The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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You re so wrong man. Some people play both sides. Damn your kind is the reason why there is sides in this game
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Hmm yes that make sense. I've only tried this once with a yellow mori and I had the wraith. I haven't thought properly of using a shroud which is yes not really a good thing.
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Put a pink mori or the thing which makes them spawn not together so they see a dark offering from you. Combine this with a stealthy killer and an unpredictable gameplay, fear will eat them, if not suicide on hook right away. This way you won't have to play depending on their altruistic mistakes but the opposite kind.
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There's something you forgot to mention. Watching the amount of points survivors get in your lobby and hour own points, you're definately not stopping the genrush at all. It seems like you take a few chases then get gen rushed, focus on the ones you've hooked. But you're right, the match versus greens seemed fine other…
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Alright. I was always 100% sure of it that dude made me doubt to 99% because even after showing him the video and having a conversation one day later (Staying really nice and polite)with him he was still calling it cheating and really seemed frustrated from that game. Thanks I got more than enough confirmations. I'll send…
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Anticipating. Ds or unbreakable are good perks but they can't match a good idea. That survivor, knowing he would be downed might have had a plan since it was easy to expect. One example getting downed close from the hooks where his fellow survivors died (Which can't respawn then). Every game is different, out of the…
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The main objective of a killer isn't to kill a specific survivor while giving others a free escape, missing 75% of his objective. He's supposed to do so the whole game I mean survivors can take 3 hooks each which encourages skilled gameplay from killers. Ds and unbreakable were created with the same mindset in case those 3…
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Survivors can still get 32k. 1st if you do gens with others you easily get 8k. 2nd a 1 min chase with few pallets on the killer 8k. 3rd, 2 unhooks + few healings in coop, 8k. 4th 5K if escape, 1,5k+ if you were the obsession. +300 fore every self heal wiggling helps too. You pretty much need to do all this
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I had alot of dcs because of my bad conn so I thought of that. Imagine if you were right and disable dc s penalty when the player s connection suddenly go off. It's sad but true, every toxic player will fake a sudden connection problem by unplugging their internet cable for example. That feels unfair I know it but it's the…
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This would be great to see but I've to agree with Fibijean. This would be unfair in 99% of the situations, survivors can clutch it!
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Intentionnally or not you probably ruined other players game that day. 4 players because of 1. You got 5mins ban right? It's equal to your modem restarting then the game itself restarting maybe 1min left. This ban thing is great. The core of the problem are people but devs are devs what can they do lol fix humanity?
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Swf is regular. Not swf is just easy and boring as killer. As a killer I rather face swf. If you're not satisfied with this, pick an op killer. Depending on the add-ons you put or the map gen speed doesn't matter. Some builds give you a 100% guaranteed win. Without swf, 300% lol.
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I used to think using OoO was a risky idea but I was wrong. You're 100% right the information you get from seeing him is too strong. A non experienced killer has no chance, good killers often test chase me at the beginning then I'm free the whole game. Ds feels necessary tho for the endgame. 'Too' strong because the killer…
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If I was a hex user I would blue shards buy him for his hex perk. I only play Billy or the wraith. I like quick movement killers, he's not. If one of his perks possibly combines well I'll get him. About his gameplay this isn't the time to question ourselves about it we don't know how he will be at the end.
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It's fair because the injured one also can't heal for quite a while making him useless after this. And damn, this perk is 100% about teamwork. These devs surprised me there! This somehow replaces the swf bodyblock but not as good.
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Fortnite did it. We shall see maybe there is a chance. Crossplay is a + for both consoles they can only gain from it.
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I've checked tru3 vids. You are wrong. I'm not on any side but he clearly said this killer is good at 1v1s. His complaints mostly are the fact he has no map pressure to versus gen speed which is true. Deathslinger has ups but also downs. Infinite, but missing a shot costs too much. The slowdown+ the reload. Huntress needs…
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Yes I do but no meme same perks all I do is turn on try hard mode x) When I'll be good enough I'll try object+ no mither. What about you, do you have some cool interesting builds?
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Yep I can do that! It in a swf, there's specific places in every map where you know there's no hooks near by. The strode map if you're upstairs in any house, the school in badham and much more. Breakout+ a kit with the purple add-on to take 1 more hit while bodyblocking. Sprint burst combines very well with the 7%…
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Yes it's a great way to resume it. With bond I can become the 4th of a random 3 players swf easily. I'm currently trying bond + object it's 10x stronger than premonition+ bond.
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Run bond for a month. If it's not enough 2 (Add premonition helps) and your movement will change. Because you're less afraid of running anywhere with premonition, your running movement will become more like a circle. In fact, bond is 36 meters x4. (36 meters front, behind and sides) Basically every map is like a circle and…
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Yes you're right. Sadly you must slug in those cases. Flashlight doesn't work from too close. Yes there's something wrong with the cooldown... Don't even let them flash you once next time. Up your sensitivity for quicker moves? Just trying to help
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Idk instead of DS I run premonition in swf. With bond combined, I basically track everyone and know everything. Because of premonition I avoid getting in a chase and would have need DS 1 time/20 games. Which is not worth it at all. Then I use bond to help if a player is getting tunneled or for healing.
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Honestly I rather have 4 survivors with the meta build. It's way easier. I very rarely trigger DS, borrow 0 times it's actually helpful for the killer, unbreakable I never slug more than 2 and it's always quick. Adrenaline can be a risk but til now it's fine.
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If you're tunneled under a hook you can't do anything about it but your partners can. That's when you often realize you have a bad killer but also bad teammates.
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Alright thanks. That sadly makes sense.
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It's for beginners. Two DS is enough most of the time, borrow is becoming more and more useless 1 is enough, 1 unbreakable or 2 is enough, 1 adrenaline is enough, dead hard seem like the best exhaustion perk but it's not. It's the best exhaustion perk in an injured situation. Other perks avoid the dangerous situation you…
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With the actual matchmaking system if you are in a lobby and the killer leaves you find another one in less than 10secs
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Probably killer. I main wraith now, I know exactly how to counter him and even always have a perk. But average isn't enough good teammates vs wraith lots of people still can't counter stealthy killers so probably a draw or a win for killer
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Killer became more of a competitive mode than ever now. Fun is out. Keep doing your thing and when you will be ready you will play more seriously ^^
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I'm sorry, texting in forums is not something I usually do. My answer was general and not addressed to you at all. You're just a cool dude playing for fun
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I'm not sure. When I see an Oni I see a highly possible easy win. (I'm on ps4 he's hard to maneuver there) But I recognize the danger it is to have a wounded survivor for too long vs Oni it is certainly strong. I'll be more careful than I already am about it ^^
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My idea about no mither is simple. Movement speed. With other words, you run faster. The devs can't give no mither a stronger effect than a similar perk. Movement speed hasn't been exploited that much till now even tho it's extremely strong. You get some with breakout and some with hope. But it's very specific. Honestly…
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Because of how the game is, not only 1 person is right or wrong there's no infallible ones. There's too many right perspectives. Winning perspective. Fun perspective. Self-one. They're all different and neither are wrong.
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Yeah only a very strong and altruistic team could full escape vs a mori. Need a God loop too.
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I've tought of a 2x botany to very effectively counter a slug, but I would have never think of a whole healing build to help a tunneled guy. That's a pretty good idea especially adding the use of a tool like a medkit. I'll definately try that. You basically just need to isolate the player to heal him for 5-8secs
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I love playing against killers like you, countering your playstyle feels like a chess game. I think it's the best at the moment, with my build I can track you but 90% of the survivors in the lobbies get easily annihilated by this strategy at the moment because they don't know how to counter that yet.
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As a clever one mentioned you need your teammates in that unfun case. I did not tunnel for the same reasons as you. It's obvious that it won't make you better in my opinion too. "Is a 2k victory by tunneling better than a 3k one because of tunneling"? Depends on the perspective, there's no right answer the rank system…
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Yes you're absolutely right. Against a killer who has a decent level in tracking a survivor you need teamwork to avoid being tunneled even if you're very good at looping. It's a risk you take if you play solo sadly. But, honestly I'm glad about that. It's terrible when a teammate kills your game. But in the other hand just…
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Teamwork is so strong in this game. I believe there's a variety of things that can stop a tunneling situation. I've done it and seen it happen against extremely good or bad killers. I've seen it fail too sometimes. 90% of the time just by myself and my perks/build I can stop someone from being tunneled (make the killer…
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I did play alot after the new update. I'm on ps4. 90% of the games 1 player is being tunneled. I play as swf so maybe it's just against good swf teams they now rely more on tunneling? Maybe in solo it's the same as before.
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I'm never toxic as a player but sadly teamwork and toxicity can be combined exactly the way you mention it x)
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Definately not as much as now, I've seen an insane increase in tunneling. Before some medium killers using weak killers could rely on ruin and no need tunneling.
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Yep we don't know yet if he will be that good once he's not new anymore.
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Yes I guess we're all lost because devs ranking system is actually meaningless. Hopefully their new idea will help us
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The basic of every best strategy is always the most simple :) "Not being found" which also is what you need to aim at if you're being tunneled. Successfully disappear(That's the complicate part with all sort of teamplay), then once it's done "not being found strat again" ^^
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If I understand you correctly, you're saying that every game is basically the same generally. Yes that's true.but take a look at your own gameplay years ago (let's suppose you were a very good player) then take a look at your gameplay now (again let's suppose you're very good) it's obvious that the old you would get…
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There are perks as survivor to counter killers perks but none to counter killer s power. But as a killer, you can't counter most survivor s perks using perks, because that's their power to the devs.
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Because of YouTube , twitch the meta keeps changing or evolving. On the killer s side don't tell me you haven't noticed any changes after the new ruin which obviously means survivors have to adapt. + new doctor is often used, it's also part of the new meta. Another example, as a killer 1-2 months ago killers wouldn't pick…