I didn't say anything about fair. I said it's impossible, and hopeless. The game shouldn't ever feel hopeless, sure it can feel more difficult or challenging depending on the state of things, but not impossible. Luck shouldn't be involved here, the Gates shouldn't be in a position where it's impossible for either party to…
  • As I already said, impossible means no chance. This isn't even about luck, skill or how slim a possibility. Sometimes the exit gates are impossibly close to open. And as I already addressed twice, you're building your position on the fact that the survivors didn't complete the five generators or that they even had a chance…
  • That's not even remotely true. Every match is different, you speak about them as if they are a monolith. I already acknowledged that 2 years ago the devs said they weren't worried about exit gates but that it was something they might consider in the future. I think two years is a long time, perhaps they agree that nothing…
  • And that is your opinion, I posted a few suggestions. Maybe they don't work, maybe they do! I remember so many feedback topics in the past where people made suggestions about nerfing DS, buffing BT, nerfing DH and people thought it was stupid and would never happen and should never happen and yet here we are. So I'm not…
  • Yes, but that is for the players to decide. At least, according to the devs, sometimes you can have success by being selfish. The current setup leaves a lot up to RNG, sometimes the gates are so far away that it does guarantee an escape. Sometimes they are so close that it guarantees you won't escape. Why is it such a…
  • There's no way to make a mistake when all you have to do is stand in one spot and watch both gates. Impossibility precludes chance, when something is impossible it simply cannot be done. Sometimes it feels hopeless, and perhaps that is by design, the devs should offer us insight into the process.
  • They last said that two years ago. Nothing is set in stone, hence feedback and conversation.
  • Impossible and odds stacked against are two different things.
  • More assumptions and talking points already shut down. At least read if you're going to reply.
  • Who says it's a team game? The devs have said you can play it as a team or solo.
  • Well you can't heal mid chase, something that some players are capable of doing. That made tunneling a little palatable at times. You could heal during the chase and then make a getaway. OTR can be hit or miss.
  • More of that killer logic! Why do you assume I anticipate an undeserved win? How do you know I'm in a position that is unworthy of escape? It can be a team game but it can also be a solo game, per the devs. How do you know I wasn't able to do my objective? How do you know I couldn't find the hatch? How do you know that the…
  • More of this killer logic. How did I lose exactly? I'm still alive. The killer doesn't win because three people are dead, likewise, the survivors don't win because the exit gates are powered or even opened. Things can be challenging and difficult but should rarely be impossible or hopeless. That's what a lot of the exit…
  • The problem is that your premise is based on a false assumption. No one's looking for a free escape, I never go for the hatch. I find the hatch and I leave it because I like going for the door. Besides the doors the only way to progress your MMR for those that care about it. I just like the challenge of trying to get the…
  • When they get rid of Favor The Killer, then the conversation about fairness and balance can really begin.
  • Nothing should be guaranteed and you're not entitled to anything in the game. Even if you wiped all three survivors before they completed one gen, that doesn't mean you're entitled to a 4K. That's the problem with the logic, people think they are entitled to things they haven't yet done. The game owes you nothing. Besides,…
  • Wait, did they announce they're finally getting rid of Favor The Killer? Moving hit authority (not to be confused with limited validation) to the server, would be a welcomed change! Right now every killer benefits from a perpetual network advantage in every trial over every survivor.
  • That's the problem with Favor The Killer in general! The game needs to move to server authority. I know the devs like to justify it because most FPS shooters use Favor The Shooter for their network philosophy but in a shooter, everyone is eventually the shooter. In DbD, only one person is The Killer who has a perpetual…
  • It's probably Sony, they have a history of holding out on cross progression unless they get concessions. They want something, probably that DLCs and currency purchased on other platforms aren't accessible on PlayStation consoles. Nintendo usually has the same condition. The other issue is that the devs are likely dealing…
  • I would bet that The Rift participation numbers were in the toilet, engagement levels are low and so they are desperate to inflate the numbers this season. Perhaps if they made the items actually forever exclusives, more people would feel compelled to purchase and participate in The Rift every season.
  • Yeah, I agree. They need to remove the P1 requirement. I must have misread because I thought we could click one button and it would burn all the points from one to 50. So you have to do each level? That saves some time but it's still not quite what I thought it was going to be.
  • Numbers must be low for Rift participation. Not surprised since the rewards aren't exclusive, little incentive to grind it out
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