The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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@KillingInstinct If you're going to post on the forums, at least use it for something constructive instead of venting and stereotyping the 'survivors' group as being at fault. If you're a Killer main and Rank 1 Survivor (which is apparently really easy), then shouldn't you know what to do against other Rank 1 survivors as…
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The only Streamers we accept here are... equips toolbox Blood Party Streamers.
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Dark Sense Urban Evasion Iron Will Adrenaline Dark Sense - Incentive to complete generators and allows me to gain information about the Killer's routes, perks, etc. For example, if I see the killer approaching a healing Survivor while Dark Sense is active then I can assume they have Nurse's Calling. Urban Evasion - Very…
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I was thinking that they could make a separate queue. Somewhat of a "Hardcore Mode" for more experienced players. I'm not concerned about people adapting to changes. It's a good thing actually, otherwise any new mechanic would be too oppressive. The goal should be to find a middle ground, and be able to change a game…
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Ironically, I find playing Killer fun and relaxing. I usually play Overwatch and people have really high expectations for each other at higher ranks. Voice and text chat get hectic in any game that allows that type of communication. It gets to the point where I get frustrated and need to take a break every once in awhile.…
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What about making the time to repair and skill check difficulty higher at lower ranks? Many survivors at these skill groups are accustomed to Ruin Hex and hitting GSChecks. Another option might be to turn Ruin Hex into a permanent game mechanic at rank 1-5 without having it take up a perk slot. Do you guys think these are…
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Just to clarify, by "survivors Rank 15 and higher" did you mean ranks 15-20? I'm trying to figure out what the issue is that you're addressing, and I'm guessing it's the topic of generators being too easy at lower (1-10) survivor ranks. I know Ruin Hex is a must have at that skill group, and many players are adept at…
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I think your idea is really interesting. I can't say that I agree with it though simply because it adds a lot of unnecessary variables to the end game. Although, I do believe that the hatch is currently in a bad place and could easily be fixed by the following: Considering current hatch mechanics, it would be great if the…
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Personally, I disagree with your opinion that lag switching is an issue in the game's current state. I haven't encountered anyone using it during the time that I've been playing Dead by Daylight; and considering other discussions, such as the dependency of Ruin Hex at higher ranks, I think there's more important gameplay…