The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Wraiths getting a buff BTW, you can't see his shimmer if it's a certain distance away anymore so you can't detect him coming halfway across the map. They talked about it in the dev stream. Worst killer is legion imo. But I rarely use them so I might just suck with them. And my heart will always belong to the Nurse, even…
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Jill or Chris as survivors... Has to be! Leon's great, and it would even be good to have a Barry as Barry would have a great perk set especially with his specialisation in hand to hand combat with knives... New DS type perk? But yeah, Chris and Jill are the two iconic faces of Resi. As for a boss, Wesker would also work as…
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*oh mah gah! Autocorrect 🙄🙄
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First off, don't paint us all with the same brush. We don't all tunnel, and if it was a nurse you went up against, us nurse mains don't need to tunnel. It's actually a hinderence and allows others to pop those gens faster, we have a power and add ons that give us immense map control. To say you never encounter an…
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See I was thinking of trying that other perk... I forget the name the one where all regressing gens are highlighted in white. That seems logical for the build...
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To be fair man it's genuinely my first time playing this way. I've always been overly fair in my matches and it's only from reading posts here I've realised I'm being too lenient and sacrificing my own fun and progression for the sake of the survivors enjoyment. So I was merely here to discuss my new found love for this…
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I've made 21 posts on the forum, I'm fairly unexperienced at the game and I'm only just discovering these new builds you guys have seen all before. So sorry that I'm behind, catching up and want to discuss my new findings with the forums. I thought there was a community here 😕
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Good, glad to help lol. And it isn't a bait, there were always gonna be those who disagree and those who agree, but there would be no discussion if there weren't. I haven't belittled or trolled anybody, merely elaborated on my reasoning. Not everybody is pure toxic.
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Right? This is my point. It's literally her strength.
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Sloppy and Nurses go hand in hand. Sometimes I take a hit and run approach, if they're injured that's a good thing. And the amount of people I've tracked during fatigue from their grunts is insane.
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Nah I'm so precise with my nurses calling blinks, it's literally my crutch haha.
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I want to point out too I don't just slug and leave, I only go after another if I know there is another there. If nobody else is around then whoever down start to go on the hooks lol.
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It's only boring against really dumb teams. But my build can be countered just like any other, it's just a different playstyle. Thinks like decisive strike and flashlight saves become useless, but unbreakable has screwed me over loads. Smart survivors notice the scream from infectious and stay away, forcing me to hook for…
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Most informative. Thank you kind sir. Yeah I feel that you're right in the terms of relying on the crows, and I didnt actually realise that about the cornfield! I have my whole load out based around locating the survivors though. Due to blinks I feel logically the nurse only needs to know where people are, if you blink…
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In what way is it unreliable and which offerings effect its reliability? Out of curiosity? Not sure what you mean by that. In regards to it working better on some maps than others, I believe that to be dependant upon the killer? Nurse has no problems with it on any map. Huntress however would struggle on an indoor/multi…
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Can you elaborate on that?
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I have a counter argument for the nurse nerf, but I shall create another thread for that for another discussion haha. In regards to spies, yeah... I can't believe I never ran it before!
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Depends on the killer. Personally, DS has never hindered me that much, even when I'm not playing nurse. But then I guess I don't tunnel. The only time it's really screwed me over and is endgates. Watching a survivor run out those endgates after they just got rush rescued and you blinked in front of them is a killer.
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To be honest, I do the hook slash thing haha! Not constantly though. Like you say, from my perspective it's more of a 'ha! Got you! Slippery little *bleep*!' because they've just juked and ran me around half the match. Basically, you did well young one... Now bleed lmao. Although I have played a survivor sometimes where a…
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I'm with you on this. Whenever I played as a surv (killer main) Freddy was always a massive problem for me. Now? I run circles around him. And I'm not a pro survivor by any means whatsoever.
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Never had a problem with flashlights. I don't know if I have some mad gifted power from the gods above or something, but I really don't understand why people complain about them. Keep your back to the flashlight at all times. It's really not that difficult especially on PC with a mouse.
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I think it depends on the killer, as a Nurse main for example, it's simply not needed. Bitter Murmer literally shows me where you are when you pop that gen. You wanna pop it? Be my guest. I find aura reading abilities far far far more useful, combine it with BBQ and Nurses, you pretty much know where everybody is most the…
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I literally just made a thread from the killers perspective, talking about this exact thing then getting called a tunneler or camper. No mate, you just unhooked a survivor while I'm one blink away, what did you think was going to happen? Lmao
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I guess that's the thing about opinions, they're going to differ and they're subjective. But that's what creates healthy discussion. Personally, I see a dramatic change. Don't get me wrong, there has always been toxic behaviour and early game mechanics got abused, a lot. But as somebody who has took a massive break and…
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Oh I don't, I said at the end it doesn't bother me and sometimes it's funny. But what does bother me, is it never used to be this bad and I made a lot of good friends on here. It just seems to hard to do that now, everybody feels so hard done to all the time.