The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Nah, queue times for Killer are already torture. Throwing Survivors a bone to make it easier to win in exchange for shorter queue times is a-ok with me.
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I'll be honest I would 100% support a nerf to a bunch of gen regression/slowdown perks in exchange for 10 seconds longer on generators. Because it does sometimes feel like you almost HAVE to bring 2 gen perks as killer. However gens can also be kinda boring so I would like to see them bring a new Skill Check to them, just…
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Just came here to report this, it's completely broken, her drones sometimes don't scan either.
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He got micro-buffed into the skies.
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The funny thing is her 70% KR wasn't because she was strong, she was B+ at best, it was because people refused to play against her. Now that she's essentially a free win for Survivors they no longer give up.
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I think some of it is that Killers can't really win while doing event stuff, it's been a reoccurring issue with DBD events. If there was something like "Generators are blocked for 6 seconds whenever the Killer enters the void (can only occur once every 45 seconds)" or something like that I think Killers wouldn't feel so…
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I don't think you understand how bad this will be to play against. Her playstyle is now "Put Drone at loop, spam rotate, injure, M1" and that's it.
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Nah, I personally find it very unfun to essentially force players to heal. It's already unfun enough on Plague and Legion.
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I agree, heavy Rain especially in a game like this would be soooo amazing.
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First of all Killers have the same vision as you do so it's easy to lose people, second of all, the game mode is literally called LIGHTS OUT. It's supposed to be hard to see, that's the whole gimmick. Very few people like this mode, I'm surprised they brought it back tbh, but don't complain about it being dark when that's…
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The thing is that's sort of the game. If you get a bad teammate who goes around and drops all the God pallets first chase that directly makes your chases harder. I guess a middle ground would maybe be only getting Haste if the person who is currently in chase gets scanned, but the Haste is a integral part of her kit. Every…
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I very rarely say this but…. skill issue.
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Ugh… this game has gone so insanely far out to give as much representation as possible to the point where they have flags for every letter of the alphabet and that still isn't enough. Jesus man.
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Please no. I'm a Killer main but even I think Frankies is one of the most unfun stupid perks in the game.
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Yeah I noticed she looks a bit off in game.
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Yeah idk how they just can't seem to get some maps right. Haddonfield used to be one of the most unfun survivor sided maps out there and now it's one of the most unfun killer sided maps out there. The spot where one of the houses was removed needs to have at least 2 trash pallets instead of literally nothing.
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Yeah I can't believe they still exist. It's so unfun to get sent to Badham by Survivors or Haddonfield by Killers
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That would be nice, or at least have the entity block all hex totems for the first 30 seconds. That way even if a Survivor spawns by a totem they have to make the choice to wander away and go work on a gen and leave the hex up for a duration, or wait and do nothing for 30 seconds. Hex builds can be extremely unfun to play…
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Honestly I think map size is mostly fine now. They reduced the size of most outdoor maps recently and now they're fine. Right now I think the only changes some need are Indoor maps. Gideon Meat Plant needs a whole rework so it's not just 1000000 Pallets, Lery's needs a rework so it's not 1000000 vaults, etc.
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Impossible to balance. While there are a ton of trash pallets in the game there are still quite a few God pallets, the single ability to rebuild even just shack pallet is too unfair. Imagine places like main on Swamp or main on Garden of Joy there's just too many areas with God pallets. It would reward just going to OP…
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Or just reduce her buffs. Max Hatchets down to 8, no increased movespeed when out of hatchets would be a nice start.
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She's mostly fine just needs to have 8 hatchets instead of 10 and remove the "Increase movespeed by 4.5% when out of Hatchets" that she gets and then she's fine.
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Yeah it's boring but in all honesty it's actually really bad to do. With 7 other Survivors not being chased or shoved off gens you should be getting Gens done like crazy.
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I just don't get why Doctor gets slows so much while charging his power. I often feel like I could have caught up if I didn't bother using it at all. At most it should slow to 4.4 but realistically it shouldn't slow at all.
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Deja Vu is fine. It saves ~5 seconds per gen and its main use is preventing 3 gens. 3 genning might not be a huge issue anymore, but getting into a situation where you accidentally 3 gen yourself is really bad, Deja Vu prevents that. It doesn't need any changes imo.
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Remote hooking is fine, it's the remote pallet breaking that's a problem.
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Hot take: Revert the rework and change a few things. Like allow a Survivor with a Claw Trap to hack another drone in exchange for their Lock on instantly filling (which exposed instead of injured before) which would allow a single Survivor to remove 50% of Drones from play in exchange for them going down in 1 hit, forcing…
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I disagree. Hatch race is much more fun.
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Nah, it's easily one of the most unfun things to play against. Breakdown needs a total rework honestly. All it does is force slugging which isn't fun for either side.
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Agreed, they way overestimated how many people would be playing.
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I have 1.5k hours and I still haven't gotten every survivor and killer yet… Also it's gotten way worse. I started right at Tools of Torment so I at least had perks like Jolt and Inner Healing but now you don't which is stupid. The new player experience in this game is horrible and I'm surprised I stuck with it honestly.
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Welcome to playing Skull Merchant. Getting an actual game is very rare. 9/10 times someone will either give up on first hook or just DC. Which doesn't even make sense because reworked Merchant isn't even bad to play against, at the very least she's better than Nurse, Blight, Chucky, Plague, Clown, it's just her reputation…
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I think Huntress is a bit OP since she got crazy buffs for no reason, but this isn't the play at all.
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Well it's one of those situations where since they nerfed the best block and regression perks (Pop went to oblivion) people feel the need to tunnel and camp and slug to win since they can't rely on slowdown.
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They have a ton of LGBTQ stuff and skimpy outfits in this game so that's for sure not going to happen.
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Holy ######### you're wanting to basically remove her from the game. Just remove the Hinder or injure from Claw Trap. That's literally all they have to do.
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Okay then make Pain res basekit as well. Because WoO is an insanely powerful perk that completely removes deadzones and removes having to learn the map. If anything it needs to be nerfed and have a CD after throwing a pallet or vaulting a window so you can't just run to the glowing item every time. It removes having to…
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Please no.
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It's also a good example as to why slow down is needed.
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>Weak >Chucky ???? It's a fair point though yeah.
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Because he's the most mobile killer in the game, every other mobility Killer has a speed nerf. Spirit, Chucky, Nurse are all 110%. It's stupid that a Killer with a power as OP as Blight can still chase you like a normal M1 killer.
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Nah I think everyone can agree Bubba being able to so easily insta down Survivors unhooking is pretty lame. You can still M1 you know, it's still a free Health state.
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Nah I usually agree with you but I have actually been slugged for 4 minutes when I have done nothing wrong. Once I think it was because someone else was Teabagging the Killer but I didn't do anything and they took it out on me for no reason. It's not as common as Survivor mains try to claim it is, but it does happen quite…
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Remember when Survivors said "It's only 2 more seconds stop complaining" when Killers had valid concerns over body blocking to force tunneling with DS? Well it's still 1 second longer, and still one of the best perks in the game.
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Victor seems impossible to play against, by the time you hear him charging an attack he's already in the air. Also, Slugging is EVEN WORSE now.
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And how exactly do you propose we accomplish this? Also should we also remove the ability for more than 1 Survivor to work on a gen at a time?
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Maybe because a Perk shouldn't make you literally unhookable in certain areas? Boil Over is a dumb perk that needs to be reworked.
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Honestly yeah, I don't tunnel but the OTR DS combo with body blocking forces you to. It's going to be a huge problem. Yes, you can do it already, and it's still OP and annoying, but with the 5 second stun it's going to be crazy.
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People not understanding it's not even about the Flashy saves is kinda sad. It makes Pallet Saves impossible to avoid. If they go down on a Pallet and you know someone has Background Player you literally cannot pick unless you're okay with them getting saved. Pallet saving is the real reason this perk is so bad for the…
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Nah, too many OP combos that would make the game annoying. Imagine the giga Gen Survivor or the Killer with Pop, Pain Res, Eruption, Call of Brine, and Overcharge all at the same time. No thank you. I would like to see 3 addon slots however. For both sides.