Comments
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not getting a nerf imo, hes not THAT great
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Genre-defying maybe, but iconic is far fetched. I loved horror growing up but when things were popping up about it being Candyman I had to google who he was. I didn't grow up in the US and it turns out they only showed Candyman in NA, maybe parts of EU for sequels? Point is, when I think "iconic" I think worldwide and he…
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Get better at what? I 4k every game too but like I said it's just people getting used to him. He does have his moments and he's incredibly fun. Trust me I'm on your side here, I just want Deathslinger to be as good as Huntress and not be in her shadow. I don't want to get into detail on how he could be improved but Scott…
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You guys are forgetting that people are still getting used to how he plays. I still get R1 survs that run in a straight line, but every once in a while I get survivors that really know how to play against him already and are dodging left and right, dropping pallets when appropriate and respecting windows. You miss that one…
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It was a matter of playstyle tbh, you could frenzy with the remaining bar you have left, it didn't have to fill up. Sloppy and SBTFL was still viable then too.
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Oh was she? Didn't play then but I assumed she started strong with old prayer beads, vault animation and touching survivor models through phase.
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I don't even understand your first sentence, it's worse to not use DH if the enemy is on top of you? There's still a slight second after the blink when they're on top of you to lunge, and I'm saying that's the only time to pre-emptively DH. Unless that's not what you're saying? Please clarify.
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When you said you played nurse did you mention you play in red ranks? Because I have and one cooldown and fatigue is all you need to reset chase. R1 survivors know that you only need LoS to mix nurses up and never go to any open field. It is possible to juke a nurse with just one jungle gym. good survivors know not to use…
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I actually like this idea, maybe all 4 survs have to find highlighted wrenches individually randomly scattered across the map before working on a gen. It's balanced in a way that killers have to find survivors anywhere, not just look at one of the farthest gens from where you spawn while survivors on the other hand just…
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I'm starting to think if Nurse had an exhaustion add-on, would it be the most used add-on on her? I would think so.
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Well yes but they all have counterplay or just not worth it. bringing urban evasion and calm spirit generally is not the best perk out there, it's not like you're hoping to get those killers in a trial. iron will on the other is but you can counter it with stridor. Calm Spirit can be countered as well with restraint so…
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Can confirm you can 90 degrees with him but at the same time it feels so slow?? Like he does a slow turn before he hits and you can't hit someone when he's right there. I just played a match against a green rank survivor and I could not hit him at all IN THE CORNFIELD. When I decide to stop charging and hold M1 it's easily…
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Yeah, I don't mind 90, fine. But it's feeling like 40 atm.
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On a similar tangent, shouldn't the idea of balance be used for perks as well? This isn't much of an issue but I would love a game where survivors would use varying perks that isn't meta but can work effectively. Steve and Nancy's lackluster perks have been a consistent topic in the discussion boards and for good reason, I…
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i think she's fine if prayer beads gets nerfed and theres a second after blinking where she can't do anything. There's a popular build right now that YTers are doing that yoinks people off of gens and you shouldn't be able to do that with that much ease. I also think the audio cue that happens should be directional by 180%…