Comments
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The limit on dummy traps is the placement is dictated by a central trap, which itself is limited by hook density. Hag would have anti synergy with hook placement tokens and basement camping. However still would be pretty nuts on traps. I would assume to give dummy traps enough threat the time to place would be quickened.…
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The basic idea is early traps = plenty of opportunties for a dense field of dummy traps later traps and dummie traps even out, and hook camping is taken out of the equation. The variety of ranges would need QA but what doesn't.
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sounds like an input being activated, console players and joystick drift? sticky key and dorito dust?
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I find that an honest response is the best. No need to give them crap for being honest. If the system was a mystery before, now you have the knowledge you need to decide what a win is.
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Think about this. If you wanted a rematch, and you liked the killer as a player and you were having fun...you wouldn't ruin it by being a super hard try hard counter picking jerk. You'd just play have fun and make a friend instead of just doing it for spite rematches.
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I know that this will impact me, but I'm hoping that its the start of a path where deathslinger diverges a little from huntress. I think the harpoon reeling speed might be where we see future buffs, but I don't know I don't know exactly what design space the devs see the wiggle room in for this killer.
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Hello thanks for the suggestion, but I feel that, that could be a unique item perk similar to Pharmacy. Maybe an ability to get a map with a token or addon for seeing the aura of the killer within a certain distance. The map could be a unique item or it could simply be that this unique addon makes the map a 1 use item. and…