The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Yes, i say that, and i bring proofs to it, if you really want to defend you statement that much, at leat tell me why you think i'm wrong. Critising Omegablink means knowing perfectly how Nurse works, and that's something i can say i know (i've been playing practically only her since 2017) and sorry, but saying: "LMFAO no…
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Yeah me too XD More than 3 blinks is broken and unnecessary. I say that as a Nurse main myself. 3 ones on some maps are okay (like Lery's or the Game) but i think they should at least change the 3rd blink addon rarity.
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Well there is a reason why nobody uses death engravings and everyone uses insta-saw. Guess why? Because if the downside is so big, what's the point of using the addon? As i said above though, the different charge time we are talking about is a matter of milliseconds, you don't even notice it and is countered by the longer…
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They don't actually. It slighly increase the charge time, but there is a reason why nobody uses charge time addons: they don't really do anything to help you. You complete your blink charge faster, yes, but we are talking about milliseconds. A value so small that we shouldn't even take into consideration; indeed, i never…
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Thanks for the laugh man! "considering a lot of people run either Iron Grasp or Agitation"??? What year do you live in? 2017 Nobody runs those perks, as they are useless as hell, so either update your calendar, or get out of rank 21. And of course you mention Mettle of Man was ok even before the nerf...because of a one…
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Thanks for the laugh man! "considering a lot of people run either Iron Grasp or Agitation"??? What year do you live in? 2017 Nobody runs those perks, as they are useless as hell, so either update your calendar, or get out of rank 21. And of course you mention Mettle of Man was ok even before the nerf...because of a one…
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True, i forgot to menton it. If 1 or 2 gens are left, and more than 2 surviviors alive, you pretty much can't slug, because you'll risk to get Adrenaline'd.
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If i "tunnel/camp" at some point, is because i need to kill someone eventually. You counter "gen rushing" by "kill rushing" because dead people can't use their pesky little hands to do gens :D But yeah, i agree, if they'll ever add second objectives, or increase gen time, they'll need to nerf ruin/corrupt intervention…
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You guys mention slugging, which is okay, but most of the time it just wastes time and still gives them a second chance, and doesn't reward me for doing well. Slugging for 1-2 minutes might be okay, but on lower ranks. I play higher ranks almos every season and trust me, unless it's end game or it's 3 survivors left, you…
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I don't know what they'll do (and if they'll ever do something against it) but i would at least like them to do something to make Ruin not an absolutely necessity. Btw i don't use Ruin anymore, it gets found after 30-40 seconds always. I switched to Corrupt Intervention long ago and it works, even against rank 1 players.…
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Yeah, just one more hit, why not right? Where do you play Myers at? Rank 20 where survivors bump into walls and they could even require 5 hits to go down, you'll still win? One more hit can take an ABNORMAL amount of time to make someone go down, no matter how good you are. Combine it with DH, DS, BT and maybe even an…
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Yes i agree, removing it completely would indeed be the best solution, as well as all the others second chance crutches survivors have. Unfortunately though, we all know the other side of the community, so this will never happen. At least with this change it would be still unfair, but kinda more risky, i suppose.
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Yes i agree, removing it completely as well as all the others crutch second chance shits would be better, unfortunately it will never happen though, at least with this change it would still be unfair, but kinda more risky, at least.
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Yeah maybe they should make something with the stun (for all kilers) like they did back then with Brutal Strength: the base breaking speed was way too short, so they buffed it, and Brutal Strength became less of a necessity. Maybe they could do something with Enduring as well. If you don't play Nurse, Enduring is right now…
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In one of the previous Q&A you had talked about the possibility of increasing the standard FOV (Field Of View) for killers. Are you still working on this? If yes, what are the ideas to increase it and at what values? Maybe what about even putting in the game options the possibility to personalise it, and then rework the 2…
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Not bad actually, but essentially, it's the same thing without the stun in place for killers. You still gain wiggle (which is supposed to do, in the upcoming nerf) but at least here you don't risk to get flashlight saved or pallet stunned while carrying. I like it, but the idea of the devs is still pretty good, i think it…
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I've always loved Whispers, the best tracking perk if you know how to use it. Personally i'm ok with the changes. They're buffing it early game (the most important part of the game currently, you REALLY need to find the first one ASAP) and nerfing it a little on the end game. It's a good trade for me, then we'll see of…
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Survivors with correct game sense, mindgames, fake movements and stealth can be super efficient as well. I think though that Nurse should not have more than 3 blink max in my opinion, 4 and 5 blinks are a bit OP; i admit it, and they aren't even so necessary, a good Nurse can play perfectly with no more than 3.
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The classic guy who probably has like...10 games using the Nurse and talks...oh and don't tell me: "it's not true, i've played Nurse since she came out"...yeah yeah keep telling us that. Anyway we Nurse mains don't play her just because we like her, we play her because it's the only way we can deal with your stupidity…
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The only buff i'm really excited about for killers in the next patch is the DS nerf, i'm really looking forward for it. We could say this is the first of many possible future buffs, maybe. I just hope crying survivors won't cry for it like they did with the hatch changes, and then devs will revert it back, let's wait.
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It won't affect me at all since i've only been playing Nurse since last September, and stopped using any other killer. I was just tired of being looped, i recognised it's a problem that will never go away (because it would mean remaking completely from dust the new chase mechanic) so i said: i didn't buy this game to be…
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I like some ideas you guys said: Maybe make so it's like BBQ: every survivor sees each other and the killer's aura just for 4-5 seconds after one guy gets hooked, and leave the Kindred perk in the game as it is now, so if someone is annoyed by camping and by the lack of coordination this much, it should just run the perk…
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They shouldn't be forced to use Ruin in the first place. Why do i have to be forced to run a perk in order to win, like...without that, i can't. I don't think that's good game design. No matter what side you play. It means there's something wrong with the game the need to fix (in this case, the game time too short) Anyway…
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The hatch spawns as closed when there are either just 2 survivors left and at least 2 gens done, or when there is 1 or 0 gens left whatsoever, no matter how many survivors are left. But if, for example, 3 survivors are left and 2 gens are missing, it doesn't spawn. Anyway yes, if the killer can track down the hatch…
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Maybe a perk is a bit too much, but what about it being an offering instead? Everyone would use it whatsoever, almost every game but at least it's not completely guaranteed. Then ofc you'd need a better balance even if it existed through a perk or an offering, but it's an idea xD
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Well isn't that the case already? Ruin every game especiallly at high ranks, you just can't win without it, and most killer but Nurse use Enduring as well against looping.. with more perk slots there's more variety at least
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What about 2 perk slots just for hex perks, and 4 for normal perks? It's an idea i've had in mind for a little bit. So there are 6 perks total, maybe it could work
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The fuel mechanic can be discussed but i like that you partially agree wih me, even though i think maybe 3 to start on and just 4 in total are a bit too short, it still depends a little bit on RNG if you find fuel or not, and 40 seconds to complete a gen with 2 people on the same gen without having something else to do…